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Summoners War Ratings Guide

Home > Dark Assassin (Isabelle) – January 2019 Hall of Heroes and Clearing B10 Guide!

Dark Assassin (Isabelle) – January 2019 Hall of Heroes and Clearing B10 Guide!

DKbyDK
April 30, 2020
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Isabelle, the Dark Assassin is the Hall of Heroes monster for the month of January 2019! Don’t miss out as we give you tips on how to clear all floors.

Event Schedule

Jan. 11th, 12 pm – Jan. 14th, 12 am

– Based on the server time – Global (PDT), Asia (TST), Europe (CEST)

– The Hall of Heroes will be available at the Cairos Dungeons during the event.

– Clear the Hall of Heroes and gather Summoning Pieces to summon a 4★ [Assassin] (Dark).

Summonerswar.co Thoughts and Recommendation

After quite a while, Com2Us gave us a remarkable monster for this month’s Hall of Heroes. Dark Assassin (Isabelle) is widely known as a PvP offense unit like her wind element counterpart, Tanya. Albeit their similarities, Isabelle has a higher base ATK which further amplifies her damage when equipped with good runes, and her awakening bonus gives an additional 15% Crit Rate which makes it is easy to rune her. Because of this, she can be an effective unit even for beginners. Not only that, Isabelle is also an hard-hitting Damage Dealer in PvE (GB10 and Rift Dungeons).

True to being an Assassin, Isabelle’s single attack can deal a fatal blow. She is not reliant on supports to be effective because her skillset already grants self-buff (Crit Rate and ATK increase), DEF break and can set-up on her own to instantly gain an extra turn after using her 2nd and 3rd skills. It means she is independently strong by herself. She is quite speedy too with 102 base speed.

This event is too good to miss out, and definitely a treat for all of us knowing that this monster is a Rare L&D Nat4★ unit. Isabelle requires 12 skill-ups to max and you can use same family monsters or Devilmons to achieve it.

How To Participate

1) Enter the Hall of Heroes

Location: [Battle] – [Cairos Dungeons] – [Hall of Heroes]

2) Clear the Hall of Heroes

The Hall of Heroes consists of 10 stages. The required Energy amount will be the same for all 10 stages, and 25 Summoning Pieces will be given as a reward for clearing each stage.

You won’t be able to re-enter the stage once you clear it.

(You’ll get a total of 250 Summoning Pieces when you clear all 10 stages.)

3) Gather Summoning Pieces to summon [Assassin] (Dark)

The summoning will require 50 Summoning Pieces.

How To Summon a Monster

Go to the Summonhenge after you’ve gathered all the required Summoning Pieces.

* An additional button will pop up at the summoning menu. (Requirement: 50 Summoning Pieces)

※ Caution

The Hall of Heroes is a very difficult dungeon, where you can collect high-grade monsters. Newcomers and lower-level Summoners, beware!

Clearing B10 Guide

We’re in for a treat for this month’s Hall of Heroes (HoH) featuring Isabelle, the Dark Assassin. She is a beastly single-target Damage Dealer in both PvP and PvE scenarios. Get ready to clear all 10 floors because this monster is a must-have for all Summoners!

Similar to last month’s HoH (Light Chakram Dancer), only the mini-boss stage has the capability of casting immunity. Knowing that all monsters including bosses are susceptible to Damage over time (DoTs), Full Crowd Control and Continuous Damage teams will surely make this an easy event.

Some farmable monsters that are highly recommended in your HoH team are Verdehile, Baretta, Mav, Spectra, and Homunculus. The key is to completely disable the enemy waves during your first team turn and inflict slow debuffs, which is also why AoE attackers like Baretta need to have Despair runes. A perfect example for this situation is Stage 2 because the enemies are capable of killing one of your monsters once they get an attack turn. In Stage 3, the mini-boss should also be CCed asap to prevent her from casting immunity.

Based on speed tuning and calculation, to guarantee a first team turn your units must have ~220 SPD (total including Lead and Tower bonus). To guarantee safety, monsters should have around 20k HP and at least 700 DEF to survive the majority of enemy hits. Overall difficulty is 6/10. Clear all 10 floors and get 250 summoning pieces (5 summons) of Dark Assassin!

