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Summoners War Ratings Guide

Home > Homunculus (Support) Best Skill Tree Paths

Homunculus (Support) Best Skill Tree Paths

DKbyDK
April 30, 2020
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Welcome Summoner!

This discussion will help you decide what Skill Path to take for your Homunculus (Support). Each path has a unique use for every game content. For example, Light Homunculus path consists of support ally buffs while the Dark type are mostly for enemy debuffs. Follow the discussion to know which is the best Path for you to build at this moment!

 

Contents

I. Introduction to Homunculus (Support)

II. Skill Tree

III. Best Skill Paths

IV. Popular Team Set-ups

V. Summary and Conclusion

 

I. Introduction to Homunculus (Support)

Obtainable via Craft Summoning. Distinct to regular monsters, players have the ability to choose its elemental attribute, skills, and unique name. However, they cannot be used in PVP def and Real-Time Arena (RTA). Summoning it requires various crystals from rift dungeons and you may only have 1 each for Support and Attack Homunculus.

Light & Dark Summoning Requirements:

 400 Shiny Light Crystals

 400 Pitch Black Crystals

 400 Condensed Magic Crystals

 100,000 Mana Stones

Total Evolution Cost:

 3000 Shiny Light Crystals (Light Homunculus only)

 3000 Pitch Black Crystals (Dark Homunculus only)

 3000 Condensed Magic Crystals

 1000 Frozen Water Crystals

 1000 Flaming Fire Crystals

 1000 Whirling Wind Crystals

 1,000,000 Mana Stones

 

II. Skill Tree

Light Homunculus

Skill 1

(1) Skill 1: Light Shock –  Attacks the enemy to decreases the target’s Attack Bar by 15% with a 25% chance.

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%

Upgrade:

(2) Skill 1: Light Shock – Purification: Attacks the enemy to remove 1 beneficial effect granted the target and decreases the target’s Attack Bar by 15% with a 25% chance each.

(3) Skill 1: Light Shock – Chain: Attacks the enemy 3 times to decreases the target’s Attack Bar by 15% with a 25% chance each.

Skill 2

(4) Skill 2a: Operation Alpha: Recovers an ally’s HP by 30%. (Reusable in 4 turns)

  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1

Upgrade:

(6) Skill 2a: Operation Alpha – Power-up: Recovers an ally target’s HP by 30% and increases the Attack Power of all allies for 2 turns. (Reusable in 4 turns)

(7) Skill 2a: Operation Alpha – Accelerate: Recovers an ally target’s HP by 30% and fills up the Attack Bar. (Reusable in 4 turns)

 

(5) Skill 2b: Operation Beta: Recovers the HP of all allies by 15% each. (Reusable in 4 turns)

  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1

Upgrade:

(8) Skill 2b: Operation Beta – Protect: Recovers the HP of all allies by 15% each. Creates a shield equal to 15% of the ally’s HP on allies with full HP for 2 turns. (Reusable in 4 turns)

(9) Skill 2b: Operation Beta – Accelerate: Recovers the HP and Attack Bar of all allies by 15% each. (Reusable in 4 turns)

Skill 3

(10) Skill 3a: Fast Pace – Makes the Attack Bar of the ally and the enemy to 100%. (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

(11) Skill 3a: Counter Phase – Increases the Defense of all allies and counterattacks for 2 turns whenever attacked. (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

 

(12) Skill 3b: Rock On – Increases the Attack Power of all allies for 2 turns. After that, up to 2 allies, excluding yourself, will attack an enemy target. (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

(13) Skill 3b: Turning Point – Evenly matches the percentage of the HP of all allies and removes all harmful effects. After that, the ally’s Defense will be increased for 2 turns. (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

 

 

 Dark Homunculus

Skill 1

(1) Dark Shock: Attacks the enemy to absorb 10% of the target’s Attack Bar with a 25% chance.

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%

Upgrade:

(2) Skill 1: Dark Shock – Purification: Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target’s Attack Attack Bar with a 25% chance each.

(3) Skill 1: Dark Shock – Chain: Attacks the enemy 3 times to absorb 10% of the target’s Attack Bar with a 25% chance each.

