Mission VI: An In-Depth Explanation and Walkthrough: Giant’s Keep Master

by Scepter on April 14, 2017
Mission VI: An In-Depth Explanation and Walkthrough: Giant’s Keep Master
April 16, 2019

Introduction

The fifith mission series. In terms of rune quality and difficulty to accomplish, this set is definitely a tricky one since it requires you to overcome a notable milestone. The final mission here requires you to successfully auto GB10, which in my opinion, officially marks the beginning of your Summoner’s War grind! The entire Mission series focuses on teaching you the basics of the Giant’s Keep while heavily showering you with attractive rewards to keep you motivated in clearing it. While we’re only focusing on a single Cairos Dungeon, this is one of the biggest milestones you can make in this game. Hopefully, you’ll learn some tips and tricks along the way to help with your progress. Let’s begin!

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1. Strategy Information Overview

2

Action
– View the “Monsters Used” in the Giant’s Keep Page

Reward
– 1 Awakened Wind Pixie (Shannon)

Other Information
Giant’s Keep B10 offers one of five rune types as a rewards each time you clear the dungeon. For 2 rune-sets, you can get Energy and Blade runes, while 4 rune-sets here include Despair, Fatal and Swift. Even though Giant’s Keep is the first rune-dungeon you’ll be clearing, it still holds two crucial rune-sets that remain extremely relevant all the way to end-game, Swift and Despair. This makes it important for players to continuously farm Giant’s Keep, even long after they can easily clear the other two dungeons. While the other three rune-sets may not be as relevant end-game wise, Energy, Blade and Fatal are all super handy for newer players, where the bonuses these runes give outshine the actual main stats your runes will provide at this point in time.

The Giant’s Keep should be something most new players will be working on, so using your resources effectively to progress through here allows you to quickly overtake players who have played this game slightly longer than you. Like the other dungeons, you may have to build monsters you’ve yet to find solely for your Giant’s team, but it’s definitely worthwhile going through all the trouble to do that.

Like the first mission of Mission IV: Daily Dungeon Tips, the wording used here may be misunderstood by a lot of people. Instead of “Strategy Info”, you’ll just need to look at the “Monsters Used” page of the Giant’s Keep page. Once that’s done you’ll get another amazing Natural 2* Monster that you’ll very likely use for your Giant’s Keep B10 team later on, Shannon, the Wind Pixie.

Monsters Used - Giants
Percentage

2. Clearing Giant’s Keep B3

3

Action
– Clear Giant’s Keep B3 (No friend reps)

Reward
– 1 Awakened Wind Griffon (Bernard)

Other Information
By the time you unlock the Cairos Dungeons, your monsters should be able to clear at least the first level or so with ease. While the actual boss’ skills remain the same, the supporting towers he has can prove to be a challenge if left unchecked. This is especially notable starting from B3 onwards, where the left tower is permanently changed to a 3-turn Attack Power buff for the boss. The right tower, on the other hand, will vary depending on the stage. However, the most potent combo are those that leave an AoE defense break on your team, which can easily cause a wipe for your team if the Giant gets a move off then.
Giants Right Tower

For Giant’s Keep B3, we’re dealing with a Strengthened Defense Crystal. Sure, it gets a bit annoying to deal with, but thankfully it isn’t the dreaded AoE defense break yet. The element representing this dungeon is Wind, meaning that all of your Fire monsters will have a huge advantage over here! Likewise, Water monsters will suffer, but half of your team is probably that, so you don’t have much of a choice right now. Sieq should be your best bet in clearing this stage right now. With an attack buff and defense break, any Fatal rune set you have on him right now should deal a large chunk of damage to the boss. You should work your way to make sure he survives to the end and get his turn off by supporting him with healers. If you have enough sustain here, you’ll likely be able to kill the boss.

If you’re having difficulties clearing it now, take a step back and continue working on the Scenario stages first. You’ll get some decent quality runes from the drops and completing other missions, so come back here when you’re done with that.

