Step-by-Step, Chapter 16: Speed DB10! Feat. Verdehile, The Fire Vampire

by DK on December 7, 2018
Step-by-Step, Chapter 16: Speed DB10! Feat. Verdehile, The Fire Vampire
April 16, 2019

Chapter 16 of our player progression series is about speeding up your DB10 runs using Verdehile, the Fire Vampire.

Now that we’re able to decently farm DB10 using safe teams, we will use Verdehile to speed up our runs. So far, he is still the best lead for DB10 runs using Face teams, even end-game summoners use Verdehile with Twins (Boomerang Warrior and Chakram Dancer) for ultra speed runs, don’t worry we’ll get there eventually. But for now, we’ll focus on using farmable monsters for the benefit of our F2P players and the not-so-lucky ones in summoning. 😛

Verdehile brings so much utility that enables your team to do more before the dragon moves. With him, your team will be able to cleanse continuous damage frequently, heal up, and attack multiple times. There are three important factors to consider before using Verdehile in DB10 speed runs.

Factor 1: Team Average SPD of 190 for consistent attacks and good sustain

Aside from a high level or max level Totem (Glory Building), monsters like Spectra, Verdehile, Veromos, Belladeon and Megan should have 190 speed. You don’t want to be sluggish because the purpose of Verdehile is to maximize the number of turns before the enemies get a turn. As a starter of speed DB10, Swift runes are more valuable than Violent runes. To be able to use Violent runes, you need to maintain the minimum stats of SPD, HP and DEF which is hard to accomplish for starters of Speed DB10.

Factor 2: Debuffer/Stripper Accuracy of 55%, having less is a disaster

55% Accuracy is the optimum value in DB10. Since you will be hitting the boss straight and not the towers, it is required that your SPD debuffers (Spectra) and Stippers (Belladeon, Megan) to have 55% accuracy so that you will be able to effectively slow down the tower movements and strip the boss from immunity as necessary. Any accuracy above 55% is a waste, instead allocate it on HP, DEF or ATK.

Factor 3: Keep a good amount of HP and DEF to survive a few unexpected hits

We can’t control RNG and sometimes enemy waves can sneak in some turns. Towers from enemy waves hit like a truck and the Dragon can pick off 1 or more monsters from your team that could lead to failed runs. The minimum requirement for DEF is 800 and HP is 19k. Water monsters can have lower stats than the required minimum and Wind monsters need to have significantly higher stats, although of course, we do not recommend using Wind monsters unless they are tanky like Chasun or Briand.

Farmable monsters that are excellent partners with Verdehile:


A excellent partner for Verdehile that prevents enemies from moving via ATB decrease and slow debuff
Also a great Damage Dealer using its 2nd skill

AoE Crowd Control good for keeping the ATB of crystal towers low
Element advantage
DEF break on 2nd skill good for killing the boss faster

Able to cleanse frequently that ensures the survival of your whole team
With a high base DEF, you can focus on adding ATK stats to speed up your runs

Able to sustain and increase your team's ATB more frequently
DEF break on 1st skill good for killing the boss faster
Able to strip the boss from immunity

Element advantage
Provides good utility via Continuous Damage on 1st skill, Strip on 2nd skill, and DEF/ATK Buff and AoE ATB Increase on 3rd skill

One of the best single hit Damage Dealer in DB10
Provides good utility in DEF Break and Continuous Damage
Element advantage

Can be the Damage Dealer of your team with AoE nuke on 3rd skill
Element advantage and easy to rune because of good base stats

Further speed up your runs with Cooldown Reduction
Element advantage and deals substantial damage

Monster Runes and Minimum Stats:

Below are the minimum stats required for your monsters to run a Face DB10 in auto. You may notice the minimum stats specifically SPD, HP and DEF are a little bit higher than last chapter’s requirements. This is mainly due to the change of Leader (unlike Sigmarus/Veromos with HP bonus). “Speed is King” as they say, it is essential to sustain and burst enemies with Verdehile as your utility. The 3 core monsters needed for this Face team are Verdehile, Belladeon and Spectra since they have the key factors of Crowd Control, Strip, frequent ATB and sustain.

MonsterRune SetSlot 2,4,6SPDHPDEFAccuracy
Verdehile / SPD / CR% / HP% or ATK%190
18k -> 19k700 -> 800Non-Priority
Spectra or / or SPD / HP% or CR% / HP%21018k -> 19k80055%
Lapis or / SPD / HP% or ATK% / ATK%170 -> 18017k700 -> 80055%
Veromos / or SPD / HP% / HP%170 -> 18019k80045%
Awakened Belladeon Summoners War Belladeon / or SPD / HP% / HP% or DEF%18019k 85055%
Megan / or SPD / HP% / HP%18017k700 -> 80055%
Theomars / SPD / CD% / ATK%18014k750Non-Priority
Sigmarus / SPD or ATK% / ATK or CD% / ATK% or HP%110 -> 12015k700 -> 800Non-Priority
Konamiya / or SPD / HP% / HP% or DEF%17517k700Non-Priority
Tarq / or SPD or ATK% / ATK% or CR% or CD% / ATK%190 (1st turn)
160 (last turn)

Team Composition and Synchronization in Auto Mode

There are 2 synchronization types for Verdehile teams. Verdehile as speedy attacker and Verdehile as the last attacker. Both have their advantages and disadvantages but for starters of speed runs, we recommend Verdehile as a speedy attacker. With this type of synchronization, survivability is ensured especially on drawn-out fights because your team will have more turns in total.

