Stats
Grade | ★★★★★ | ★★★★★★ | |||
---|---|---|---|---|---|
Level | Min | Lv. 35 | Min | Lv. 40 | |
Normal | |||||
HP | 4140 | 7020 | 5625 | 9555 | |
ATK | 304 | 517 | 413 | 703 | |
DEF | 276 | 468 | 375 | 637 | |
Awakened | |||||
HP | 4275 | 7260 | 5805 | 9885 | |
ATK | 361 | 613 | 491 | 834 | |
DEF | 280 | 476 | 381 | 648 |
SPD | CRI RATE% | CRI DMG% | RES% | ACC% | |
Unawakened | 97 | 15 | 50 | 15 | 0 |
Awakened | 98 | 15 | 50 | 15 | 25 |
Skills
Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 33%.
Skill 1: Serenity [180%ATK x 2]: Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
Skill 2: Overwhelm [320%ATK]: Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Hellfire [30%HP + 860%ATK]: Removes all beneficial effects granted on the enemy and weakens the enemy’s Defense for 1 turn if you successfully remove all beneficial effects. Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it’s a Boss. Inflicts great damage to the target and creates a shield that’s 50% of the inflicted damage for 3 turns afterwards.(Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Rune Recommendations
Early Game – Fatal / Blade (SPD or ATK% / CRIT R% / ATK%)
End Game – Swift / Will (SPD / CRIT D% / ATK%)
Violent Build – Violent / Will (SPD / CRIT D% / ATK%)
Patch Notes
– Updated on 2017.06.03
- Hellfire – Decreased the coolddown time by 1 turn (5 -> 4 turns)