Mystical Scroll, Mystical Summon, Fire Scroll, Legendary Scroll, Temple of Wishes
New Skill: [Boiling Blood (Passive)]
DB10, PvP Defense
Worth skilling up but DO NOT MAX his 2nd Skill at all cost
|Level||Min||Lv. 30||Min||Lv. 35||Min||Lv. 40|
|SPD||CRI RATE%||CRI DMG%||RES%||ACC%|
Awakened bonus: New Skill: [Boiling Blood (Passive)]
Leader Skill: Increases the Attack Speed of an ally’s monster in Dungeons by 28%.
Skill 1: Vampire Bat [200%ATK x 2]: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Noble Agreement [590%ATK]: Strikes a strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Skill 3 (Awakened): Boiling Blood (Passive): Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]
|Early Game / Starting DB10 build||Swift + Energy||SPD / CR% / HP%|
|PvP build||Violent + Revenge||SPD / CR% or CD% / ATK% or HP%|
|ToA/ToAH build||Violent + Energy||SPD / CR% or CD% / HP%|
|Speed DB10 build||Violent or Fatal + Revenge||SPD / CR% or CD% / ATK%|
Boiling Blood (Passive) will not increase the attack bar of any other Verdehile in the line-up.
Dungeons: Strong contender for one of the key monsters in DB10 for both new and speed teams. Both his passive and leader skill makes him invaluable in your team.
- For new DB10 teams, Verdehile’s passive synergizes well with staple DB10 monsters such as Veromos to keep DoTs off your team. His leader skill also lowers the speed requirement needed, allowing you to even build a slower, Violent Veromos.
- Verdehile continues to serve his role well into mid-game teams as you transition to faster runs.
- Verdehile should not be used in GB10 or NB10 due to his elemental disadvantage and unusable passive at the boss stage respectively.
Raids: Due to the consistent state of the Oblivion debuff from the boss (even with cleanse and immunity from your teams) as well as not contributing any debuffs himself, Verdehile is a poor choice for Raids.
ToA: Unfortunately, his leader skill does not work in this area of the game. However, his passive continues to serve as a useful tool in cycling your team’s turns.
PvP: Verdehile typically serves as a useful, consistent attack bar booster to help sustain your team. However, he noticeably falls off in usage the further you progress your PvP teams.
- As tempting as it may seem, Verdehile’s 2nd Skill should not be maxed. The cooldown reduction will reduce his overall effectiveness during your auto runs as there will be less attack bar increase overall
- Commonly used together in a Veromos+Belladeon+Verdehile combo in Guild War Defense in lower rank Guild Wars. This is a great team earlier on but becomes less effective once you get stronger, faster monsters that can counter the team.
- Pairs very well with other Attack Bar Manipulators such as Hwa and Spectra in both DB10 and ToA
- Arguably the best leader skill for Dungeons
- Pretty high damage on his 2nd Skill
- Passive activates on Revenge procs
- Can be used in many parts of the game
- Useful for all players, be it early-game or end-game
- Has to be built the full 100% crit rate to be reliable
- Passive does not work together with other Verdehile’s Passives
- Below average base speed makes him hard to be your typical Arena speed booster