TeamLine-upAttack Order
Standard Face Team Spectra > Megan / Verdehile > Belladeon / Veromos
Spectra > Verdehile > Belladeon / Veromos / Lapis
Spectra > Verdehile > Belladeon / Veromos > Sigmarus
Spectra > Megan / Verdehile > Belladeon > Sigmarus
Spectra > Megan / Verdehile > Belladeon > Theomars
Spectra > Megan / Verdehile > Theomars / Tarq

Videos of Verdehile lead DB10 AutoRuns

3min Runs – Face Team 1

<3min Runs – Face Team 2

<3min Runs – Face Team 3

Game Progression Guide

DB10 improvements:

  • Upgrade Glory Buildings to strengthen your team
  • Improve ATK stats on Damage Dealers to decrease clear time
  • Build a Theomars and build him as your DB10 Damage Dealer

Key Monsters to Level Up:

  • NB10: Colleen as 6* Max, Xiong Fei Fusion.

Rune Upgrade:

  • Farm for ideal 5* and 6* Violent and Revenge runes (At least Hero/Purple grade).
  • Power-up to +15 on all your slots 4/6 6* runes.
  • Power-up to +12 on all your slots 1/3/5 5* runes.

Resource Management

  • Sell slots 4/6 5* Violent runes unless main stat is HP%.
  • Allocate crystals for energy refills.
  • +15 your 6* main stat runes (2/4/6) especially SPD, HP% and ATK%.
  • Keep an eye on 6* Hero and Legend runes on Magic Shop. Buy when it fits the desired stats.
  • Remember to collect guaranteed crystals from defeating your rivals every time they are up.
  • Collect rewards from events, they give plenty of resources.

Join the discussion on Discord and keep up with our strategy guides on Facebook!

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  • Rosemberg
    February 11, 2020 at 7:38 am

    This guide was excelent back in 2018! Please update this w/ the 2nd awk and the new mobs.
    THANK YOU 4 EVERYTHING , Obrigado from Brasil.

  • Newbievn
    January 2, 2019 at 8:10 pm

    thanks for ur guides, it helps me alot.

  • IrugahBR
    December 18, 2018 at 8:09 am

    I can run DB10 safe in 2:10 to 2:50, the clear time depends on RNG.

    My team is:

    6* Verde Vio/Blade (SPD/CR/HP) +15k HP, 180 DEF, 92% CR, +42 SPD. (MUST INCREASE TO 100% CR)
    6* Sigmarus Fatal/Blade (SPD/CD/ATK) +4.5k HP, +190 DEF, +1500 ATK, 89% CR, 147% CD, +57 SPD
    6* Belladeon Vio/Blade (SPD/HP/HP) +16k HP, 200 DEF, 52% ACC, +65 SPD
    6* Veromos Vio/Energy (SPD/HP/HP) +15.5k HP, 190 DEF, 60% ACC, +89 SPD
    5* Megan Swift/Energy (SPD/HP/ACC) +10.5k HP, 220 DEF, 66% ACC, +110 SPD

    Verdehile must be the last one to attack, so your sigmarus must be fast for your verde not to be a slug. The fastest your verdehile, the fastest and safest your run is. Remember that Verde’s base speed is higher than sigmarus’s. If Verdehile dies before you reach the boss, you’re dead.

    It was my first team. I got the violent runes from events and rune creation, and my veromos is runed with the veromos fusion quest’s violent set.

    Before going to DB10, i farmed GB10 for almost 2 months.

    My english is a bit rusty, sorry about this.

    • DK
      December 19, 2018 at 6:29 pm

      That is a good alternative for our readers. Thank you for the input!

    • Throne
      January 17, 2019 at 11:01 pm

      Why people likes to express their stat in terms of +1500 ish etc etc
      Gosh I can only remember my monster speed and hp after upgrade, I can’t remember the + damn it

  • Mishulo
    December 13, 2018 at 10:25 am

    “Resource Management:
    Sell slots 4/6 5* Violent runes unless main stat is HP%.”

    Maybe some other runes are worth keeping (Vio CDmg or ATK%)?

  • Marwanz
    December 7, 2018 at 6:09 pm

    We’ve been waiting for this 😀

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