Fire Dice Magician (Ludo)

Base Form

Awakened Form

Overview

Type Attack
Get From Mystical Scroll, Mystical Summon, Legendary Scroll, Fire Scroll, Temple of Wishes
Awakened Leader Skill: Increases the Defense of ally monsters in the Arena by 33%
Good For PvP Offense, Fodder Farmer
Skill Up Info Worth skilling up but isn’t necessary to fulfill its role

fire water wind light dark

Stats

Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2730 4635 3705 6300 5040 8565
ATK 213 362 290 492 394 670
DEF 182 309 247 420 336 571
Awakened
HP 2880 4905 3915 6660 5325 9060
ATK 244 416 333 565 452 769
DEF 192 327 261 444 355 604

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 101 15 50 15 0
Awakened 102 15 50 15 0

Skills

Leader Skill (Awakened): Increases the Defense of ally monsters in the Arena by 33%.

Skill 1: Roll Dice [190%ATK x 2]: Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4:unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 2: Unlucky 7 [300%ATK]: Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Roll Again (Passive): Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflict by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect]

Additional Info

Each skill with detailed explanation.

  • S1: Hits 2 times and has a 50% chance to apply either defense, heal block, or glancing debuff for 2 turns on each hit. You will gain an additional turn with a 17% chance
  • S2: Hits all enemies 1 time and will either stun the enemy or apply a slow debuff with a 50% chance. This skill can apply both stun and slow debuff with an 8% chance. You will gain an additional turn with a 17% chance
  • S3 (Passive):

    Dice

    Rolls

    Attack

    Bonus

    Damage

    Reduction

    1

    70%

    20%

    2

    60%

    30%

    3

    50%

    40%

    4

    40%

    50%

    5

    30%

    60%

    6

    20%

    70%

    Rune Recommendations

    Early Game – Fatal / Blade (ATK% / CRIT R% / ATK%)

    End Game – Violent / Will (SPD or ATK% / CRIT D% / ATK%)

7.8
Our Rating
7.04
User Rating

Monster Rating

  • Dungeon - 7/10
    7/10
  • Arena Offense - 8/10
    8/10
  • Arena Defense - /10
    0/10
  • Guild War Offense - 8/10
    8/10
  • Guild War Defense - 7/10
    7/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10

Summary

Great survivability and damage due to passive. Worth building if you have a good set of Violent or Despair runes for him.

Overall
7.8/10
7.8/10
7/10
Comments Rating 7.04/10 (8 reviews)

Pros

Excellent passive

Cons

Average base stats and multipliers

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