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Summoners War Ratings Guide

Home > Fire Horus (Duamutef) – November 2018 Hall of Heroes and Clearing B10 Guide!

Fire Horus (Duamutef) – November 2018 Hall of Heroes and Clearing B10 Guide!

DKbyDK
April 30, 2020
in Events, Hall of Heroes
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Reading Time: 5 mins read
Summoners War Fire Horus HoH
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Duamutef, the Fire Horus is the Hall of Heroes monster for the month of November 2018! Don’t miss out as we give you tips on how to clear all floors.

Event Schedule

Nov. 9th, 12pm – Nov. 12th, 12am
– Based on the server time – Global(PDT), Asia(TST), Europe(CEST)
– The Hall of Heroes will be available at the Cairos Dungeons during the event.
– Clear the Hall of Heroes and gather Summoning Pieces to summon a 4★ [Horus] (Fire).

How To Participate

1) Enter the Hall of Heroes
Location: [Battle] – [Cairos Dungeons] – [Hall of Heroes]

2) Clear the Hall of Heroes

The Hall of Heroes consists of 10 stages. The required Energy amount will be the same for all 10 stages, and 25 Summoning Pieces will be given as a reward for clearing each stage.

You won’t be able to re-enter the stage once you clear it.

(You’ll get a total of 250 Summoning Pieces when you clear all 10 stages.)

3) Gather Summoning Pieces to summon [Horus] (Fire)
The summoning will require 50 Summoning Pieces.

How To Summon a Monster
Go to the Summonhenge after you’ve gathered all the required Summoning Pieces.
* An additional button will pop up at the summoning menu. (Requirement: 50 Summoning Pieces)

※ Caution
The Hall of Heroes is a very difficult dungeon, where you can collect high grade monsters. Newcomers and lower-level Summoners, beware!

Clearing B10 Guide

Summoners War Fire Horus HoH

This month’s Hall of Heroes (HoH) features Fire Horus (Duamutef) who is mainly a skill-up fodder to its family, more particularly to Dark Horus (Amduat). What more can you ask for an easier HoH? — because this time around all the enemy waves don’t have any immunity, which translates to a feast for Crowd Control (CC) and Continuous damage/DoT teams.

Since there are monsters in this HoH that are quite sneaky in getting turns and are capable of killing your monster with 1 shot, the key is to use an ATB reset monster like Baretta to completely shut them down while the rest of your CC team follow through the disarm. Another huge factor is using CC monsters that are capable of AoE ATB reduction like Water Homunculus or Spectra to counter stages 4 and 5.

Based on speed tuning and calculation, to guarantee a first team turn your units must have ~220 SPD (total including Lead and Tower bonus). To guarantee safety, monsters should have around 20k HP and at least 700 DEF to survive a the majority of enemy hits. Overall difficulty is 7/10. Clear all 10 floors and get 250 summoning pieces (5 summons) of Fire Horus!

*All floors from B1-B10 have same units in stages 1-5

Stage 1 – 3 Water Horus, 2 Wind Anubis

Stage 2 – 3 Wind Horus, 2 Fire Magic Knight

Stage 3 (Mini Boss) – 1 Fire Occult Girl, 2 Water Nine Tailed Fox

Stage 4 – 3 Dark Horus, 2 Light Brownie Magician

Stage 5 – 3 Light Horus, 2 Dark Assassin

Stage 6 (Final Boss– 1 Fire Horus, 2 Horus (elements vary each floor)

Tips

Stage 1: Using squishy water monsters can be a disadvantage due to Wind Anubis’ passive skill. Water Homunculus is still a viable option because it has a revive skill so just make sure to finish the monster wave before the revive effect ends. Timing is important. One trick to counter Wind Anubis is to use an ATB booster (Example: Verdehile) to fill up all of your team’s attack bar to ensure they get to attack next, so killing Wind Anubis during that moment will let you finish all the attacks in sequence before Wind Anubis gets to attack. This non-immunity wave makes it easy for your CC team to kill Water Horus.

