Stats
Grade | ★★★★★ | ★★★★★★ | |||
---|---|---|---|---|---|
Level | Min | Lv. 35 | Min | Lv. 40 | |
Normal | |||||
HP | 5700 | 9690 | 7755 | 13170 | |
ATK | 238 | 404 | 323 | 549 | |
DEF | 238 | 404 | 323 | 549 | |
Awakened | |||||
HP | 6630 | 11265 | 9015 | 15315 | |
ATK | 242 | 412 | 329 | 560 | |
DEF | 242 | 412 | 329 | 560 |
SPD | CRI RATE% | CRI DMG% | RES% | ACC% | |
Unawakened | 95 | 15 | 50 | 15 | 0 |
Awakened | 96 | 15 | 50 | 40 | 0 |
Skills
Leader Skill: Increases the Critical Rate of ally monsters by 24%.
Skill 1: Holy Bolt [460%ATK]: Shoots a Light arrow at the enemy.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +15%
Skill 2: Holy Light: Calls upon the holy power of light, healing all allies by 15% of their HP and also removing 2 harmful effects from each ally. Light attribute allies will receive doubled amount of healing. (Reusable in 4 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
Skill 3: Armageddon [50%HP]: Sacrifices half of your current HP to deal damage to all enemies. The damage is proportionate to the sacrificed HP. (Reusable in 5 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
Rune Recommendations
Early Game – Triple Energy (HP% / CRIT R% / HP%)
End Game – Rage / Will (SPD or HP% / CRIT D% / HP%)
Full Tank – Energy / Energy / Will (HP% / HP% / HP%)
Patch Notes
2018.7.4
- Holy Light: Added effect – Light attribute allies will receive doubled amount of healing
- Armageddon: Decreases the cooldown time by 1 turn (6 turns -> 5 turns)