Fire Oracle (Juno)

Base Form

Awakened Form


Type Support
Get From Mystical Scroll, Mystical Summon, Temple of Wishes, Fire Scroll, Legendary Scroll
Awakened Increases Accuracy by 25%
Good For PvP in general, DB10 (can solo)
Skill Up Info Worth fully skilling up with Devilmons

fire water wind light dark


Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
HP 4140 7020 5625 9555
ATK 290 492 394 670
DEF 290 492 394 670
HP 4920 8355 6690 11370
ATK 304 517 413 703
DEF 295 500 400 681


Unawakened 99 15 50 15 0
Awakened 100 15 50 15 25



Leader Skill: Increases the Critical Rate of ally monsters by 24%.

Skill 1: Passing Time [130%ATK x 3]: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +15%

Skill 2: Predicted Future [300%ATK]: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage effects equal to the number of removed beneficial effects. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Loss of Cause and Effect (Passive): Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. [Automatic Effect]

Rune Recommendations

Early-Game – Despair / Blade (SPD / HP% / HP%

End-Game – Despair / Nemesis or Revenge (SPD / HP% / HP%)

Extra turns – Despair / Blade (SPD / Crit R% /HP%)


Patch Notes

Updated 2018.4.26

  • Loss of Cause and Effect (Passive)
    • Before: Removes the harmful effects if you start the turn with 2 or more harmful effects. Recovers your HP by 15% and the HP of your allies by 10% for each removed harmful effect. [Automatic Effect]
    • After: Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. [Automatic Effect]

Site Review

  • GB10 – Not recommended. Juno’s lack of damage and elemental disadvantage warrants no use for her here. Unless you need a stripper for the attack buff, which can be found from monsters like Belladeon or Megan, you shouldn’t be using her here at all.
  • DB10 – (Rating: 8/10) There’s pretty much only one reason why you’ll use Juno here, and that’s due to her unique capability in soloing the dragon boss. Thanks to her passive, she’s able to sustain herself using the DoTs in the boss stage to slowly whittle down the boss to his death. Of course, this requires good rune quality and is unsuited for newer players. She can act as a safety net in DB10 teams in the event your other monsters die. However, if you’re looking for a legit speed team here, she isn’t a monster you’ll want to use.
  • NB10 – Not recommended. Apart from her multi-hits, she brings zero debuffs to the table. Her best use is as a semi-crowd controller if she’s on Despair, but that’s about it.

(Rating 7.5/10) A decent fodder farmer if you’re lacking any alternatives. Juno is more than capable of soloing scenario areas, but she isn’t going to be the fastest at it.

  • R5 – Not recommended. What are you gonna do? Stun the unstunable boss to death?
  • Element Rift Beasts – Not recommended. She lacks the necessary damage or debuffs to be useful here, and her passive isn’t relevant in this part of the game.

(Rating 7/10) A somewhat viable monster here as a stripper, she can be used in certain stages to strip debuffs, but you can often find that in other monsters too. Only consider using her if you’re lacking alternatives.


(Rating: 9/10) An amazing monster in PvP, Juno is largely seen in PvP Defense teams as a stripper and deterrence to heavy debuff teams. Thanks to her kit, she’s able to single-handedly win fights against cleave teams through a combination of stuns, DoTs and self-heal. As one of the most renown abusers of Despair stun-procs, many players will often find their key monsters like Lushen being constantly stunned to death with her around. Players using a Lushen + Megan or Bastet comp will also face difficulties against her, since Juno can easily heal herself back up if you’re unlucky with the debuffs landed on Juno.

In Guild Wars, she serves as a secondary stunner and stripper while her team takes out your monsters one-by-one, although she isn’t seen as much here. While you can use her in offense, her 90% chance of landing the strip will never mark her as a truly reliable stripper for Arena Offense teams. You can, however, bring her against heavy debuff teams as a fire tank and stunner. She works best in tankier teams where her team can recover from any cleave attempts made by the enemy.

Another place you can use her is in World Arena, where the plethora of debuffs found can be great for a monster like Juno. Use her as a surprise last-pick so that the enemy team will be forced to ban her.

How to Counter:

Tesarion is pretty much the best counter to Juno, since he’ll completely negate her passive and thus, her key use. Apart from him though, the best way to defeat a Juno is to bring monsters that can knock her down quickly without leaving behind numerous debuffs. This includes single-target nukers like Bulldozer and Perna, or monsters like Theomars if you’re confident a defense break is enough to knock her out of the game (leaving behind a DoT can make things difficult). However, you do have to be wary of bringing buffers like Chloe & Megan against her, since her Predicted Future can easily turn that against you.

Other advice:
  • Stats that are important for her includes Speed, HP, Accuracy and Crit Rate. End-game Juno’s should have at least 220 speed, 70% accuracy and as much HP and Crit Rate as you can get.
  • A little bit of Attack substats wouldn’t hurt, since she’ll do a surprising amount of damage on her skills.
  • It’s entirely up to you on how much resistance you’d like to get on her. Some players opt for more, while others try to keep it as low as possible. You should leave it high if you’d like her to resist some Oblivion debuffs, but low if she should be the receiver of multiple debuffs
Editor’s Note:

Despite all the smack-talk on how useless she is compared to her Oracle sisters, Juno is still an amazing monster in PvP Defense. A well-runed Juno will be able to have an absurd amount of turn-cycling due to her 1st Skill’s attack bar increase, while her knack for stunning the enemies when she’s on Despair can quickly turn the tides of a fight. Most fights with Juno will consist of her being the last-man (woman) standing after a cleave attack, where she’ll bring down the enemy team through a combination of stuns, DoTs and help from the towers. It’s no exaggeration to say that every player in the game have lost an Arena Offense fight to her because of some lucky stuns and debuffs. She’s definitely a monster worth building, but newer players will have pretty much no use for her early on.

Our Rating
User Rating

Monster Rating

  • Dungeon - 8/10
  • Arena Offense - 8/10
  • Arena Defense - 9.5/10
  • Guild War Offense - 8.5/10
  • Guild War Defense - 9/10
  • ToA - /10
  • Raid - /10


Annoying monster in PvP Defense

Comments Rating 7.42/10 (10 reviews)


AoE Strip
Annoying passive
Great bulk


AoE strip not 100%
Countered by Oblivion

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