Stats
Grade | ★★★★ | ★★★★★ | ★★★★★★ | ||||
---|---|---|---|---|---|---|---|
Level | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
Normal | |||||||
HP | 3405 | 5790 | 4635 | 7875 | 6300 | 10710 | |
ATK | 175 | 297 | 238 | 404 | 323 | 549 | |
DEF | 175 | 297 | 238 | 404 | 323 | 549 | |
Awakened | |||||||
HP | 4035 | 6855 | 5490 | 9330 | 7455 | 12675 | |
ATK | 164 | 279 | 223 | 379 | 304 | 516 | |
DEF | 196 | 333 | 266 | 452 | 362 | 615 |
SPD | CRI RATE% | CRI DMG% | RES% | ACC% | |
Unawakened | 95 | 15 | 50 | 15 | 0 |
Awakened | 111 | 15 | 50 | 15 | 0 |
Skills
Leader Skill: Increases the Resistance of ally monsters in the Dungeons by 33%.
Skill 1: Absorb Mana [180%ATK + 12%HP]: Attacks the enemy and recovers the HP by 30% of the damage dealt. This attack will deal more damage according to your MAX HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +10%
Skill 2: Fill: Recovers the HP of the 2 allies with the lowest HP by 25% and 15%. (Reusable in 4 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
Light of Revival: Revives an ally with 60% HP and increases the ally’s Defense for 3 turns. (Reusable in 8 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
Rune Recommendations
Early Game – Swift / Energy (SPD or HP% / HP% / HP%)
End Game – Violent / Will (SPD or HP% / HP% / HP%)