Dark Inugami (Kro)

Base Form

1st Awakened Form

Final Awakened Form

Overview

Grade ★★★
Type Attack
Badges Dungeon, Raids
Get From Scroll of Light & Darkness, Secret Dungeon, Temple of Wishes
Awakened Strengthen Skill: [Scratch]
Good For GB12, Raids, Elemental Dungeons
Skill Up Info Worth fully skilling up, but use family skill ups instead of Devilmons

fire water wind light dark

Stats

Grade ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 1815 3270 2625 4455 3570 6060 4845 8235
ATK 128 231 185 315 252 428 342 582
DEF 114 205 164 279 223 379 304 516
Awakened
HP 1995 3600 2880 4905 3915 6660 5325 9060
ATK 138 249 199 339 271 460 368 626
DEF 128 231 185 315 252 428 342 582
SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 107 15 50 15 0
Awakened 108 15 50 15 0

Skills

Skill 1: Scratch [370%ATK]: Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%

Skill 1: Scratch (Strengthened) [370%ATK]: Attacks with giant claws to weaken the enemy’s defense for 2 turns with a 50% chance and inflicts Continuous Damage for 3 turns with a 50% chance.

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Harmful Effect Rate +10%

Skill 2: Team Up [370%ATK +?%]: Teams up with another ally to attack the enemy. (Reusable in 4 turns)

  • Lv.2 Cooltime Turn -1

Skill 3: Scar [570%ATK]: Attacks on the enemy’s wounds. Damage is increased by 50% if the enemy is under a harmful effect. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skills [2nd Awakening]

Skill 1: Scratch [370%ATK]: Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns with an 80% chance and inflicts Continuous Damage for 3 turns with an 80% chance.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%

Skill 2: Team Up [450%ATK +?%]: Teams up with another ally to attack an enemy. The damage increases by 20% for each harmful effect on the enemy, and this effect also applies to the ally who attacks together. (Reusable in 3 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%

Skill 3: Scar [720%ATK]: Attacks on the enemy’s wounds to leave a Branding Effect for 2 turns. The damage increases by 50% for each harmful effect on the enemy. (Reusable in 3 turns)

  • Lv.2 Harmful Effect +1 Turns

Rune Recommendations

Damage – Fatal or Rage / Blade (ATK% / CRIT D% / ATK%)

Hybrid – Fatal or Rage / Blade (SPD or ATK% / CRIT D% / ATK% / HP%)

Additional Notes

Scar: The damage dealt for this skill increases PER harmful effect on the target.

8.3
Our Rating
5.69
User Rating

Monster Rating

  • Dungeon - 9/10
    9/10
  • Arena Offense - 6/10
    6/10
  • Arena Defense - 0/10
    0/10
  • Guild War Offense - 0/10
    0/10
  • Guild War Defense - 0/10
    0/10
  • ToA - 0/10
    0/10
  • Raid - 9/10
    9/10
Overall
8.3/10
8.3/10
5.7/10
Comments Rating 5.69/10 (2 reviews)

Pros

High damage

Cons

Squishy

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