Skill 2

(4) Skill 2a: Operation Gamma – Attacks the enemy to remove all beneficial effects granted on the target with a 50% chance. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1

Upgrade:

(6) Skill 2a: Operation Gamma – Weaken: Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns)

(7) Skill 2a: Operation Gamma – Control: Attacks the enemy to remove all beneficial effects granted on the target and stuns the target for 1 turn if you successfully remove the beneficial effects with a 50% chance. (Reusable in 4 turns)

 

(5) Skill 2b: Operation Delta – Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 15% chance. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1

Upgrade:

(8) Skill 2b: Operation Delta – Chain: Attacks the enemy 3 times to elongate the harmful effect granted on the enemy by 1 turn with a 15% chance each. (Reusable in 4 turns)

(9) Skill 2b: Operation Delta – Ruin: Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance. After that, the enemy’s HP will be decreased proportionate to the total no. of turns on the harmful effect granted on the target. (Reusable in 4 turns)

Skill 3

(10) Skill 3a: Unbalanced Field – Increases the skill cooldown time of all enemies by 1 turn each and decreases the Attack Speed for 2 turns. After that, the skill cooldown time of all allies will be decreased by 1 turn each and the Attack Speed will be increased for 2 turns. (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

(11) Skill 3a: Lockdown – Puts the enemy target to sleep for 3 turns and decreases the Attack Speed of all other enemies for 2 turns. (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

 

(12) Skill 3b: Shock Wave – Removes all beneficial effects on all enemies and Stuns them for 1 turn with a 25% chance. (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

(13) Skill 3b: Analyze Weakpoint – Attacks the enemy 4 times to grant a harmful effect that isn’t granted on the enemy for 2 turns each among Decrease ATK SPD/Increased chances of missing/Decrease DEF/Decrease ATK/Branding/Unrecoverable Effects. (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

 

 

I. Best Skill Paths

 

Raid 5 (Rift of Worlds)

Light Homunculus

Skill 1: Light Shock – Chain: Attacks 3 times and absorbing the Boss ATB reducing its attack chances.

Skill 2: Operation Beta – Protect: Recovers the HP of all allies by 15% each and creates a shield to protect allies from boss attacks.

Skill 3: Turning Point: Full team cleanse and matches percentage of the HP of all allies. Additionally increases DEF for 2 turns.

Dark Homunculus

Skill 1: Dark Shock – Chain: Attacks 3 times and absorbing the Boss ATB reducing its attack chances.

Skill 2: Operation Delta – Ruin: Elongates the harmful effect granted on the enemy by 1 turn and the Boss HP will be decreased proportionate to the total number of turns on the harmful effect granted.

Skill 3: Analyze Weakpoint – Attacks 4x and grants a harmful effect that isn’t granted on the enemy for 2 turns each among Decrease ATK SPD/Increased chances of missing/Decrease DEF/Decrease ATK/Branding/Unrecoverable Effects.

 

Trial of Ascension (ToA)

Dark Homunculus

Skill 1: Dark Shock – Chain: Attacks 3 times and absorbing ATB reducing enemy attack chances.

Skill 2: Operation Gamma – Weaken: Removes all beneficial effects granted on the target and also weakens the DEF for 2 turns.

Skill 3: Unbalanced Field – The main reason why this unit is one of the best utility support for ToA. Increases the skill cooldown time of all enemies by 1 turn each and decreases the Attack Speed for 2 turns. After that, the skill cooldown time of all allies will be decreased by 1 turn each and the Attack Speed will be increased for 2 turns.

 

Necropolis B10 (NB10)

Light Homunculus

Skill 1: Light Shock – Chain: Attacks 3 times and absorbing the Boss ATB reducing its attack chances.

Skill 2: Operation Alpha – Power-up: Heals an ally HP by 30% and increases the Attack Power of all allies for 2 turns.

Skill 3: Counter Phase – Helps remove the Soul Barrier Block from Boss. Increases the DEF of all allies and counterattacks for 2 turns whenever attacked.

Dark Homunculus

Skill 1: Dark Shock – Chain: Attacks 3 times and absorbing the Boss ATB reducing its attack chances.

Skill 2: Operation Delta – Chain: Attacks 3 times to elongate the harmful effect on the target enemy. Useful against boss to prolong debuff.

Skill 3: Analyze Weakpoint – Attacks 4 times to grant a harmful effect that isn’t granted on the enemy for 2 turns each among Decrease ATK SPD/Increased chances of missing/Decrease DEF/Decrease ATK/Branding/Unrecoverable Effects.

 

Dragon’s Lair B10 (DB10) Face Team

Light Homunculus

Skill 1: Light Shock – Purification: Attacks to remove 1 beneficial effect from the target and decreases the ATB by 15%.

Skill 2: Operation Beta – Accelerate: Recovers the HP and Attack Bar of all allies by 15% each.

