Stats
Grade | ★★★ | ★★★★ | ★★★★★ | ★★★★★★ | |||||
---|---|---|---|---|---|---|---|---|---|
Level | Min | Lv. 25 | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
Normal | |||||||||
HP | 1815 | 3270 | 2625 | 4455 | 3570 | 6060 | 4845 | 8235 | |
ATK | 128 | 231 | 185 | 315 | 252 | 428 | 342 | 582 | |
DEF | 114 | 205 | 164 | 279 | 223 | 379 | 304 | 516 | |
Awakened | |||||||||
HP | 1995 | 3600 | 2880 | 4905 | 3915 | 6660 | 5325 | 9060 | |
ATK | 138 | 249 | 199 | 339 | 271 | 460 | 368 | 626 | |
DEF | 128 | 231 | 185 | 315 | 252 | 428 | 342 | 582 |
SPD | CRI RATE% | CRI DMG% | RES% | ACC% | |
Unawakened | 107 | 15 | 50 | 15 | 0 |
Awakened | 108 | 15 | 50 | 15 | 0 |
Skills
Skill 1: Scratch [370%ATK]: Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
Skill 1: Scratch (Strengthened) [370%ATK]: Attacks with giant claws to weaken the enemy’s defense for 2 turns with a 50% chance and inflicts Continuous Damage for 3 turns with a 50% chance.
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Harmful Effect Rate +10%
Skill 2: Team Up [370%ATK +?%]: Teams up with another ally to attack an enemy. (Reusable in 4 turns)
- Lv.2 Cooltime Turn -1
Skill 3: Scar [570%ATK]: Attacks on the enemy’s wounds. The damage increases by 50% for each harmful effect on the enemy. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skills [2nd Awakening]
Skill 1: Scratch [370%ATK]: Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns with an 80% chance and inflicts Continuous Damage for 3 turns with an 80% chance.
- Lv.2 Damage +5%
- Lv.3 Damage +15%
- Lv.4 Harmful Effect Rate +10%
Skill 2: Team Up [450%ATK +?%]: Teams up with another ally to attack an enemy. The damage increases by 20% for each harmful effect on the enemy, and this effect also applies to the ally who attacks together. (Reusable in 3 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +15%
Skill 3: Scar [720%ATK]: Attacks on the enemy’s wounds to leave a Branding Effect for 2 turns. The damage increases by 50% for each harmful effect on the enemy. (Reusable in 3 turns)
- Lv.2 Harmful Effect +1 Turns
Rune Recommendations
Damage – Fatal or Rage / Blade (ATK% / CRIT D% / ATK%)
Hybrid – Fatal or Rage / Blade (SPD or ATK% / CRIT D% / ATK% / HP%)
Additional Notes
Scar: The damage dealt for this skill increases PER harmful effect on the target.