Fire
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Fire Vampire (Verdehile)

by Admin on December 26, 2016
Fire Vampire (Verdehile)
March 11, 2018

Overview
Grade

★★★★

Type

Attack

Get from

Mystical Scroll, Mystical Summon, Fire Scroll, Legendary Scroll, Temple of Wishes

Awakened

New Skill: [Boiling Blood (Passive)]

Good For

DB10, PvP Defense

Skill Up Info

Worth skilling up but DO NOT MAX his 2nd Skill at all cost

Badges
AwardsMust Have!

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Stats

Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2985 5085 4065 6900 5520 9390
ATK 220 374 299 509 407 692
DEF 157 267 214 363 291 494
Awakened
HP 3135 5340 4275 7260 5805 9885
ATK 258 440 352 597 478 812
DEF 161 273 219 371 297 505

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 98 15 50 15 0
Awakened 99 15 50 15 0

 

Skills

Awakened bonus: New Skill: [Boiling Blood (Passive)]

Leader Skill: Increases the Attack Speed of an ally’s monster in Dungeons by 28%.

Skill 1: Vampire Bat [200%ATK x 2]: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +15%

Skill 2: Noble Agreement [590%ATK]: Strikes a strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1

Skill 3 (Awakened): Boiling Blood (Passive): Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]

Rune Recommendations

Early Game / Starting DB10 build Swift + Energy SPD / CR% / HP%
PvP build Violent + Revenge SPD / CR% or CD% / ATK% or HP%
ToA/ToAH build Violent + Energy SPD / CR% or CD% / HP%
Speed DB10 build Violent or Fatal  + Revenge SPD / CR% or CD% / ATK%

Additional Notes

Boiling Blood (Passive) will not increase the attack bar of any other Verdehile in the line-up.

Site Review

Dungeons: Strong contender for one of the key monsters in DB10 for both new and speed teams. Both his passive and leader skill makes him invaluable in your team.

  • For new DB10 teams, Verdehile’s passive synergizes well with staple DB10 monsters such as Veromos to keep DoTs off your team. His leader skill also lowers the speed requirement needed, allowing you to even build a slower, Violent Veromos.
  • Verdehile continues to serve his role well into mid-game teams as you transition to faster runs.
  • Verdehile should not be used in GB10 or NB10 due to his elemental disadvantage and unusable passive at the boss stage respectively.

Raids: Due to the consistent state of the Oblivion debuff from the boss (even with cleanse and immunity from your teams) as well as not contributing any debuffs himself, Verdehile is a poor choice for Raids.  

ToA: Unfortunately, his leader skill does not work in this area of the game. However, his passive continues to serve as a useful tool in cycling your team’s turns.

PvP: Verdehile typically serves as a useful, consistent attack bar booster to help sustain your team. However, he noticeably falls off in usage the further you progress your PvP teams.

Other advice:

  • As tempting as it may seem, Verdehile’s 2nd Skill should not be maxed. The cooldown reduction will reduce his overall effectiveness during your auto runs as there will be less attack bar increase overall
  • Commonly used together in a Veromos+Belladeon+Verdehile combo in Guild War Defense in lower rank Guild Wars. This is a great team earlier on but becomes less effective once you get stronger, faster monsters that can counter the team.
  • Pairs very well with other Attack Bar Manipulators such as Hwa and Spectra in both DB10 and ToA
Positives

- Arguably the best leader skill for Dungeons
- Pretty high damage on his 2nd Skill
- Passive activates on Revenge procs
- Can be used in many parts of the game
- Useful for all players, be it early-game or end-game

Negatives

- Has to be built the full 100% crit rate to be reliable
- Passive does not work together with other Verdehile’s Passives
- Below average base speed makes him hard to be your typical Arena speed booster

Rating
Our Rating
User Rating
Rate Here
Dungeon
10
8.8
Arena Offence
7.0
8.4
Arena Defense
7.5
8.2
Guild War Offence
8.0
8.7
Guild War Defense
7.0
8.3
ToA
9.0
8.9
Raids
7.1
Overall Value
9.0
8.9
8.5
Total Score
8.5
User Score
887 ratings
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What do you think of this Monster?
Keep it!
4%
Food
3%
The Best
91%
Meh
1%
comments
Leave a reply
  • Sazabi
    November 4, 2017 at 5:59 am
    Positives

    IMBA
    OP
    BEST *4
    Not *5

    Negatives

    Not realy ez to rune

    Rating
    Dungeon10
    Arena Offence10
    Arena Defense
    Guild War Offence10
    ToA5
    Raids6
    Overall Value9.9

    rage/revenge with ATK/CD /ATK. if not 100% with substat change the cd. make him turn last within the team. and let the show begin. XD

  • ???
    August 21, 2017 at 3:51 pm
    Positives

    just great
    ?☻☺☻☺?

