Light Anubis (Amarna)

Base Form

Awakened Form


Type Support
Get From Scroll of Light & Darkness, Temple of Wishes
Awakened Strengthen Skill: [Pierce Soul]
Good For Raids, Guild Wars
Skill Up Info Worth fully skilling up with Devilmons or family monsters

fire fire fire fire fire


Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
HP 2940 4995 3990 6780 5430 9225
ATK 196 333 266 452 362 615
DEF 185 315 252 428 342 582
HP 3135 5340 4275 7260 5805 9885
ATK 216 368 295 500 400 681
DEF 203 345 276 468 375 637



Leader skill: The Defense of Ally monsters is increased by 33% in Guild Battles.

Skill 1: Pierce Soul [200%ATK x 2]: Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy’s HP recovery for 2 turns.

  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 1: Pierce Soul (Strengthened) [200%ATK x 2]: Attacks the enemy 2 times to decrease the Defense for 2 turns with a 30% chance and disturbs the HP recovery.

  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 2: Brand of Hell [(220% ~ 440%)ATK x 3]: Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. Enemies with Brands will receive 25% more damage. Damage increases as the enemy HP gets lower. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Secret of Eternal Life [30%]: Removes all harmful effects on all allies and recovers their HP by 30% each. Revives dead allies with 30% HP but the skill cooldown will be increased by 2 turns for each revived ally. (Reusable in 5 turns)

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1

Rune Recommendations

Early Game – Swift / Energy (SPD / HP% / HP%)

End Game – Violent / Will or Nemesis or Revenge (SPD / HP% / HP%)

Site Review

  • GB10 – (Rating: 7/10) A good reviver for newer players. His defense break and branding vastly increases your damage output, while his 3rd Skill offers a great amount of protection against the main boss. That said, his lack of damage makes him irrelevant later on, since you don’t really need a reviver for speed teams.
  • DB10 – (Rating: 7.5/10) Revivers are a god-sent for newer players, especially if you’re still going for a tower team. With his short cooldown on his 3rd Skill,
    he acts as a secondary cleanser from the DoTs when things get complicated. However, like GB10, his lack of damage makes him pretty unnecessary later on.
  • NB10 – (Rating: 7/10) While his multi-hits are definitely appreciated, there just isn’t enough space in a team to use him. Your healer position is normally taken up by the superior Colleen, and any additional support monsters is just going to slow your run down tremendously. He can be used by teams lacking damaging options, but he won’t be used in the long-run here.

(Rating 6.5/10) Amarna will have no issues clearing Scenario. The question, however, is how long you would like your run to take. His single-target damage and preference for being built as a support will take him a very long time to clear the stage. He isn’t recommended unless you’re leveling him up.

  • R5 – (Rating: 9.5/10) One of the best cleansers in the game for raids, Amarna just seems perfect over here. In terms of debuffs, he offers a semi-rare Branding at a low cooldown while supplementing a useful defense break. His 3rd Skill is also one of the strongest skills in the game, with a full-team cleanse, revive AND heal all on a short 4-turn cooldown.
    Isn’t that just ridiculous? Build him up as a tanky frontline monster and your contributions to any raid fight will skyrocket.
  • Element Rift Beasts – (Rating: 8/10) Just like Raids, you can use him as a brander and defense breaker for the rest of your team. He’ll do a mighty fine job taking up hits on the frontline while providing good debuffs and heals. As a plus, he’ll revive your team in the unfortunate event that one of them happens to die earlier than expected.

(Rating 8/10) A great reviver and support for ToA, Amarna is a perfect monster for ToA auto-teams. It can be argued that Briand might be more useful due to his AoE attack breaks, but a superior heal and cleanse ain’t so bad either.


(Rating: 9.5/10) Amarna is one of the best Light 4* monsters in the game, and this is largely due to how game-changing his 3rd Skill is. An AoE revive, full cleanse and heal in one skill is just insane, and the fact that it has a 4-turn cooldown when max just makes him near overpowered. Amarna’s 3rd Skill can quickly change the tide of the battlefield, since you’re never sure when you’ll win until he’s down. Most players will use him in Guild Wars & Siege Battles 4* Towers, where he is more than sufficient as a healer + defense breaker for a team. Others will also choose to use him in World Arena, where he’ll serve as a constant annoyance to the enemy. Violent is a near-must for him to shine, but if you’re lacking options, a few players do go with a Swift set too.

How to Counter:

Looking through Amarna’s base stats, and it becomes terribly clear that his base HP isn’t spectacular. In fact, it’s definitely lower than one might expect from this behemoth of a support. This does mean, however, that pretty much any strong nuke will be able to one-shot him. Bring an ignore-defense monster like Kahli, Bulldozer or Copper and you should be able to easily one-shot him. The majority of Amarnas are built as a fast support, so it’s very unlikely that he’ll have enough defenses to tank out a Copper hit. Just be careful of his unsystematic attacks, since a defense break or branding can quickly lead to his nuker teammates from taking out your own monsters.

Other advice:
  • A fast Amarna is a good Amarna. Get as much speed as you can on him without sacrificing too much bulk. You want him to be fast so he can cycle his 3rd Skill more
  • Thanks to his superior base defenses, you can opt to go Slot 4 or 6 on a DEF% rune too
  • Make sure to get some accuracy in there so that his debuffs will land, more than 40% should be sufficient.
Editor’s Note:

Anybody who have taken a look at his 3rd Skill will know just how amazing it is. This has been mentioned multiple times in this guide, but there’s obviously a reason why. Secret of Eternal Life is just an amazing skill to have in your arsenal. Amarna’s amazing skills and debuffs makes him one of the best monsters in the game, and his frankenstein of a 3rd Skill allows him to fulfill many roles in one. You should definitely build him if you’re lucky enough to have one, he’ll be a great addition to any Raid or PvP team.

Our Rating
User Rating

Monster Rating

  • Dungeon - 7.5/10
  • Arena Offense - 7.5/10
  • Arena Defense - 8/10
  • Guild War Offense - 9.5/10
  • Guild War Defense - 9.5/10
  • ToA - 8.5/10
  • Raid - 9.5/10


One of the best Light 4* in the game. An extremely powerful monster in PvP.

Comments Rating 8.85/10 (9 reviews)


Excellent set-up with defense break and branding
Light element makes it difficult to predict who he targets (unless you bring a Dark monster of course)
One of the strongest 3rd Skills in the game
Very short cooldowns
Good defensive leader skill


Defense break is not 100%
Low base HP
Unnecessarily high base attack

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