3. Buffs and Debuffs

4
5

Action
– Survive an attack from the Giant boss of any Giant’s Keep Level while having defense buff active (Doesn’t necessarily have to be Shannon)
– Land at least one attack break on the Giant boss of any Giant’s Keep Level (Doesn’t necessarily have to be Bernard)

Reward
– 50,000 Mana Stones (each)

Other Information
Bernard

Now we’re getting into some buffs and debuffs mechanics again! Congratulations for clearing Giant’s Keep B3. You’ve just been rewarded with one of the most game-changing monsters in the game: Bernard, the Wind Griffon! An amazing attack-bar booster, you should be directing most of your best Swift runes you have to him, allowing your slower monsters a chance to get a turn before your enemies. As a bonus, he comes with a reliable attack break and defense break on his 2nd Skill, which SIGNIFICANTLY cuts down the boss of Giant’s Keep damage. You’re also getting him awakened, which for newer players is a blessing since it saves so much time in essence farming.

This mission is extremely simple, you just need to make sure Bernard (or any other attack breakers if you have them) lands one debuff on the boss. The game makes it super easy by allowing you to do this in any Giant’s Keep level If you had difficulties overcoming the B3 stage, you can always just do it at B1 or B2 to complete the mission.

Shannon

Moving back to a monster I was talking about earlier. Shannon is an amazing monster in her own right. With a 3-turn cooldown on her 3rd Skill, she offers a long-lasting attack and defense buff for your entire team. She also has a very reliable AoE attack slow on her 2nd and a glancing on her first two useful debuffs that greatly improves the survivability of your team for almost any Giant’s Keep run. To top everything off, her Natural 2* status makes it easy to obtain skillups, and her Wind element gives her an elemental advantage to both the B5 and B10 Giant’s Keep Boss. However, that is also her biggest flaw. Her base stats are very low, with her HP barely getting above 7,000 at 6* MAX level. Regardless, she is still an extremely strong support early on and is a near-must for you to build at this point. Give her your best set of Despair / Focus runes and she’ll support your way through most of the Cairos Dungeons as well as the Trial of Ascension.

This mission’s requirements is almost the same as the previous. Instead of landing a debuff though, it’s now your time to tank a hit from the boss while he dishes out an attack. This gives you a first-hand experience on just how powerful the defense buff is. With her, you shouldn’t have any issues with the early stages of Giant’s Keep. Again, if you happen to have other defense buffers, they’ll work just fine for this mission too.

4. Clearing Giant’s Keep B5

6

Action
– Clear Giant’s Keep B5 (No friend reps)

Reward
– 1 Mystical Scroll

Other Information
This mission is a carbon-copy of the previous one. Instead of clearing B3 though, you’ll be fighting against the slightly stronger B5 boss. Attempting Giant’s Keep B5 will give you your first taste of what is yet to come, since who you’ll be fighting in the first 4 stages of the dungeon will be the same as the final frontier, B10. By this point, you should have already begun building both Shannon and Bernard. Both their Wind elements and buffs / debuffs will make you much better prepared now. However, you may have issues with getting a good damage dealer since Sieq is near useless here. Your options now is to either tank out the boss’ attacks until you successfully wither down his health, or build a Wind nuker like Ardella, the Wind Magical Archer. If you happen to have gotten a Wind Natural 4* or 5* Monster, they should be good too. If you’re unsure on whether it’ll work, leave a comment down there and we’ll be there to help.

This time round, the right tower will weaken your team’s attack power rather than give a defensive buff to the Giant. While both makes the fight last longer, this is still much better since the attack debuff will wear out much quicker as your monsters go circles around the boss. As I said, if you have properly built the two Wind Monsters mentioned earlier, this should be a cakewalk.

5. Cleanse and Beneficial Remover

7
8

Action
– Use any cleanser in the game to remove the debuff applied from the Tower
– Use any stripper in the game to remove the Giant boss’ attack buff

Reward
– 3 3* MAX level Rainbowmons
– An Awakened Wind Angelmon, Fire Angelmon, Water Angelmon, Dark Angelmon and Light Angelmon (One each)

Other Information
Previously, we talked about buffs and debuffs. These two missions however, will be focusing on removing them! Cleansers and Strippers are two game mechanics you need to get down, since it’ll remain relevant for almost all parts of the game.

