|Level||Min||Lv. 30||Min||Lv. 35||Min||Lv. 40|
|SPD||CRI RATE%||CRI DMG%||RES%||ACC%|
Leader Skill: Increase the Attack Power of ally monsters in the Arena by 33%.
Skill 1: Crescent Moon Slash [(150% – 290%)ATK x 2]: Attacks the enemy 2 times and deals more damage when the enemy’s HP is low. Attacks together with Boomerang Warrior during her turn if she’s included in the ally team.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Damage +15%
Skill 2: Chakram Crush [170%ATK x 2]: Attacks all enemies with chakrams 2 times and stuns them for 1 turn with a 30% chance each. (Reusable in 4 turns)
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Cooldown Turn -1
Skill 3: Golden Opportunity [Passive]: Inflicts damage that ignores the enemy target’s Defense with a 25% chance when attacking the enemy under inability effects. Boomerang Warrior’s attacks will also grant the same effect when they attack together. (Automatic Effect)
|Early Game||Fatal or Swift / Blade||SPD / CRD / ATK% or ATK% /CRD/ ATK%|
|End-game||Rage/Violent/Will/Blade||SPD/ CRD / ATK% or ATK% /CRD/ ATK%|
Overview: When the twins first came out, they were absolutely fantastic for clearing dungeons but were deemed too overpowered (when brining an entire team of Boomerang Warriors) and were shortly after – nerfed to oblivion (combo only allows for 1 Boomerang to be brought along now). At best, the twins combos are mostly mediocre now and most players would probably be skeptical in investing devilmons into at Nat 4 monster/ combo as they don’t all provide any over-the-top specialty or any PVP superiority over Nat 5 teams. However at first glance, Deva’s skill set seems like the perfect Chakram Dancer with her ignore defense passive skills which translates with a percentage chance similar to Fei’s (Dark Kung Fu Girl) in terms of chance of landing, but as this will work for her AOE attack, chances are better that at least one target will be hit with ignore defense. Unfortunately without ignore defense, the damage is quite pitiful, but the Boomerang that you bring along will also be granted with the same ignore defense ability.
Dungeons: Before the nerf, they were an absolute beast for dungeons and were clearing record times. The twins combo is still Viable for Necro10 and DB10 partnered with a good Boomerang counterpart. There have been reports of sub one minute DB10 runs with mediocre unskilled Twins.
TOA: Not extremely useful for TOA Hard, but might be a good pick up for TOA normal provided Deva is set-up with impressive runes.
Raids: Deva does not provide the damage or support skills that are essential for effective raid compositions. Not recommended. For Rifts, Deva is quite potent for Dark Rift.
PvP Arena: Deva does provide a 33% Attack power lead for Arena and since Arena allows for full team set-up unlike RTA. You do have the option of bringing Deva with a choice of your own Boomerang Warrior for the added twins bonus. Though it’s highly recommended at the top tier level that you have extremely fast runes and either utilize her as full offensive unit.
PvP RTA: Unfortunately, during the Ban Phase, most RTA opponents probably won’t let you go through/get away with both a Charkam Dancer and a Boomerang Warrior and essentially banning one of them to reduce the risk of being run-over. Though as a stand alone monster, Deva does provide an AOE stun attack with the innate chance of ignore defense which can be very useful. This ignore defense condition will however require set up as the target’s must have some form of inability effects present for a chance of the ignore defense to proc.
PVP GW/SW: Same game plan applies in this format however minus the attack power lead bonus. As a lot of defenses in this format are either extremely fast or tanky, you’ll have to adjust accordingly as a fully offensive unit that maximizes damage output. You will have the luxury of bringing in a Boomerang if available and thus you can play around with different combos that will suit your needs for specific situations. Best to pair the twins up with healers that provide ATK Power Boost or an ATB Booster. Deva may also be great against Defense based monsters.
How To Counter: Firstly, banning any of her sibling counterparts will effectively reduce their capabilities together. But overall, Deva is quite squishy with her low base HP and can easily be taken down. With her middle grade base speed, she wont’ be out-speeding any opponents alone. Another option of countering her is to bring Oblivion to the fight in order to supress her Passive skill which would render her far less of a threat.
- Works well with Bastet and Megan for ATB and ATK Power boost. And will also require a debuffer such as Galleon for her passive to proc.
- Mediocre to decent all around Base Stats. A little low on the base HP.
- Choice of Boomerang Warrior to pair her with will depend on opponents team composition.
- A very interesting monster to test and play with for different situations.