    Negatives

    nothing = )

    He is just AWESOME
    great with Violent and Revenge
    must have 170+ speed and 100 crit.

  • Sarc
    August 15, 2017 at 11:03 pm
    Positives

    -Best consistent Attack bar buffer
    -Top-Tier for all dungeons except GB10

    Negatives

    -Needs amazing runes to be effective and basically needs to be 180+ speed on VIO, with 100% crit rate (or close to it)

    Rating
    Dungeon10
    Arena Offence6
    Arena Defense7
    Guild War Offence6
    Guild War Defense7
    ToA9.5
    Raids8
    Overall Value9.2

    Dungeon Jesus…. literally best DB10 Mon out there. Great for Necropolis and solid on AD aswell. Good on TOA too. Probably one of the most accurate Reviews, good job website.

    • Zelgiust
      May 3, 2018 at 6:10 am

      ! Misleading comment !

      He is horrible NB10 choice… His passive is not active on NB10

  • SgtBunny
    June 27, 2017 at 4:53 pm
    Rating
    Overall Value9.4

    Verdehile along with Diana in unicorn form makes for a great team to both constantly buff the attack bar by Verdehile but also keep a near perm shield on all monsters. Verde increases attack bar of Diana and Diana in unicorn form gets an attack bar increase any time a member gets attacked.

  • MastaFighter
    May 1, 2017 at 3:24 am
    Positives

    Multiple builds so hes always unexpectable
    Attack speed Lead
    ATB ATB ATB
    Nice Dmg

    Negatives

    Squishy
    Usually first target in PVP

    Rating
    Dungeon9
    Arena Offence9
    Arena Defense9.5
    Guild War Offence8.5
    Guild War Defense6.5
    ToA9.5
    Raids9
    Overall Value9

    What I like about this mon is he doesnt need to be built for dmg ( even though he’s an attack type monster). I have seen Slow and fast Verdes depending on what team hes with.

    Personally I have my Verde SPD / Crit R / HP% and hes built with HP% sub stats, so he can take a few punches. I also have mine on Revenge x3 so he’s always boosting my attack bars while taking numerous hits

    • Zelgiust
      May 3, 2018 at 6:12 am

      Dude, you won’t put verde on any PvP content defence … He won’t be targetted first if you know what you’re doing

  • Orion_nebula
    April 19, 2017 at 12:46 am
    Positives

    One heck of a great Mon, and let's be honest - paired with hwa, Vero, and a few others, boss monsters really don't have a chance.

    Dragon? Dead.

    Negatives

    There's better mobs for Necro
    There's better mobs for Giants
    He can do either of these if you're not doing water lvl (e.g. Giants B9) but he makes himself a target and his passive really does zero good in Necro.

    Rune requirements should be mentioned here because 100% crit rate isn't that easy to get if you don't have late game runes

    Rating
    Dungeon10
    Arena Offence8
    Arena Defense8.5
    Guild War Offence10
    Guild War Defense10
    ToA7.6
    Raids5
    Overall Value10

    I have 2. One I built classic vio blade, SPD, crR atk% (because I don’t have the crR subs to run crdmg) and he is, as everyone here has already said, dungeon MVP.

    The OTHER one I experimented with. No use having 2 in the same team, really, and building him the same way twice seemed a waste. So I’ve got him on rage blade, ATK/crD/ATK and I’ve seen him do hilariously high damage for his lvl. Hilarious, ridiculous damage. Granted, the build could be better used on better mobs, I know, but he’s like the Spanish Inquisition – nobody expects it.

    It’s like a despair built Theomars – it’s hilarious because nobody expects it.

    And if it sounds stupid, and it works, it isn’t stupid.

    Overall, 10/10

  • giuliano cerri
    October 5, 2017 at 9:19 am

    but how will u get all that speed without swift runes?

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Dungeon
Arena Offence
Arena Defense
Guild War Offence
Guild War Defense
ToA
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