The first mechanic we’ll be looking at is cleansing. You should already have some familiarity of it if you’ve attempted the Hall of Fire mission in Mission IV: Daily Dungeon Tips. If you have Konamiya built from there or have yet to build him, he’s a perfectly fine choice for use here. You should also have made some strong progress towards Veromos by now. If you already have him, great! If not, I recommend continue your work towards him as you continue grinding out whatever Giant’s Keep level you can afford.

Note that this mission specifically says “Remove the harmful effects”. This doesn’t necessarily have to be the highest level you can attempt now. You can cleanse just about anything from any level, from the debuffs the tower provide or the attack speed slow the boss himself lands on you. As long as you have a cleanser somewhere in your party, this mission will complete itself eventually.

The second one may be a bit more tricky. Buff removers are a bit harder to find, with the only two practical ones you want to build at this point being Megan, the Water Mystic Witch, or Belladeon, the Light Inugami. The first is completely non-farmable, while Belladeon can only be found either from a lucky Light & Darkness Scroll, which you won’t get that many of, or from the elusive Light Secret Dungeon. Belladeon’s Secret Dungeon is the most wanted Secret Dungeon in the entire game, and anybody who happens to find one will be swarmed with friend request just for it.

You’ll probably need some time, but be patient. Your best bet would be to just camp a default channel and wait for someone to find them on Sunday. Instead of begging the person for an add though, take note of the other Summoner’s name and add him manually from the Community option before sending him a message that you’ve added him. This remarkably boosts your chances of getting into his or her friends list since it’s a lot more convenient for the Secret Dungeon holder.
Friend List

Once you obtain a Belladeon, you can feed him skillups from the main elemental Inugamis. All of them are obtainable from the different Scenario stages, with Icaru, the Water Inugami in Garen Forest, Ramahan, the Wind Inugami in Telain Forest, and Raoq, the Fire Inugami at Faimon Volcano. Once you’ve finally gotten one, I recommend putting a Swift / Focus rune set on him. He’s arguably one of the best Natural 3* Monsters in the game, with a defense break, strip and powerful heal and attack bar boost on his 3rd. With his addition you can finally see the outline of your first true Giant’s Keep B10 team. With Belladeon, the mission here should be easy now. You’ll just need him to use his 2nd Skill once when the boss has his attack buff and / or defense buff active.

6. Monster and Rune Quality

9
10

Action
– Clear any Giant’s Keep Level with 5 of your 5* monsters
– Clear any Giant’s Keep Level with 5 of your monsters having at least 10,000 HP after Runes

Reward
– 2 4* MAX level Rainbowmon
– An Awakened Wind King Angelmon, Fire King Angelmon and Water King Angelmon (One each)

Other Information
We’re back again with a monster and rune quality check. These two objectives are basically there to make sure your entire team is up to a standard before ushering you into the final and most rewarding missions.

Again, the first is rather self-explanatory, you need to clear a Giant’s Keep run with five of your 5* Monsters. Ideally, your monsters at this point should be something along the lines of Lapis, Bernard, Shannon, Belladeon and one other monster. If you don’t have enough food, pop a 12-hour EXP Booster and get to work! All your core monsters are deserving of reaching 5* status, so it’s worth the trouble spending sometime leveling them up. A lot of the missions covered so far have also given a lot of Rainbowmons, so use them to your advantage!

The second though, may be a bit trickier. Your supportive monsters should mostly be built with a SPD / HP% / HP% set now, so reaching 10,000 HP should be easy for all of your monsters apart from maybe Shannon, who may not have the HP necessary to fulfill this mission’s criteria.

