Fire Charger Shark (Ignicus)

Base Form

Awakened Ignicus Summoners War

Awakened Form


Grade ★★★
Type HP
Badges Food
Get From Unknown Scroll, Social Summon, Mystical Scroll, Mystical Summon, Fire Scroll, Temple of Wishes
Awakened Leader Skill: Increases the Attack Speed of all monsters with Fire attribute by 23%
Good For ToA, Food
Skill Up Info Entire family isn’t worth skilling up

fire fire fire fire fire


Grade ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
HP 1890 3405 2730 4635 3705 6300 5040 8565
ATK 121 218 175 297 238 404 323 549
DEF 116 209 168 285 228 387 310 527
HP 2175 3930 3135 5340 4275 7260 5805 9885
ATK 141 253 203 345 276 468 375 637
DEF 114 205 164 279 223 379 304 516


Unawakened 104 15 50 15 0
Awakened 105 15 50 15 0



Leader Skill (Awakened): Increases the Attack Speed of ally monsters with Fire attribute by 23%.

Skill 1: Lunging Wave [380%ATK]: Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +10%

Skill 2: Incapacitate [220%ATK]: Deals damage to all enemies. This attack has a 50% chance to decrease the Attack Power and a 50% chance to decrease the Attack Speed for 2 turns each. (Reusable in 4 turns)

  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Wave Harpoon [250%ATK x3]: Attacks the enemy 3 times. Each attack has a 75% chance to weaken the enemy’s Defense for 2 turns. (Reusable in 4 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn – 1

Rune Recommendations

Early Game Build Swift + Energy SPD / HP% / HP%
ToA Support Despair + Any SPD / HP% / HP%
Damage Build Rage + Blade SPD / CRIT R% or CRIT D%  / ATK%

Site Review

Dungeons: The only place you can reasonably run Ignicus is DB10. His 2nd Skill’s debuffs makes him a pretty good support monster to safen your runs. However, Spectra is a much safer and easier to skill-up alternative.

Raids: With three useful debuffs on short cooldowns, Ignicus can be a useful debuffer for a starting R1-R3 team. However, despite his decent bulk, he quickly falls off the higher progressed through the stages. His biggest weakness here is the lack of a debuff on his first skill and the fact that he is normally runed despair makes him a pain to build specifically for this area of the game.  

ToA: Ignicus offers a good kit for a ToA team, with short cooldowns on his debuffs. You can run him on despair here to take advantage of his AoE skill. Beyond that, the taoist family, Spectra and Aria are much better suited for this, with Ignicus’ only unique selling point among them being his defense break.

PvP: Ignicus’ speed leader skill can be used in PvP as a slightly better Baretta, especially if you’re lacking any alternatives. You can use him in conjunction with Chloe to make sure she’ll get the first move off, or to boost the speed of your fire attackers such as Hwa and Raoq.

Other advice:

  • Some accuracy for his debuffs to land is always helpful
  • For ToA, there isn’t a need for you to use Ignicus’ leader skill if you are already using Baretta. The 4% difference just isn’t worth it.

Editor’s Note

Like the rest of the Charger Sharks, Ignicus falls into the category of “decent but with much better alternatives”. There isn’t really an actual need to build him unless you really have no choice, and even then it’s best to just wait for something better. I personally don’t recommend even touching the entire Charger Shark family unless you’re at the point where you have enough resources to build them as side projects.


Our Rating
User Rating

Monster Rating

  • Dungeon - 5/10
  • Arena Offense - 5.5/10
  • Arena Defense - /10
  • Guild War Offense - /10
  • Guild War Defense - /10
  • ToA - 6.5/10
  • Raid - 5/10
Comments Rating 2.62/10 (3 reviews)


– Useful 23% Speed Leader Skill for fire monsters
– Decent base HP and Def
– AoE attack and speed debuffs on a short 3 turn cooldown
– 750% multiplier on 3rd Skill
– With a 3-hit 75% chance to def break on his 3rd Skill, there’s a very high chance for it to land


– AoE debuffs only has a 70% chance to land
– Poor base attack makes his 3rd Skill pretty ineffective
– Crit buff on 1st Skill can actually be pretty detrimental if used for ToA

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