Dark Sylph (Aschubel)

Base Form

Awakened Form

Overview

Type Attack
Badges ToA
Get From Scroll of Light & Darkness, Temple of Wishes
Awakened Strengthened Skill: [Turbulence]
Good For ToA, Arena Offense
Skill Up Info Worth fully skilling up, but use family skill ups instead of Devilmons

fire water wind light dark

Stats

Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 3345 5700 4560 7755 6195 10545
ATK 192 327 261 444 355 604
DEF 161 273 219 371 297 505
Awakened
HP 3555 6060 4845 8235 6585 11205
ATK 234 398 318 541 433 736
DEF 157 267 214 363 291 494

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 104 15 50 15 0
Awakened 105 15 50 15 0

 

Skills

Leader Skill: Increases the Attack Speed of ally monsters in the Dungeons by 24%.

Skill 1: Spirit Throw [380%ATK -20]: Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%

Skill 2: Turbulence [600%ATK]: Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%

Turbulence (Strengthened) [600%ATK]: Causes turbulence to set the enemy’s Attack Bar to 0 and increase your Attack Bar by 50%. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Skill 3: Nightfall: Surrounds all enemies with night and puts them to sleep for 2 turns. (Reusable in 7 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Rune Recommendations

Early Game Swift + Focus SPD or HP% / HP% / HP% or ACC%
End-Game Build Violent + Will SPD / HP% / HP%
Attacker Build Rage + Blade or Will SPD or ATK% / CRIT R% or CRIT D% / ATK%

Site Review

Dungeons: Sleep isn’t that practical of a debuff in Cairos Dungeons, where you’re likely to be going through most of the trash waves pretty quickly and the final stage doesn’t have any monsters that can be slept. Aschubel is thus a wasted slot for most players here, since they can use a better support or nuker in place of him instead. However, it can’t be denied that Aschubel does make the trash waves extremely safe, which is excellent for newer players. If you’re lucky enough to pull him before you begin building your GB10 or DB10 team, by all means go for it. His speed leader is especially useful since you won’t have enough speed on your team yet. If not, you can give him a skip here.

Raids: Aschubel’s only effective skill is a complete attack bar reduction, which isn’t really that useful in raids, especially considering how little other things he can bring here. He isn’t an effective monster for raids at all.

ToA: Aschubel’s 3rd Skill can effectively shut down an entire wave of monsters for 2 whole turns, making him arguably the best crowd controller in the game besides Hathor. His turbulence is a direct upgrade over the ToA King Baretta’s version, so it’s another huge plus for him here. You should pair him with other ToA staple monsters like Spectra, which can reduce the attack bar and attack speed slow on other enemies without touching them, or Aria, whose 2nd Skill will exchange the sleep for a more reliable stun. Just make sure Aschubel moves after your DoT-ters to maximize his effectiveness here.

PvP: A powerful crowd-controller in PvP, Aschubel can easily bring his skillset to PvP too, albeit not to the same effectiveness as in ToA. A 2-turn sleep is generally plentiful in securing a win, since you can focus down other targets with ease. This is even more potent in places like World Arena, where his sleep capabilities is near the same level as the infamous Hathor. However, he doesn’t have any form of strip, making Will runes a great counter to him. He also won’t have that much damage, so he really needs strong allies to support him. Nevertheless, he’s a good monster to have in your party.

How to Counter

Will runes and immunity buffers are a great counter to Aschubel due to his lack of buff removal. Once you can get a turn off, prioritize killing off either Aschubel to make sure his sleep won’t come into play later on, or the enemy’s nukers so that a sleep still won’t be that detrimental. You’ll have to be careful though, an Aschubel who’s able to land sleep on your entire team can spell a slow and painful end for your team.

Other advice:

  • Accuracy is vital for Aschubel. Don’t be afraid to use a Slot 6 ACC% rune to maximize it, you can get HP% substats in other places
  • Speed is very important for Aschubel to have good crowd control. Make sure he’s the fastest monster after your stripper to best use his 3rd Skill

Editor’s Note

From what the community have been saying, monsters will not proc out of a 2-turn sleep, so that effectively shuts down Violent procs too if that’s true. This makes Aschubel a great counter in plenty of PvP situations, where Violent is king. He’s a great monster to have, especially if you’re having issues climbing ToA or other PvE places, but he’s nowhere near essential. A fun toy to play with, but he isn’t a big priority to build.

Scepter

Additional Notes

  • Nightfall will not be used by the AI to Bosses or Towers in the Dungeons that are immune to the effect (as of Patch 2.0.4)
7.2
Our Rating
7.47
User Rating

Monster Rating

  • Dungeon - 6/10
    6/10
  • Arena Offense - 7.5/10
    7.5/10
  • Arena Defense - 6.5/10
    6.5/10
  • Guild War Offense - 7/10
    7/10
  • Guild War Defense - /10
    0/10
  • ToA - 8/10
    8/10
  • Raid - /10
    0/10

Summary

A great sleeper monster to have, especially if you’re still progressing through the PvE aspects of the game!

Overall
7.2/10
7.2/10
7.5/10
Comments Rating 7.47/10 (2 reviews)

Pros

– Rare 2-turn AoE sleep
– Great base HP and decent base attack
– 2nd Skill’s attack bar manipulation is great for getting more turns
– Good speed leader skill for dungeons

Cons

– Low base defense
– Damage isn’t spectacular for an Attack Type monster

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