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Summoners War Ratings Guide

Home > Fire Death Knight (Arnold) – January 2018 Hall of Heroes! (Death Knight Guide)

Fire Death Knight (Arnold) – January 2018 Hall of Heroes! (Death Knight Guide)

ScepterbyScepter
April 30, 2020
in Events, Hall of Heroes
0
Reading Time: 5 mins read
Fire Death Knight (Arnold) – January 2018 Hall of Heroes! (Death Knight Guide)
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Arnold, the Fire Death Knight will be the next Hall of Heroes monster for the month of January 2018!

Event Schedule
Jan. 12th 12pm – Jan. 15th 12am
– Based on the server time – Global(PDT), Asia(TST), Europe(CEST)
– The Hall of Heroes will be available at the Cairos Dungeons during the event.
– Clear the Hall of Heroes and gather Summoning Pieces to summon a 4★ [Death Knight] (Fire).

How To Participate
1) Enter the Hall of Heroes
Location: [Battle] – [Cairos Dungeons] – [Hall of Heroes]

2) Clear the Hall of Heroes

The Hall of Heroes consists of 10 stages.

The required Energy amount will be the same for all 10 stages and 25 Summoning Pieces will be given as a reward for clearing each stage.

You won’t be able to re-enter the stage once you clear it.

(You’ll get a total of 250 Summoning Pieces when you clear all 10 stages.)

3) Gather Summoning Pieces to summon [Death Knight] (Fire)
The summoning will require 50 Summoning Pieces.

How To Summon a Monster
Go to the Summonhenge after you’ve gathered all the required Summoning Pieces.
* An additional button will pop up at the summoning menu. (Requirement: 50 Summoning Pieces)

※ Caution
The Hall of Heroes is a very difficult dungeon where you can collect high grade monsters. Newcomers and lower-level Summoners, beware!

Summonerswar.co Thoughts

We’re starting the year off on a high note, with an amazing Hall of Heroes for newer and older players alike! Why, you might ask? Let’s find out!

Arnold, the Fire Death Knight


The featured monster of the month! Arnold is a name many old players are familiar with. The original, ancient counter to Lushen comps back when the game first started, Arnolds dominated the Arena meta back then. A double Arnold defense was actually good enough to get into Guardian, and his reliable damage could guarantee a OHKO against most nukers at that time. However, things have changed since then, and Arnold has unfortunately been left in the dust. His damage is considered medicore now, and Icares, the Dark Sylphid, outshines him in pretty much every way. However, not all is lost for this once magnificent monster. With the rise of Siege Battles, monsters with unique skill sets are more important than ever. Breathing with new life (or err..death?), Arnold is once again an excellent monster to have in 4* Siege Towers. He also does a fantastic job against Mo Long, the Water Panda Warrior, as a fire tank before reaping his soul with Extortion. Newer players can use him on a triple HP% build, while end-game players will enjoy some utility out of him.

Fedora, the Water Death Knight


An often overlooked immunity / cleanser monster. Fedora is outshined by most other cleansers in the game. While he has better bulk than some, the largest contributing factor to his unpopularity is the longer cooldown on his 3rd Skill. His 4* cleanser competitors, like Lisa, the Fire Neostone Agent & Delphoi, the Wind Undine, has a 4-turn cooldown when maxed. This may not seem like much, but it’s a pretty big deal in places like R5 where an untimely cleanse (or lack thereof) can quickly spell an end to your team. The endure buff he offers isn’t enough to warrant the increase in cooltime, so most players who do have him often do so only because they lack the aforementioned monsters. I’d say just tip your hat to him and bid him adieu.

Briand, the Wind Death Knight


We just talked about the face of this month’s HoH, but now we’re getting on to the star of the family! Briand is arguably the best Death Knight, and one of the best revivers players can have for PvE use. Yes, that’s right, this monster right here can be considered a better reviver in PvE than even Eladriel, the Wind Archangel! This is largely due to his great HP balance revive, which spreads out the HP of your team so that everyone has the same amount of health after the revive. For PvE fights with more allies, the reduction in HP is barely noticeable. Briand’s AoE 2nd Skill is also great in reducing the damage your team will take, which is amazing for newer to mid-game players in ToA and a good portion of the Cairos Dungeons. That said though, you don’t really need him later on when you don’t have to rely on revivers in your party to survive. Newer players should definitely build him in order to progress, while end-game players can either use him for auto-ToAH & HoH teams, or just give him a pass.

Conrad, the Light Death Knight


Throwback to exactly a year back and we welcome the January 2017 Hall of Heroes monster, Conrad! “Geez, the only actual damage dealer in the Death Knight family AND he gets Crit Rate on awakening. He must be a great monster isn’t he?” Nope, wrong. Conrad is pretty much the worst monster in the family. He looks fine and dandy on first glance, but dig a little deeper and you’ll see his abysmal 769 base attack. Sure, it’s decent, but it’s surely not going to win any awards. Consider his other average base stats and speed, as well as the huge reliance on having a good defense breaker AND attack buffer to excel, and you’ve come across a very mediocre monster. The only “Trade” he’ll do is for something better in your storage.

Dias, the Dark Death Knight


While Briand can be considered the most all-rounded and popular Death Knight in the family, Dias isn’t lagging too far behind himself. In fact, he sees a ton more use end-game. With a very unique passive and multiple useful debuffs, the Dark Death Knight is a powerful support and tank in PvP and Raids. Dias is comparable to Darion, the Light Vagabond due to their team-wide damage reduction. While Darion does one-up him with a 5% greater reduced damage, Dias counteroffers with a huge 50% Crit reduction on himself, making him far tankier out of the two. He’s an amazing frontline tank for players tackling R5, and still has uses on your 2nd R5 team once you transition your first to a damage one. In the Siege Battle meta, he’s also often found paired with monsters like Rina & Trevor, where an unlucky Check and Destroy from him can lead to the death of one of your monsters.

Conclusion & Summary

Being one of the original monsters in Summoner’s War, the Death Knight family is an incredibly diverse group of individuals with some very unique skills and passives. Early-game players should prioritise giving the additional skill-ups to Briand to ease their progress through the game, while mid-game players can opt to build either Fedora or Dias for R5 purposes. Arnold himself, on the other hand, should only be built when you’re looking to expand your options for Siege Battle / Guild Wars, which isn’t something newer players should consider. All in all, the choice is really up to you, but there are definitely better options here than others.

Hall of Heroes B10 Guide coming soon!

What are your thoughts? Please feel free to comment below.

Tags: Hall of Heroes

Contents

  1. Summonerswar.co Thoughts
  2. Arnold, the Fire Death Knight
  3. Fedora, the Water Death Knight
  4. Briand, the Wind Death Knight
  5. Conrad, the Light Death Knight
  6. Dias, the Dark Death Knight
  7. Conclusion & Summary

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  • Core Guides
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    • Daily Missions & Rewards
    • Amazon Coins Promotion
  • Progression Guides
    • Chapters 1 – 10
      • Ch1: Beginner’s Guide
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      • Ch4: Progression
      • Ch5: Dungeon Cores
      • Ch6: Farming GB5
      • Ch7: Road to Faimon
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      • Ch10: Hell Mode
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      • Ch12: Gb10 Auto
      • Ch13: Faster GB10
      • Ch14: Baretta & ToA
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      • Ch16: Verdehile DB10
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      • Ch19: Rift Raid Level 3
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      • Ch24: Light Beast
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