Light Dice Magician (Tablo)

Base Form

Awakened Form

Overview

Type Support
Get From Scroll of Light & Darkness, Temple of Wishes
Awakened Leader Skill: Increases the Attack Speed of ally monsters in the Arena by 24%
Good For Arena, World Arena
Skill Up Info Worth fully skilling up, but use family skill ups instead of Devilmons

fire water wind light dark

Stats

Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2985 5085 4065 6900 5520 9390
ATK 199 339 271 460 368 626
DEF 178 303 242 412 329 560
Awakened
HP 3300 5610 4485 7635 6105 10380
ATK 220 374 299 509 407 692
DEF 189 321 257 436 349 593

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 101 15 50 15 0
Awakened 102 15 50 15 0

Skills

Leader Skill (Awakened): Increases the Attack Speed of ally monsters in the Arena by 24%.

Skill 1: Roll Dice [190%ATK x 2]: Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4:unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 2: Unlucky 7 [300%ATK]: Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Returned Dice: Makes the Attack Bar of all enemies and all allies change to 0, increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can’t be resisted and ignores the immunity. (Reusable in 7 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Additional Info

Each skill with detailed explanation

  • S1: Hits 2 times and has a 50% chance to apply either defense, heal block, or glancing debuff for 2 turns on each hit. You will gain an additional turn with a 17% chance
  • S2: Hits all enemies 1 time and will either stun the enemy or apply a slow debuff with a 50% chance. This skill can apply both stun and slow debuff with an 8% chance. You will gain an additional turn with a 17% chance
  • S3: Note that the skill does not REMOVE immunity.

Rune Recommendations

Support – Swift / Energy (SPD / HP% / HP%)

Patch Notes

Updated 2017.8.30

  • Returned Dice: Increases the Attack Speed of all allies for 2 turns -> increases the Attack Speed of all other allies except yourself for 1 turn. (decreased) ; [Added Effect]: Stuns yourself for 1 turn after the skill is activated (Ignores immunity/resistance)
8.6
Our Rating
7.44
User Rating

Monster Rating

  • Dungeon - /10
    0/10
  • Arena Offense - 9/10
    9/10
  • Arena Defense - 9/10
    9/10
  • Guild War Offense - 8/10
    8/10
  • Guild War Defense - /10
    0/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10

Summary

Excellent monster for PvP content. The ability to resist while ignoring immunity means there’s a very good chance your attack booster will outspeed the enemy.

Overall
8.6/10
8.6/10
7.4/10
Comments Rating 7.44/10 (3 reviews)

Pros

Good tanky stats
Great speed leader
Excellent 3rd Skill

Cons

Long cooldowns

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