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Light Anubis (Amarna)

by Scepter on January 6, 2018
Light Anubis (Amarna)
March 11, 2018

Overview
Grade

★★★★

Type

Support

Get from

Scroll of Light & Darkness, Temple of Wishes

Awakened

Strengthen Skill: [Pierce Soul]

Good For

Raids, Guild Wars

Skill Up Info

Worth fully skilling up with Devilmons or family monsters

Badges
AwardsMust Have!

fire fire fire fire fire

Stats

Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2940 4995 3990 6780 5430 9225
ATK 196 333 266 452 362 615
DEF 185 315 252 428 342 582
Awakened
HP 3135 5340 4275 7260 5805 9885
ATK 216 368 295 500 400 681
DEF 203 345 276 468 375 637

 

Skills

Leader skill: The Defense of Ally monsters is increased by 33% in Guild Battles.

Skill 1: Pierce Soul [200%ATK x 2]: Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy’s HP recovery for 2 turns.

  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 1: Pierce Soul (Strengthened) [200%ATK x 2]: Attacks the enemy 2 times to decrease the Defense for 2 turns with a 30% chance and disturbs the HP recovery.

  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 2: Brand of Hell [(220% ~ 440%)ATK x 3]: Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. Enemies with Brands will receive 25% more damage. Damage increases as the enemy HP gets lower. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Secret of Eternal Life [30%]: Removes all harmful effects on all allies and recovers their HP by 30% each. Revives dead allies with 30% HP but the skill cooldown will be increased by 2 turns for each revived ally. (Reusable in 5 turns)

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1

Rune Recommendations

Early Game – Swift / Energy (SPD / HP% / HP%)

End Game – Violent / Will or Nemesis or Revenge (SPD / HP% / HP%)

Site Review

Dungeons:
  • GB10 – (Rating: 7/10) A good reviver for newer players. His defense break and branding vastly increases your damage output, while his 3rd Skill offers a great amount of protection against the main boss. That said, his lack of damage makes him irrelevant later on, since you don’t really need a reviver for speed teams.
  • DB10 – (Rating: 7.5/10) Revivers are a god-sent for newer players, especially if you’re still going for a tower team. With his short cooldown on his 3rd Skill,
    he acts as a secondary cleanser from the DoTs when things get complicated. However, like GB10, his lack of damage makes him pretty unnecessary later on.
  • NB10 – (Rating: 7/10) While his multi-hits are definitely appreciated, there just isn’t enough space in a team to use him. Your healer position is normally taken up by the superior Colleen, and any additional support monsters is just going to slow your run down tremendously. He can be used by teams lacking damaging options, but he won’t be used in the long-run here.
Scenario:

(Rating 6.5/10) Amarna will have no issues clearing Scenario. The question, however, is how long you would like your run to take. His single-target damage and preference for being built as a support will take him a very long time to clear the stage. He isn’t recommended unless you’re leveling him up.

Raids: 
  • R5 – (Rating: 9.5/10) One of the best cleansers in the game for raids, Amarna just seems perfect over here. In terms of debuffs, he offers a semi-rare Branding at a low cooldown while supplementing a useful defense break. His 3rd Skill is also one of the strongest skills in the game, with a full-team cleanse, revive AND heal all on a short 4-turn cooldown.
    Isn’t that just ridiculous? Build him up as a tanky frontline monster and your contributions to any raid fight will skyrocket.
  • Element Rift Beasts – (Rating: 8/10) Just like Raids, you can use him as a brander and defense breaker for the rest of your team. He’ll do a mighty fine job taking up hits on the frontline while providing good debuffs and heals. As a plus, he’ll revive your team in the unfortunate event that one of them happens to die earlier than expected.
ToA: 

(Rating 8/10) A great reviver and support for ToA, Amarna is a perfect monster for ToA auto-teams. It can be argued that Briand might be more useful due to his AoE attack breaks, but a superior heal and cleanse ain’t so bad either.

PvP:

(Rating: 9.5/10) Amarna is one of the best Light 4* monsters in the game, and this is largely due to how game-changing his 3rd Skill is. An AoE revive, full cleanse and heal in one skill is just insane, and the fact that it has a 4-turn cooldown when max just makes him near overpowered. Amarna’s 3rd Skill can quickly change the tide of the battlefield, since you’re never sure when you’ll win until he’s down. Most players will use him in Guild Wars & Siege Battles 4* Towers, where he is more than sufficient as a healer + defense breaker for a team. Others will also choose to use him in World Arena, where he’ll serve as a constant annoyance to the enemy. Violent is a near-must for him to shine, but if you’re lacking options, a few players do go with a Swift set too.

How to Counter:

Looking through Amarna’s base stats, and it becomes terribly clear that his base HP isn’t spectacular. In fact, it’s definitely lower than one might expect from this behemoth of a support. This does mean, however, that pretty much any strong nuke will be able to one-shot him. Bring an ignore-defense monster like Kahli, Bulldozer or Copper and you should be able to easily one-shot him. The majority of Amarnas are built as a fast support, so it’s very unlikely that he’ll have enough defenses to tank out a Copper hit. Just be careful of his unsystematic attacks, since a defense break or branding can quickly lead to his nuker teammates from taking out your own monsters.