*All floors from B1-B10 have same units in stages 1-5

Stage 1 – 3 Fire Assassins, 2 Water Liches

Stage 2 – 3 Wind Assassins, 2 Fire Neostone Agents

Stage 3 (Mini-Boss) – 1 Dark Harp Magician, 2 Light Jokers

Stage 4 – 3 Water Assassins, 2 Wind Barbaric Kings

Stage 5 – 3 Light Assassins, 2 Dark Death Knights

Stage 6 (Final Boss) – 1 Dark Assassin, 2 Assassins (elements vary each floor)

Tips

Stage 1: Prioritize disabling the Fire Assassins during the first team turn because they are capable of setting up DEF breaks and Brand Debuff to kill your wind-type monsters. Since you cannot stun/freeze/sleep Water Lich due to its passive skill, you can still reduce its attack bar and grant SPD reduction debuff from units like Spectra.

Stage 2: This is a crucial stage where you have to disable the enemies at all cost during your first team turn and continually controlling them. Wind Assassin and Fire Neostone Agent are a deadly combo because Tanya can insta-kill an enemy with her insane combo from a single attack turn while Lisa can unleash her 3rd skill allowing all units to be cleansed and have 3 of them attack you.

Stage 3 (Mini-Boss): Focus on disabling Dark Harp Magician. If you have a Mav, provoke the Dark Harp Magician to prevent her from casting immunity buff. It is not necessary to kill the 2 Light Jokers because killing the mini-boss will automatically bring you to the next stage.

Stage 4: Just prioritize on disabling the Water Assassins on your first team turn and you are safe since Wind Barbaric King isn’t capable of dealing huge damage on a single turn. The benefit of using a Verdehile will clearly show in this stage as it increases the rate of your team’s attack turns and has a leader skill of +28% speed.

Stage 5: Similar to Stage 1, this stage is less threatening compared to other monster waves. Use AoE utility supports like Veromos and Baretta to stun the enemies and follow up with AoE slow debuff and disable the Light Assassin to avoid any threat. It should be easier for your team to apply debuff because there is no element disadvantage when attacking.

Stage 6: Control and disable the Dark Assassin as she is the most lethal attacker and highly capable of picking off your monsters in a single attack turn. Like the mini-boss stage, Use Mav to provoke the boss and it can easily tank a single normal attack having at least 22k HP. Finally, use CC and DoT to clear this final stage since HoH boss can still be affected with Continuous Damage, Freeze, and Provoke.

What are your thoughts about Dark Assassin? What team do you use for Hall of Heroes? Please feel free to comment below and keep up with our strategy guides on Facebook!

Tags: Hall of Heroes

Contents

  1. Event Schedule
  2. Summonerswar.co Thoughts and Recommendation
  3. How To Participate
  4. Clearing B10 Guide
    1. Tips
    2. What are your thoughts about Dark Assassin? What team do you use for Hall of Heroes? Please feel free to comment below and keep up with our strategy guides on Facebook!

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  • Core Guides
    • Giant’s Keep B10
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    • Trial of Ascension
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      • Fire Beast
      • Ice Beast
      • Wind Beast
      • Light Beast
      • Dark Beast
    • Rift Raid Guide Series
      • Overview
      • Unit Review
      • Team Comp
      • Standard Team
      • Speed Team
      • YOLO Team
    • Challenge Quests
      • Mission II
      • Mission III
      • Mission IV
      • Mission VI
    • Arena Guide Series
      • Basics
      • Speed Tuning
      • AO Utility
      • AO Teams
      • Best AO Mons
    • Rune Guide
    • Daily Missions & Rewards
    • Amazon Coins Promotion
  • Progression Guides
    • Chapters 1 – 10
      • Ch1: Beginner’s Guide
      • Ch2: Management
      • Ch3: Cairos Dungeon
      • Ch4: Progression
      • Ch5: Dungeon Cores
      • Ch6: Farming GB5
      • Ch7: Road to Faimon
      • Ch8: GB7 & Veromos
      • Ch9: Chiruka & GB8
      • Ch10: Hell Mode
    • Chapters 11 – 20
      • Ch11: Veromos & ToA
      • Ch12: Gb10 Auto
      • Ch13: Faster GB10
      • Ch14: Baretta & ToA
      • Ch15: DB10 Auto
      • Ch16: Verdehile DB10
      • Ch17: NB7 & Adrian
      • Ch18: Xiong Fei NB8
      • Ch19: Rift Raid Level 3
      • Ch20: NB10 Auto
    • Chapters 21+
      • Ch21: Fire Beast
      • Ch22: Ice Beast
      • Ch23: Wind Beast
      • Ch24: Light Beast
      • Ch25: Dark Beast
  • Monsters
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    • Best 1★ 2★ Mons
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