Legendary Scroll, Mystical Scroll, Mystical Summons, Fire Scroll, Temple of Wishes, Monster Fusion
Increases Resistance by 25%
Worth fully skilling up, but use family skill ups instead of Devilmons
|Level||Min||Lv. 30||Min||Lv. 35||Min||Lv. 40|
|SPD||CRI RATE%||CRI DMG%||RES%||ACC%|
Skill 1: Tempting Dream [((Spd + 60) / 0.5)%ATK]:Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
Skill 2: Healing Music : Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
- Lv.2 Recovery +5%
- Lv.3 Recovery +5%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
Skill 3: Unwanted Harmony: Evens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%. (Reusable in 6 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
Early Game – Swift / Energy (SPD or HP% / HP% / HP%)
End Game – Violent / Will or Nemesis (SPD / HP% / HP%)
- GB10 – (Rating: 6.5/10). The only reason why you’ll use Harmonia here is as a cleanse and immunity buffer. However, there are plenty of better alternatives for this purpose.
- DB10 – (Rating: 7/10). Again, most players will use Harmonia here as a cleanser and immunity buffer against the Boss’ DoTs. However, you have to remember that her cleanse is only a single-target one, and you won’t be able to control who she’ll use it on during auto.
- NB10 – Not recommended. The lack of multi-hits hurts any chances of her being viable here.
(Rating 6.5/10) Unless you want to torture yourself with 2 minute runs, please don’t think of using Harmonia here. Support monsters like her shouldn’t be used as your fodder farmer.
- R5 – Not recommended. Harmonia lacks the debuffs a support needs to be useful here. You’ll find more use in other supports and cleansers out there.
- Element Rift Beasts – Not recommended. Seriously, it should be pretty obvious now, but she doesn’t have the necessary buffs, debuffs or damage to warrant a use over other monsters.
(Rating 7.5/10) Situationally useful in some stages, Harmonia can knock down a significant chunk of the enemy’s HP, which is especially useful in ToAH since HP% damage scales much more favorably than pure damage. You can use her against tanky comps like the Akroma stage, where it’ll significantly boost your damage output against them (so long as you bring a good tank).
(Rating: 9/10) A single buff to her 2nd Skill (single-target cleanse) was all that was needed to boost her from a niche pick to an all-out star in PvP. Harmonia is one of the best counters you can have against tanky enemies, and she works deliciously well with and against Mo Long comps. Against Mo Longs, she can easily tank a Reckless Assault before returning the favor back to another bruiser on the enemy team. She can also be paired with one, where your own Mo Long can clean up any attack after she uses her 3rd Skill.
She’s an excellent set-up monster for the rest of your team, since you can just let any ally tank a hit before Harmonia brings the enemy down to a kill-able range using Unwanted Harmony. Coupled with a respectable heal, immunity buff and cleanse on her 2nd Skill, she’s good enough to sustain fights. As a bonus, her 1st Skill also hits hard thanks to its speed scaling damage, and can easily deal upwards of 7k damage to any defense broken target. She’s an all-round amazing PvP monster to have in your disposal, and something that will do good for you in many fights.
How to Counter:
It’s rare to find a Harmonia on defense since she works much better on the hands of an actual player, rather than AI. However, she does infrequently appear in Arena Defense as a sort-of Lushen counter. The easiest way to counter Harmonia is to bring strong nukers against her. Unwanted Harmony isn’t something you have to be afraid off if none of the enemies have low health, so just make sure that they’re either dead or above 60% health during the fight. Alternatively, you can bring strong healers against her, since she doesn’t have a good enough burst heal to survive for long.
- Speed is crucial on her. Most Harmonias in Conqeuror and up should have above 200 speed on a Violent build
- If you have sub stats to spare, some Crit Rate on her wouldn’t hurt. Like the Epikion Priests & Mermaids, she really does hit hard on her 1st Skill.
Harmonia is one of the best fusion monsters you can get in the game, once again faulting the old adage that fusion monsters aren’t worth your time. She’s a powerful monster now, especially with the rise of Mo Long teams in both World Arena & Guild Wars / Siege Battle Defenses. With the addition of her 2nd Skill single-target cleanse, her 2nd Skill can actually come in really handily now. Early-game players can build her for fun, but only end-game players will really get a good use out of her.
- Healing Music: Added Effect: Removes all harmful effects of an ally target (Recovers HP after removing harmful effects)
Unique 3rd Skill is amazing in PvP
Excellent 2nd Skill with single-target cleanse
Great all-round bulk
Good amount of damage on 1st Skill thanks to speed-scaling attacks
Easy to obtain and skillup thanks to fusion
3rd Skill risky to use
Immunity is only 1 turn
Cleanse is only a single-target