Summoners War Fire Horus HoH

Stage 2: It is important to lock down Fire Magic Knight with stun/freeze. When you start to output damage, kill her asap since her SPD increases as HP gets lower. She can deal fatal damage given the chance to attack so watch out!

Summoners War Fire Horus HoH

Stage 3 (Mini-Boss): Again, constant Crowd Control is key. Do not let Fire Occult Girl move because she can hit in succession and create combos to wipe out your team. It is also important that you bring a cleanser in case any of the enemy units get to attack an inflict debuffs on you. Controlling Water Nine-Tailed Fox is also beneficial because her 3rd skill can remove debuff on Fire Occult girl.

Summoners War Fire Horus HoH

Stage 4: ATB reset or a high ATB reduction on your 1st turn is important to control and counter Dark Horus’ 3rd skill because each time you gain a turn will increase its ATB by 15%. AoE ATB reduction from monsters like Spectra is ideally good to also prevent Light Brownie Magician from applying DEF Break.

Summoners War Fire Horus HoH

Stage 5: This stage can also be countered with a first turn Crowd Control (Example: Water Homunculus’ AoE ATB reduction, or Verad’s Absolute Zero). Do not let Dark Assassin get a turn because she has the potential to kill once she gets an attacking turn. AoE ATB reduction is a must to counter Light Horus’ passive skill.

Summoners War Fire Horus HoH

Stage 6: Boss has little threat in dealing fatal damage especially if you have a wind monster that can tank a little chunk of damage (Mav with at least 22k HP). Use CC and DoT to clear this final stage since HoH boss can still be affected with Continuous Damage, Freeze, and Provoke.

Summoners War Fire Horus HoH

What are your thoughts about Fire Horus? What team do you use for Hall of Heroes? Please feel free to comment below!

Tags: Hall of Heroes

Contents

  1. Event Schedule
  2. How To Participate
  3. Clearing B10 Guide
    1. Tips
    2. What are your thoughts about Fire Horus? What team do you use for Hall of Heroes? Please feel free to comment below!

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  • Login
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  • Core Guides
    • Giant’s Keep B10
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    • Trial of Ascension
    • Rift Beast Dungeons
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      • Ice Beast
      • Wind Beast
      • Light Beast
      • Dark Beast
    • Rift Raid Guide Series
      • Overview
      • Unit Review
      • Team Comp
      • Standard Team
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      • YOLO Team
    • Challenge Quests
      • Mission II
      • Mission III
      • Mission IV
      • Mission VI
    • Arena Guide Series
      • Basics
      • Speed Tuning
      • AO Utility
      • AO Teams
      • Best AO Mons
    • Rune Guide
    • Daily Missions & Rewards
    • Amazon Coins Promotion
  • Progression Guides
    • Chapters 1 – 10
      • Ch1: Beginner’s Guide
      • Ch2: Management
      • Ch3: Cairos Dungeon
      • Ch4: Progression
      • Ch5: Dungeon Cores
      • Ch6: Farming GB5
      • Ch7: Road to Faimon
      • Ch8: GB7 & Veromos
      • Ch9: Chiruka & GB8
      • Ch10: Hell Mode
    • Chapters 11 – 20
      • Ch11: Veromos & ToA
      • Ch12: Gb10 Auto
      • Ch13: Faster GB10
      • Ch14: Baretta & ToA
      • Ch15: DB10 Auto
      • Ch16: Verdehile DB10
      • Ch17: NB7 & Adrian
      • Ch18: Xiong Fei NB8
      • Ch19: Rift Raid Level 3
      • Ch20: NB10 Auto
    • Chapters 21+
      • Ch21: Fire Beast
      • Ch22: Ice Beast
      • Ch23: Wind Beast
      • Ch24: Light Beast
      • Ch25: Dark Beast
  • Monsters
    • Monster DB & Ratings
    • Best 1★ 2★ Mons
    • Best 3★ 4★ 5★ Mons
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