Other advice:
  • A fast Amarna is a good Amarna. Get as much speed as you can on him without sacrificing too much bulk. You want him to be fast so he can cycle his 3rd Skill more
  • Thanks to his superior base defenses, you can opt to go Slot 4 or 6 on a DEF% rune too
  • Make sure to get some accuracy in there so that his debuffs will land, more than 40% should be sufficient.
Editor’s Note:

Anybody who have taken a look at his 3rd Skill will know just how amazing it is. This has been mentioned multiple times in this guide, but there’s obviously a reason why. Secret of Eternal Life is just an amazing skill to have in your arsenal. Amarna’s amazing skills and debuffs makes him one of the best monsters in the game, and his frankenstein of a 3rd Skill allows him to fulfill many roles in one. You should definitely build him if you’re lucky enough to have one, he’ll be a great addition to any Raid or PvP team.

Positives

Excellent set-up with defense break and branding
Light element makes it difficult to predict who he targets (unless you bring a Dark monster of course)
One of the strongest 3rd Skills in the game
Very short cooldowns
Good defensive leader skill

Negatives

Defense break is not 100%
Low base HP
Unnecessarily high base attack

Rating
Our Rating
User Rating
Rate Here
Dungeon
7.5
8.2
Arena Offence
7.5
7.9
Arena Defense
8.0
8.3
Guild War Offence
9.5
8.5
Guild War Defense
9.5
8.5
ToA
8.5
8.4
Raids
9.5
9.4
Overall Value
9.5
9.2
Notes

One of the best Light 4* in the game. An extremely powerful monster in PvP.

8.9
Total Score
8.7
User Score
189 ratings
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What do you think of this Monster?
Keep it!
10%
Food
4%
The Best
83%
Meh
3%
comments
Leave a reply
  • Rich
    April 6, 2019 at 8:19 am
    Positives

    S1: def break and heal block, s2: branding (also does decent damage for non-nuker), and s3: AOE REVIVE/ CLEANSE/ HEAL.
    There is not a single area in the game amarna is not viable. He helps me gun down theo in toa, I can uses in giants/drag/necro and get around 1:15 run time across the board. He helps with arena off/def, and he is one of my most successful gw/siege def.
    He is “nat6”, the most OP 4* in the game. He has a better skill set than most nat5’s.

    Negatives

    The revive turn cooldown gets rough if you’re reviving more than one monster. This can be offset by Ganymede/ jamire ideally or mav/ frigate.
    Otherwise he has no downside.

    Rating
    Dungeon10
    Arena Offence10
    Arena Defense10
    Guild War Offence10
    Guild War Defense10
    ToA10
    Raids10
    Overall Value10

    I see people saying he’s too strong change his kit nerf him. How about instead make him a nat 5… but Amarna’s Skill cooldown is enough to hamper his whole kit down to nat 4. When you have a 12 turn cd because you fezzes a few monsters, battles get dicey.
    He is an ld monster, he should be stronger than most nat 4. He’s on par with monsters like hwadam or light vamp.

  • Sadaris Coulter
    December 21, 2018 at 9:48 am
    Positives

    Come on really smh

    Negatives

    - Not a Nat5 so his stats are low
    - His stats are so so sooo low omg
    - Not a Nat5

    Rating
    Dungeon7
    Arena Offence6
    Arena Defense8
    Guild War Offence10
    Guild War Defense10
    ToA8
    Raids10
    Overall Value10

    If you pull him put him in storage, until you can farm R5 then devilmon him if you have to. He’s too good. I usually use him on GO/GD respectively. He is an absolute beast pair him with tanky bruisers to destroy defenses. I run him with Fen Yang and Olivia. This is my absolute favorite team. I use this team in almost every guild war. This is not a noob monster so save your resources.

    Also Necro. I have around 2minute runs. My Necro team is Lushen, Fuco, Lauren, Colleen. I’m going to take him out once I find a suitable replacement.

    Never used him in toa but I’ll assume he good.

    If you don’t use him for R5 or build him to where you can use him in R5 you’re playing the game wrong. Mines is built for backline because I need speed since I use him in Guild War so he doesn’t have a lot of defense but he makes up for it in accuracy and resistance.

  • Leon Kwauk
    August 21, 2018 at 3:49 pm

    So sad, alexa play despecito. I pulled one when i was lv 12 or something and i fed it to my kumar because i thought that 5 stars were always better than 4 stars.

    • Wetdreams
      February 22, 2019 at 10:59 pm

      Just by reading its skills, you can almost automatically see that he has better utility than most other monsters. I wouldn’t trade this monster even for KUMAR hahaha.

  • yukeo
    August 16, 2018 at 11:51 am

    Need a nerf. This monster has a kit of nat6. To strong.

    • rowen
      October 24, 2018 at 5:51 am

      boo hoo hoo this monsters too strong because im the worlds biggest wimp

    • Matt Hanson
      March 11, 2019 at 7:41 pm
      Positives

      I wont repeat the obvious

      Negatives

      One thing ive noticed about the family of annubii is that they are easily stunned. Pile on the resistance subs

      Rating
      Dungeon8.1
      Arena Offence8.6
      Arena Defense8.2
      Guild War Offence9
      Guild War Defense8.6
      ToA8.9
      Raids10
      Overall Value9.7

      Anyone who ever calls for a nerf is childish. Its like taking your ball and going home. Suck it up. If you have him, rejoice. If you dont, hopefully some day you will. Wouldnt be saying it if you had him.
      Stop hating.

Leave a Response

Dungeon
Arena Offence
Arena Defense
Guild War Offence
Guild War Defense
ToA
Raids
Overall Value

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