Skill 3: Rock On – Increases the Attack Power of all allies for 2 turns. Then up to 2 allies excluding yourself will attack an enemy target.

Dark Homunculus

Skill 1: Dark Shock – Purification: Attacks to remove 1 beneficial effect from the target and absorbs ATB by 10%.

Skill 2: Operation Gamma – Weaken: Removes all beneficial effects granted on the target and also weakens the DEF for 2 turns.

Skill 3: Unbalanced Field – Increases the skill cooldown time of all enemies by 1 turn each and decreases the Attack Speed for 2 turns (useful for slowing left and right crystals). After that, the skill cooldown time of all allies will be decreased by 1 turn each and the Attack Speed will be increased for 2 turns.

 

PVP offense (Arena, Guild Wars)

Light Homunculus

Skill 1: Light Shock – Purification: Attacks to remove 1 beneficial effect from the target and decreases the ATB by 15%.

Skill 2: Operation Alpha – Power-up: Heals an ally HP by 30% and increases the Attack Power of all allies for 2 turns.

            Operation Alpha – Accelerate: Heals an ally target’s HP by 30% and fills up the Attack Bar.

Skill 3: Fast Pace – Makes the Attack Bar of the ally and the enemy to 100%.

           Counter Phase – Increases the DEF of all allies and counterattacks for 2 turns whenever attacked.

Dark Homunculus

Skill 1: Dark Shock – Purification: Attacks to remove 1 beneficial effect from the target and absorbs ATB by 10%.

Skill 2: Operation Delta – Chain: Attacks 3 times to elongate the harmful effect on the target enemy. Useful to prolong debuff of enemies.

Skill 3: Shock Wave – Good for cleave comps. Removes all beneficial effects on all enemies and stuns them for 1 turn.

 

Player Versus Environment (PVE) / Crowd Control Focus

Dark Homunculus

Skill 1: Dark Shock – Chain: Attacks 3 times and absorbing the Boss ATB reducing its attack chances.

Skill 2: Operation Gamma – Control: Attacks to remove all beneficial effects granted on the target and stuns for 1 turn if you successfully remove the beneficial effects.

Skill 3: Lockdown – Puts the enemy target to sleep for 3 turns and decreases the Attack Speed of all other enemies for 2 turns.

 

IV. Popular Team Set-ups

Raid 5 (Rift of Worlds)

Standard Team: 1 Mitigator/Tank, 3 Cleansers/Sustain/Healers, 2 Damage Dealers

Frontline (FL): Dias, Delphoi, Xiao Lin

Backline (BL): Light Homunculus, Wind Homunculus, Colleen

 

Speed Team: 1 Mitigator/Tank, 2 Cleansers/Sustain/Healers, 3 Damage Dealers

Frontline (FL): Xiong Fei, Colleen, Xiao Lin

Backline (BL): Light Homunculus, Hwa, Lisa

 

Yolo Team: 1 Mitigator/Tank, 1 or 2 Cleansers/Sustain/Healers, 3 or 4 Damage Dealers

Frontline (FL): Xiong Fei, Colleen, Xiao Lin, Lisa

Backline (BL): Dark Homunculus, Wind Homunculus

 

Trial of Ascension (ToA)

Standard Team: 1 sustain, 1 support utility, Rest are CC/DOT units

  1. Baretta (L) , Veromos, Water Homunculus, Dark Homunculus, Bella/Chasun
  2. Baretta (L), Dark Homunculus, Verde, Mantura, Bella/Chasun
  3. Baretta (L), Aria, Briand, Dark Homunculus, Bella
  4. Baretta (L), Dark Homunculus, Water Homie, Mantura, Chasun

 

Full Crowd Control (CC): 1 support utility, Rest are CC/DOT units. Main objective is to fully stun and freeze enemies preventing them from attacking.

