Fire Mystic Witch (Rebecca)

by Admin on February 5, 2017
Fire Mystic Witch (Rebecca)
April 23, 2019

Awakened Rebecca Summoners War




Get from

Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Fire Scroll, Temple of Wishes


Leader Skill: Increases the Accuracy of ally monsters in the Arena by 26%

Good For


Skill Up Info

Don’t bother skilling up, feed it to Megan (Water Mystic Witch) instead


fire water wind light dark


Grade ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
HP 1920 3465 2775 4725 3780 6420 5130 8730
ATK 121 218 175 297 238 404 323 549
DEF 114 205 164 279 223 379 304 516
HP 2115 3795 3045 5175 4140 7020 5625 9555
ATK 138 249 199 339 271 460 368 626
DEF 121 218 175 297 238 404 323 549


Unawakened 96 15 50 15 0
Awakened 97 15 50 15 0



Leader Skill (Awakened): Increase the Accuracy of ally monsters in arena by 26%.

Skill 1: Crow Summoning [360%ATK]: Summons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%

Skill 2: Jealousy [270%ATK]: Attacks all enemies with the power of jealousy and weakens the Defense for 2 turns with a 50% chance. The effect is activated with a 100% chance if the enemy has beneficial effects. (Reusable in 4 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Spell of Removal [15%HP + (2% x N)]: Removes harmful effects of all allies and recover the HP by 15%. The recovery amount increases by 5% for each removed harmful effect. (Reusable in 5 turns)

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1

Rune Recommendations

Early Build Swift + Focus SPD / HP% / HP% or ACC%

Site Review

Dungeons: Rebecca has little uses in any of the dungeons available. The lack of beneficial effects on all but the final boss in GB10 and NB10 makes her 2nd Skill unreliable at best. You are much better off using the ever-popular Veromos or Konamiya as your cleanser in these teams.

Raids: While there were some promise for Rebecca when raids was first released, it quickly became clear that there was little use for her. Almost every other cleanser in the game offers more utility than her in raids. Some more attainable alternatives you can use here includes Konamiya and Dona.

ToA: Like the rest of her uses for PvE, there isn’t really much to talk about here. Her entire utility is easily replaceable, with a standard Baretta, Belladeon, Veromos team far outclassing Rebecca. You’re unlikely to find a slot for her to begin with, so just give her a pass on this one.

PvP: Despite Rebecca’s promising AoE defense break, it is only reliable under the condition of a beneficial effect on the enemy. However, her defense break does not go past Will runes at all, making her a simply worse version of most AoE defense breakers. If you have them, Kuna, Mantura, Luer and Galleon will offer much more in their disposal.

How to Counter

You’re unlikely to find any Rebeccas in PvP. But if you do, any form of immunity such as Delphoi and Chloe is sufficient to deal with her. You should prioritize killing the enemy’s other monsters if you do find one in a defense, as she is hardly a threat to begin with.

Other advice:

  • Unlike what her skill description implies, you still need accuracy for her defense break to land, even if there is a beneficial effect on the enemy

Editor’s Note

I think I’ve made it pretty clear on Rebecca’s lack of usefulness. While her kit does seem interesting, there isn’t really any situation where she can outshine easily obtainable alternatives. On the plus side, the February 2017 Secret Dungeon for her is a great way to farm for skill ups for her vastly superior sister, Megan.


Additional Notes

  • Spell of Removal’s heal is based on the total number of negative effects removed from the team, as a whole. For example in Dragon’s B10, if all 5 teammates have 2 negatives effects each, the total additional heal would be 20% (2% x 2 negative effects x 5 team members)

- Has a cleanse that scales off the number of debuffs
- AoE defense break if enemy has a beneficial effect


- Has MUCH better alternatives out there
- AoE defense break does not go pass Will runes
- All around average to poor base stats
- Poor 97 base speed

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  • Mordencraine
    November 6, 2018 at 12:14 am

    -fully heals and cleanses with s3 most of the time with relatively short cooldown
    -offers at least some def break in comparison to kona and praha, who offer no debuffs at all
    -easily obtainable
    -easy skill ups


    -nat3 base stats are only decent
    -no other uses outside of r4/5

    Overall Value9.5

    Most likely the best heal/cleanse for safe r5 now. If you wont go with immunity, she will heal and cleanse everyone to max hp 95% of the time.
    Lets say you got about 2 debuffs on all 6 monsters, then she heals 15%+5%*2*6 -> 75% (without skill ups), while fully cleansing all units too. Her heal outshines every other healing skill (except for the Nat6 Amarna’s s3 in some cases).
    So if youre jumping into a starting r4/5 team, suggest her to add to your comp. Easily obtainable, easy skill ups, massive heal/cleanse.
    Only downsides are the relatively poor base stats and the lack of debuffs except for some 2-turn def break every now and then.

    Depending on how many other cleansers you use, you should most likely run her on violent with some ally offset, like tolerance or determination, or just vio/broken. About 80-100spd, 25000hp, 1200def for front line should be sufficient.

    She sucks in pretty much all other parts of the game, unfortunately.

  • Lord Vectra
    September 16, 2018 at 7:26 pm

    Full cleanse
    Minimum 35% heal when fully skilled
    DoT infliction (100% chance if fully skilled)
    Def Break
    Great counter to debuff teams
    Great against Dragon


    Her leader skill would've been better as RES instead of ACC

    Arena Offence7
    Guild War Offence8
    Overall Value9

    3rd skill description is outdated. It now heals 5% per debuff, not 2%. With that being said, I use her for Arena/Guild Offense, Dragons, and occasionally on TOA. If mine had a little more resistance, I probably would put her on defense as well.

    Mine is Swift/Nemesis with HP%/DEF%/HP% with really good speed substats, so she isn’t squishy for me. You can do Swift/Focus or Swift/Endure. I recommend Endure if you have to decide between the two because you don’t want her stunned, silence, etc so that she’s there to cleanse those types of negative effects from your other monsters. Best to get ACC and RES as substats however.

  • Sarisalyn
    May 5, 2018 at 11:49 pm

    I think until you get Veromos you will find use for her.

    I don’t have veromos yet, which takes a long time to farm/fuse. I rely on Konamiya and Belladeon, but sometimes Konamiya (due to water element) will not help so against wind stages I use Rebecca and Bella.

    She will be fused eventually and once I get Veromos she will not be of use.

    For starters and even mid level players she helps.

    • DK
      July 10, 2018 at 11:58 am

      Can be a good alternative early game for Dragon runs then use as fusion material mid game 🙂 imo, no need to 6* her as other core units like Belladeon, Konamiya, and Spectra would already suffice for DB10 runs. 🙂

  • Alistarzza
    January 24, 2018 at 7:43 pm

    it should be added that she is fusion material for the fire harp magician : / i found this out after the fact that i used her food for something else I dont remember what but now i obviously regret not looking further past this websites recommendation, Im a fairly new player been playing maybe 2 weeks or so : /

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