|Level||Min||Lv. 25||Min||Lv. 30||Min||Lv. 35||Min||Lv. 40|
|SPD||CRI RATE%||CRI DMG%||RES%||ACC%|
Leader skill (Awakened): The Attack Power of ally Monsters is increased by 21% in Guild Battles.
Skill 1: Accurate Shot [290%ATK + 5%(Enemy’s MAX HP)]: Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy’s MAX HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Poison Arrow [270%ATK x 2]: Fires two magical arrows, with each hit having a 40% chance to disturb the enemy’s HP recovery for 2 turns. The enemy can’t be revived if the enemy is killed with this skill.(Reusable in 4 turns)
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Soul Crush [820%ATK]: Disturb HP recovery for 2 turns with arrows that destroy the enemy’s soul. The enemy can’t be revived if the enemy is killed with this skill. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Early Game – Fatal / Blade (ATK% / CRIT R% / ATK%)
End Game – Rage / Will (SPD or ATK% / CRIT D% / ATK%)
– Updated on 2015.10.28
- Poison Arrow – Chance to disturb HP recovery has been increased from 25% to 40%.
– Updated on 2017.06.03
- Accurate Shot – Previously: The inflicted damage is proportionate to the Attack Power.
- Accurate Shot – New: The inflicted damage is proportionate to the enemy’s MAX HP.
- Poison Arrow – Added Effect: The enemy can’t be revived if the enemy is killed with this skill.
- Soul Crush – Increases inflicted damage by 8%.
- Soul Crush – Decreased the cooldown time by 1 turn (5 -> 4 turns)
- [Leader Skill Modification] – Previously: The Ally Monster’s Accuracy will be increased by 22%.
- [Leader Skill Modification] – New: The ally Monster’s Attack Power will be increased by 21% in the Guild Battle.