Scroll of Light & Darkness, Temple of Wishes
Increase the Accuracy of ally monsters in the Arena by 40%.
Worth fully skilling up, but use family skill ups instead of Devilmons
|Level||Min||Lv. 30||Min||Lv. 35||Min||Lv. 40|
|SPD||CRI RATE%||CRI DMG%||RES%||ACC%|
Leader Skill: Increase the Accuracy of ally monsters in the Arena by 40%.
Skill 1: Crescent Moon Slash [(150% – 290%)ATK x 2]: Attacks the enemy 2 times and deals more damage when the enemy’s HP is low. Attacks together with Boomerang Warrior during her turn if she’s included in the ally team.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Damage +15%
Skill 2: Spirit Focus: Removes all harmful effects granted on yourself and increases your attack power for 2 turns. You instantly gain another turn after using the skill. (Reusable in 5 turns)
- Lv.2 Cooldown Turn -1
- Lv.3 Cooldown Turn -1
Skill 3:Moonlight Blow [400%ATK x 2]: Attacks an enemy target 2 times to replace all of the target’s beneficial effects with continuous damage effects. Additionally decreases the enemy’s HP by 5% each according to the number of continuous damage effects granted on the target, afterwards. Boomerang Warrior will inflict continuous damage on the enemy for 1 turn when they attack together. (Reusable in 5 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooldown Turn -1
|Early Game||Fatal or Swift / Blade /Focus||SPD / HP% / HP% or ATK% /CRD/ ATK%|
|End-game||Swift/Violent/Will/Focus||SPD/ HP% / HP% or ATK% /CRD/ ATK%|
Overview: When the twins first came out, they were absolutely fantastic for clearing dungeons but were deemed too overpowered (when brining an entire team of Boomerang Warriors) and were shortly after – nerfed to oblivion (combo only allows for 1 Boomerang to be brought along now). At best, the twins combos are mostly mediocre now and most players would probably be skeptical in investing devilmons into at Nat 4 monster/ combo as they don’t all provide any over-the-top specialty or any PVP superiority over Nat 5 teams. However, Belita has a very interesting Kit and at first glance, appears to be the perfect solution to buff happy defenses. She could be perfect for teams with shield/will but she would need to move extremely fast in order to take advantage of this and to set up the rest of your team to unload on that target. It seems like her third skill works similar to Oracle’s “Predicted Future” but works as a single target and is coupled with extra attack damage from Belita and any following Boomerang Warrior; and an additional 5% HP reduction of each of the buffs removed. This could be a brutal unit for buff happy defenses and would be extremely interesting to use, however, this will require some accuracy in order to strengthen her chances of removing the debuffs. Thankfully, and if needed, her awakened ability provides an accuracy leader buff for arena formats.
Dungeons: Before the nerf, they were an absolute beast for dungeons and were clearing record times. The twins combo is still Viable for Necro10 and DB10 partnered with a good Boomerang counterpart. T
TOA: Not extremely useful for TOA Hard, but might be a good pick up for TOA normal provided Belita is set-up with impressive runes.
Raids: Belita does not provide the damage or support skills that are essential for effective raid compositions. Not recommended. For Rifts, Belita might be useful for Dark Rift if paired with a Boomerang Warrior.
PvP Arena: Belita does provide a 40% Accuracy lead for Arena (if needed) but usually not chosen for Arena, and since Arena allows for full team set-up unlike RTA. You do have the option of bringing Belita with a choice of your own Boomerang Warrior for the added twins bonus. Though it’s highly recommended at the top tier level that you have extremely fast runes and either utilize her as full offensive unit. Belita probably isn’t a popular pick for the Arena format for either offense or defense since her skill set pretty much translates to single target clearing and arena is mostly about the speed clearing life.
PvP RTA: Unfortunately, during the Ban Phase, most RTA opponents probably won’t let you go through/get away with both a Charkam Dancer and a Boomerang Warrior and essentially banning one of them will severely reduce their effectiveness. Though as a stand alone unit, Belita does provide a means of removing all buffs from a single unit which can be effective against buffers such as Woosa and Shield/Will comps.
PVP GW/SW: Same game plan applies in this format however minus the leader bonus. As a lot of defenses in this format are either extremely fast or tanky, you’ll have to adjust accordingly as either a a fully offensive unit that maximizes damage output or a tanky/fast support unit to remove buffs. You will have the luxury of bringing in a Boomerang if available and thus you can play around with different combos that will suit your needs for specific situations. Best to pair the twins up with healers that provide ATK Power Boost or an ATB Booster. Should be effective against self multi buffing units like Chimera’s and Woosa.
How To Counter: Firstly, banning any of her sibling counterparts will effectively reduce their capabilities together as a combo. But overall and alike the rest of the Chakram dancers, Belita is quite squishy with her low base HP and can easily be taken down. With her middle grade base speed, she wont’ be out-speeding any opponents alone.
- Works well with Bastet and Megan for ATB and ATK Power boost.
- Mediocre to decent all around Base Stats. A little low on the base HP.
- Choice of Boomerang Warrior to pair her with will depend on opponents team composition.
- A very interesting monster to test and play with for different situations requiring buff removal.