  1. Baretta (L), Verde, Veromos, Dark Homunculus, Water Homie
  2. Baretta (L), Veromos, Aria, Mantura, Dark Homunculus
  3. Baretta (L), Veromos, Gildong/Woonhak/Woochi, Dark Homunculus, Mantura

 

Necropolis B10 (NB10)

Standard Team: 1 sustain, 2-3 nukers, 1-2 debuffers

  1. Lushen (L), Colleen, Light Homunculus, Rigel, Fuco
  2. Hwa (L), Xiong Fei, Dark Homunculus, Rigel, Colleen
  3. Xiong Fei (L), Light Homunculus, Colleen, Fuco, Adrian

 

Speed Clear Team: 2-3 nukers, 1 semi sustain, 1-2 debuffers

  1. Lushen (L), Light Homunculus, Rigel, Fuco, Xiong Fei
  2. Sera (L), Light Homunculus, Wind Homunculus, Rigel, Fuco
  3. Hwa (L), Dark Homunculus, Xiong Fei, Fuco, Adrian
  4. Teshar (L) Light Homunculus, Raoq, Fuco, Rigel
  5. Lushen (L), Dark Homunculus, Xiong Fei, Ran, Shihwa

 

Dragon’s Lair B10 (DB10) Face Team

Standard Face Team: 1 sustain, 3-4 nukers, 0-1 AOE buffer

  1. Verdehile (L), Dark Homunculus, Theomars, Sigmarus, Galleon
  2. Sigmarus (L), Light Homunculus, Tarq, Theomars, Belladeon
  3. Sigmarus (L), Light Homunculus, Spectra, Theomars, Veromos

 

PVP offense (Arena, Guild Wars)

Cleave Arena Offense

  1. Seara (L), Malaka, Dark Homunculus, Megan/Galleon/Chasun
  2. Zaiross (L), Poseidon, Dark Homunculus, Galleon
  3. Alicia (L), Charlotte, Dark Homunculus, Galleon
  4. Poseidon (L), Light Homunculus, Rica, Galleon

 

Standard Arena Offense

  1. Theomars (L), Chasun, Light Homunculus, Orion
  2. Shimitae (L), Bernard, Theomars, Light Homunculus

 

Guild War Offense

  1. Poseidon (L), Dark  Homunculus, Okeanos
  2. Seara (L), Dark Homunculus, Chasun
  3. Theomars (L), Light Homunculus, Chasun

 

Player Versus Environment (PVE) / Crowd Control Focus
  1. Baretta (L), Dark Homunculus, Water Homunculus, Mav
  2. Tyron (L), Verde, Dark Homunculus, Verad
  3. Jamire (L), Dark Homunculus, Aria, Gildong/Woonhak/Woochi

 

V. Summary and Conclusion

Homunculus (Support) is a versatile monster useful in all game contents. You can build it in various ways ideally for Raids, ToA, Dungeons, PVP or PVE. Due to its wide range of possible skillsets, we decided to make a guide to help you which path to take depending on the area you want to focus. The skills we recommended are based on its effectiveness to that specific area. For example, NB10 needs multihit team composition so we selected the path that utilizes multihit skills at the same time fulfilling your role as a utility support. Another example is ToA, since Crowd Control is key to clearing most floors we selected the path that refreshes skill cooltime of allies while controlling the ATB of enemy units.

Those mentioned are just a few criteria in determining the right path selection. Also, popular team set-ups are shared to help you what composition is best to add with your Homunculus. With this guide, you can effectively farm your desired focus area and boost up your game progress.

 

Hope you learned from this guide and please do share your progress with us.

You can leave comments below with any additional comments or suggestions. Thanks for visiting!

Tags: guide

Contents

  1. Welcome Summoner!
    1. This discussion will help you decide what Skill Path to take for your Homunculus (Support). Each path has a unique use for every game content. For example, Light Homunculus path consists of support ally buffs while the Dark type are mostly for enemy debuffs. Follow the discussion to know which is the best Path for you to build at this moment!
  2. Contents
    1. I. Introduction to Homunculus (Support)
      1. Light & Dark Summoning Requirements:
      2. Total Evolution Cost:
    2. II. Skill Tree
      1. Light Homunculus
      2. Skill 1
      3. Skill 2
      4. Skill 3
      5.  Dark Homunculus
      6. Skill 1
      7. Skill 2
      8. Skill 3
    3. I. Best Skill Paths
      1. Raid 5 (Rift of Worlds)
      2. Trial of Ascension (ToA)
      3. Necropolis B10 (NB10)
      4. Dragon’s Lair B10 (DB10) Face Team
      5. PVP offense (Arena, Guild Wars)
      6. Player Versus Environment (PVE) / Crowd Control Focus
    4. IV. Popular Team Set-ups
      1. Raid 5 (Rift of Worlds)
      2. Trial of Ascension (ToA)
      3. Necropolis B10 (NB10)
      4. Dragon’s Lair B10 (DB10) Face Team
      5. PVP offense (Arena, Guild Wars)
      6. Player Versus Environment (PVE) / Crowd Control Focus
    5. V. Summary and Conclusion

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