Fire Neostone Fighter (Trevor)

Base Form

Awakened Trevor Summoners War

Awakened Form

Overview

Type Attack
Get From Mystical Scroll, Mystical Summon, Fire Scroll, Legendary Scroll, Temple of Wishes
Awakened Leader Skill: Increases the Attack Power of ally monsters in the Arena by 33%
Good For Arena Offence, Guild Wars, Chiruka Hell Farmer
Skill Up Info Worth skilling up but isn’t necessary to fulfill its role

fire water wind light dark

Stats

Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2730 4635 3705 6300 5040 8565
ATK 199 339 271 460 368 626
DEF 196 333 266 452 362 615
Awakened
HP 2835 4815 3855 6540 5235 8895
ATK 230 392 314 533 426 725
DEF 209 356 285 484 387 659

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 106 15 50 15 0
Awakened 107 15 50 15 0

 

Skills

Leader Skill (Awakened): Increases the Attack Power of ally monsters in the Arena by 33%.

Skill 1: Combat Knife [190%ATK x 2]: Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%

Skill 2: Relentless Strike [570%ATK]: Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. (Reusable in 3 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 3: Brawler’s Will (Passive) [2%ATK for every 1%HP lost]: As your HP decreases, the damage inflicted to the enemy will increase and the damage you receive will decrease. [Automatic Effect]

Rune Recommendations

Early Build Fatal or Rage + Blade ATK% / CRIT R% or CRIT D% / ATK%
End-Game Violent Violent + Will SPD or ATK% / CRIT D% / ATK%
End-Game Vampire / Farmer Vampire + Will or Revenge SPD or ATK% / CRIT D% / ATK%
Hybrid Attacker Vampire + Revenge SPD or ATK% / CRIT D% / HP%

Site Review

Dungeons: Trevor’s a great choice for a nuker in DB10. As he can deal great damage the lower his HP gets, he can easily heal up from the boss’ attack if you run him on Vampire. His great amount of damage and self-buffs makes him an excellent choice if you need a sustainable attacker here. As for NB10, while his double hits on his first does makes him an appealing choice, he quickly turns into a huge hindrance the moment the boss is able to steal hm. As such, he isn’t recommended on your NB10 team.

  • Trevor also works as an amazing and reliable Chiruka Hell farmer. Almost any form of decent Vampire rune sets on him will be good enough for him to be your efficient fodder farmer.

Raids: While Trevor offers his own buffs, he in return does not offer a single debuff on the boss. Trevor’s skills makes him a pure nuker with zero utility besides that. There is absolutely no reason for you to use him here over other monsters like Theomars.   

ToA: Trevor functions decently in ToA as a typical nuker. As a bonus, you only need to run him with a defense breaker like Belladeon for him to be effective. However, as mentioned earlier, the lack of useful debuffs does make other monsters shining more. Newer players using him may be missing out on a crucial debuff or support monster necessary for ToA.

PvP: Trevor’s unique passive makes him much more sustainable in PvP, especially if you’re bringing him in offense where you can choose his opponents. Both Vampire and Violent are excellent rune choices for him, although Vampire does pose more of a threat in the long run. Due to his self attack buff, you can just run Trevor with any defense breaker like Belladeon, Darion and Jubelle.

How to Counter

Like Rina, Trevor’s passive makes him a formidable threat if you do not properly prepare. However, unlike the former, Trevor’s pretty much a nuker instead of a tank. As such, any attack buff / defense break combo is normally more than enough. You should prioritize killing him only when the conditions are right and avoid touching him unless you’re sure you can kill. If Trevor gets a move off at low health, it’s pretty much game over for one of your monsters. Beyond that, Tesarion’s Oblivion is more than enough to neutralize him.

Other advice:

  • Due to the 2nd Skill’s crit buff, you only need to get 70% crit rate for him to be effective. You should prioritize Crit Damage, Attack, HP and Speed (in that order), after that.
  • If you have enough speed substats in your runes, you can run Trevor as a hybrid HP% / CRIT D% / ATK% too. With ~160% crit damage and +900 attack, he can still easily deal over 40k damage once his passive kicks in.

Editor’s Note

Don’t get me wrong, Trevor’s an amazing monster, especially for newer players. Players with limited monsters will find it difficult to prepare a counter against him and he works as one of your first fodder farmers in the game. However, his poor base stats does hinders him from shining past mid-game, where his effectiveness and sustainability stops being as reliable.

Update: With the release of Siege Battles, Trevor has once again rose to relevance. He’s an excellent monster in Siege thanks to the limited number of counters for him. Do consider building him if you need to beef up your Nat 4* towers!

Scepter

7.6
Our Rating
6.77
User Rating

Monster Rating

  • Dungeon - 7.5/10
    7.5/10
  • Arena Offense - 7.5/10
    7.5/10
  • Arena Defense - 7/10
    7/10
  • Guild War Offense - 8.5/10
    8.5/10
  • Guild War Defense - 7.5/10
    7.5/10
  • ToA - 6/10
    6/10
  • Raid - /10
    0/10
Overall
7.6/10
7.6/10
6.8/10
Comments Rating 6.77/10 (35 reviews)

Pros

– Self-attack and crit buffer
– Amazing passive that increases his damage capabilities while making him harder to take down
– Good base speed of 107
– Decent base defense

Cons

– Subpar base HP and attack
– 1st Skill attack buff only activates AFTER damage is done

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