Dark Phoenix (Jaara)

Base Form

Awakened Form

Overview

Type Attack
Get From Scroll of Light & Darkness, Temple of Wishes
Awakened Increases Accuracy by 25%
Good For PvP Offense
Skill Up Info Worth skilling up but isn’t necessary to fulfill its role

fire water wind light dark

Stats

Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal
HP 3570 6060 4845 8235
ATK 399 678 542 922
DEF 219 371 297 505
Awakened
HP 4425 7500 6000 10215
ATK 442 751 601 1021
DEF 190 323 258 439

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 93 15 50 15 0
Awakened 94 15 50 15 25

 

Skills

Leader Skill: Increases the Resistance of ally monsters in the Dungeons by 55%.

Skill 1: Arcane Blast [420%ATK]: Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate 10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate 10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate 10%

Skill 2: Dark Nova [(900% – 504%ATK) (Scales off Enemy’s Current HP%): Explodes compressed energy of darkness to inflict damage to an enemy. The more HP the targeted enemy currently has, the larger the damage becomes. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1

Skill 3: Fiery Path (Passive): Leaves a Branding Effect for 3 turns with a 50% chance when you attack an enemy. When you defeat an enemy during your turn, the enemy can’t be revived during the battle, and the cooldown time of [Dark Nova] will be decreased by 1 turn. [Automatic Effect]

  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Harmful Effect Rate +15%
  • Lv.4 Harmful Effect Rate +25%

Rune Recommendations

Early Game – Fatal / Blade (ATK% / CRIT R% / ATK%)

End Game – Rage / Will (SPD or ATK% / CRIT D% / ATK%)

Patch Notes

2016.7.18

  • Fiery Path damage increased by 14%

2018.4.26

  • Fiery Path: Skill modification, changed to a passive skill
    • Before: Burns the enemy’s soul with soul fire, disturbing HP recovery and Branding the target for 3 turns. The enemy can’t be revived if the enemy is killed with this skill.
    • After: (Passive) Leaves a Branding Effect for 3 turns with a 50% chance when you attack an enemy. When you defeat an enemy during your turn, the enemy can’t be revived during the battle, and the cooldown time of [Dark Nova] will be decreased by 1 turn. [Automatic Effect]
  • Fiery Path: Skill Level Modification, changed the damage increase/cooldown time decrease to harmful effect activation rate increase
8.1
Our Rating
4.7
User Rating

Monster Rating

  • Dungeon - /10
    0/10
  • Arena Offense - 8/10
    8/10
  • Arena Defense - /10
    0/10
  • Guild War Offense - 8.5/10
    8.5/10
  • Guild War Defense - /10
    0/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10
Overall
8.1/10
8.1/10
4.7/10
Comments Rating 4.7/10 (6 reviews)

Pros

High damage

Cons

Somewhat slow and squishy

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