Dark Barbaric King (Hrungnir)

Base Form

Awakened Form

Overview

Type Attack
Get From Scroll of Light & Darkness, Temple of Wishes
Awakened Increases Resistance by 25%
Good For PvP Offense
Skill Up Info Worth fully skilling up, but use family skill ups instead of Devilmons

fire fire fire fire fire

Stats

Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2670 4545 3630 6180 4935 8400
ATK 216 368 295 500 400 681
DEF 182 309 247 420 336 571
Awakened
HP 3045 5175 4140 7020 5625 9555
ATK 244 416 333 565 452 769
DEF 182 309 247 420 336 571

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 102 15 50 15 0
Awakened 103 15 50 40 0

 

Skills

Leader Skill: Increases the Resistance of ally monsters by 40% in Guild Battles.

Skill 1: Penalty [380%ATK]: Attacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%

Skill 2: Axe of Punishment [600%ATK]: Throws an axe at 1 enemy and stuns them for 1 turn with a 80% chance for each attack. Additional Effect: Recovers your HP by 30% of the inflicted damage. (Reusable in 4 turns)

  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Frenzy [760%ATK]: Enrages and attacks an enemy target. You instantly recover a turn and prevent this attack from going on cool down with a 40% chance. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Rune Recommendations

Early Game – Fatal / Blade (ATK% / CRIT R% / ATK%)

Multi-turns – Violent / Will (SPD or ATK% / CRIT D% / ATK%)

Full on Nuke – Rage / Will (SPD or ATK% / CRIT D% / ATK%)

Update Notes

– Updated on 2016.10.28

  • Frenzy – Increased the attack speed that increases when the skill is on cooldown.

– Updated on 2017.06.03

  • Frenzy – No. of attacks decreased from 2 hits -> 1 hit (No change to the total amount of inflicted damage)
  • Frenzy – Increased the chances of recovering the turn instantly without any cooldown time from 25% to 40%
8.1
Our Rating
6.45
User Rating

Monster Rating

  • Dungeon - 6.5/10
    6.5/10
  • Arena Offense - 8/10
    8/10
  • Arena Defense - /10
    0/10
  • Guild War Offense - 8.5/10
    8.5/10
  • Guild War Defense - /10
    0/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10
Overall
8.1/10
8.1/10
6.5/10
Comments Rating 6.45/10 (6 reviews)

Pros

High damage  
Continuous damage and Attack Bar increase
Amazing damage on 3rd which can potentially wipe out an entire team

Cons

Squishy
Low base attack
Pretty useless resistance on awakening

Welcome Back!

Login to your account below

Create New Account!

Fill the forms below to register

Retrieve your password

Please enter your username or email address to reset your password.

Translate »