Dark Beast Monk (Rahul)

Base Form

Awakened Form

Overview

Type HP
Get From Scroll of Light & Darkness, Temple of Wishes
Awakened Strengthen Skill: [Crushing Blow]
Good For PvP in general
Skill Up Info Worth fully skilling up with Devilmons

fire fire fire fire fire

Stats

Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal
HP 5055 8595 6885 11700
ATK 276 468 375 637
DEF 242 412 329 560
Awakened
HP 5565 9450 7560 12840
ATK 285 484 387 659
DEF 271 460 368 626

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 95 15 50 15 0
Awakened 96 15 50 15 0

 

Skills

Leader Skill: Increases the Attack Power of ally monster in the Dungeon by 44%

Skill 1: Crushing Blow [370%ATK]: Strikes the enemy and increases your Attack Speed for 2 turns with critical hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 1: Crushing Blow (Strengthened) [110%ATK + 18%HP]: Smashes the enemy hard, granting a Branding Effect for 1 turn. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 2: Defend: Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns)

  • Lv.2 Cooltime Turn -1

Skill 3: Trick of Darkness [29%HP]: Attacks all enemies with a spell that summons the power of darkness. This attack has a 75% chance to block the beneficial effects granted on the target for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate 10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate 15%
  • Lv.6 Cooltime Turn -1

Rune Recommendations

Early Game – Swift / Energy (SPD or HP% / HP% / HP%)

End Game – Violent / Will or Revenge (SPD or HP% / HP% / HP%)

Offensive – Violent / Will or Revenge (SPD or HP% / Crit D% / HP%)

Patch Notes

– Updated on 2017.06.03

  • Defend– Added Effect: Protects the ally target for 3 turns and instantly recovers a turn, afterwards.

– Updated on 2017.11.29

  • Defend: Added Effect: Counterattacks the enemy target that attacked the escorted ally with a 100% chance when the escorted ally is inflicted with damage.

– Updated on 2018.1.30

  • Stat Change on Awakened MAX 6* (HP): 12180 -> 12840
  • Stat Change on Awakened MAX 6* (ATK): 714 -> 659
  • Stat Change on Awakened MAX 6* (DEF): 615 -> 626
8.2
Our Rating
6.93
User Rating

Monster Rating

  • Dungeon - 7.5/10
    7.5/10
  • Arena Offense - 8/10
    8/10
  • Arena Defense - 8.5/10
    8.5/10
  • Guild War Offense - 8.5/10
    8.5/10
  • Guild War Defense - 8/10
    8/10
  • ToA - 7/10
    7/10
  • Raid - /10
    0/10
Overall
8.2/10
8.2/10
6.9/10
Comments Rating 6.93/10 (4 reviews)

Pros

Blocks beneficial effects  
Great protection with Defend
Consistent branding effect

Cons

Branding only 1 turn
Slow

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