Do note that the HP here refers to the overall amount, not the base. 10,000 HP is actually a good amount to work towards since that plus Shannon’s defense buff and Bernard’s attack break is more than enough to survive past the Giant’s Keep B7 level. This is more than a quality check than anything. Just make sure all of your monsters has a total amount of HP past 10,000 and you should be done with this mission.
HP

7. Giant’s Keep: The Final Stages

11
12
13

Action
– Clear Giant’s Keep B7 (No friend reps)
– Clear Giant’s Keep B7 on Auto (No friend reps)
– Clear Giant’s Keep B10 on Auto (No friend reps)

Reward
– 1 Devilmon
– 300 Crystals
– 1 Legendary Scroll

Other Information
We’re almost to the end! By this point you should have a good understanding of all the missions! Giant’s Keep B7 is the first true threat you may have to face due to the AoE defense break, but I believe you shouldn’t have any issues overcoming it. The biggest obstacle now, however, is the final mission: Giant’s Keep B10 on auto! You’re going to have a LOT of trouble with this. All the players you see still playing had to go through with this before in the early Summoner’s War life, and yours is no different.

Reading up on guides and understanding how you can maximize your resources best is the tried and tested way of clearing this. You can check out our very own detailed GB10 guide written by VoxGens here. If that’s not enough, continue searching! Educate yourself through YouTube videos and community discussions and make good progress. At the very least, you’ll need 2 or 3 6* Monsters to even succeed this stage, with fusing Veromos as one of those monsters. The last set of missions here may be the hardest, but you’ll be treated with a rare Devilmon, 300 Crystals and of course, a Legendary Scroll that gives you the minimum chances of summoning a Natural 4* or 5* Monster! The only other way you can get it in-game is clearing the monthly Trial of Ascension, so hopefully you’ll get something good out of that!

Summarized Rewards

– 180 Energy
– 100,000 Mana Stones
– 300 Crystals
– 1 Awakened Wind Pixie (Shannon)
– 1 Awakened Wind Griffon (Bernard)
– An Awakened Wind Angelmon, Fire Angelmon, Water Angelmon, Dark Angelmon and Light Angelmon (One each)
– An Awakened Wind King Angelmon, Fire King Angelmon and Water King Angelmon (One each)
– 3 3* MAX level Rainbowmons
– 2 4* MAX level Rainbowmon
– 1 Devilmon
– 1 Mystical Scroll
– 1 Legendary Scroll

Conclusion

Thanks a lot for reading! I really hope you’ve learned a thing or two here. As mentioned, you’ll be spending a lot of your time in Cairos Dungeons, so do make the best out of it!

For many players, successfully getting a Giant’s Keep B10 auto team marks the start of Summoner’s War. After you’re done, you can work on whatever your heart desires. Get some good runes from Giant’s Keep and start progress towards Dragon’s Lair B10 or the mighty Trial of Ascension. Either way, your account will continue to make progress, and eventually your speed times and success rate will only continue to get faster and safer. It’ll only get better on from here, so hopefully you’ll be on this fun (albeit grindy) journey with the rest of us!

For newer players, you guys can refer to the plethora of guides this website have to offer. This archive covers every single guide we have, as well as individual monster analysis done by yours truly.

If you have any questions whatsoever, feel free to leave a comment down below for others to help you. These series of guides are my first time writing a full-length “article” of sort, so if you have any feedback or criticisms, or even spot a mistake somewhere, just leave it down there and I’ll take a look. Once again, thanks a lot for reading. Enjoy!

In-Depth Guide to the New Challenge Quests System (Overview)

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Leave a reply
  • Leo
    March 26, 2019 at 2:46 am

    I cleared giant’s keep 7 with absolutely 5 monster 10.000HP+ and it does not complete. Does it have to be G10?

  • João Pedro Grauncke
    May 10, 2017 at 12:04 pm

    This event didnt started for me, its gray and i cant use even i cleared ultil gb7

  • termina28
    April 15, 2017 at 12:42 am

    WTF!!! Rewards!!!! I love it!!! more chances to have 5 stars on the 3 year summoners war event and the missions. summoners war is getting more interesting every time i play. chance for newbies to power up!

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