Stats
Grade | ★★★ | ★★★★ | ★★★★★ | ★★★★★★ | |||||
---|---|---|---|---|---|---|---|---|---|
Level | Min | Lv. 25 | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
Normal | |||||||||
HP | 1920 | 3465 | 2775 | 4725 | 3780 | 6420 | 5130 | 8730 | |
ATK | 114 | 205 | 164 | 279 | 223 | 379 | 304 | 516 | |
DEF | 121 | 218 | 175 | 297 | 238 | 404 | 323 | 549 | |
Awakened | |||||||||
HP | 2115 | 3795 | 3045 | 5175 | 4140 | 7020 | 5625 | 9555 | |
ATK | 126 | 227 | 182 | 309 | 247 | 420 | 336 | 571 | |
DEF | 133 | 240 | 192 | 327 | 261 | 444 | 355 | 604 |
SPD | CRI RATE% | CRI DMG% | RES% | ACC% | |
Unawakened | 94 | 15 | 50 | 15 | 0 |
Awakened | 95 | 15 | 50 | 15 | 0 |
Skills
Leader Skill: Increases the HP of ally monsters in the Dungeons by 17%.
Skill 1: Onslaught [370% -15]: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
- Lv.8 Damage +10%
- Lv.9 Harmful Effect Rate +20%
Skill 2: Resurge: Fills up an ally target’s Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
Skill 3: Light Of Recovery [20%]: Revives a dead ally and recovers the HP of all allies by 20% each. If there are no allies revived by this skill, the cool down decreases by 2 turns. (Reusable in 7 turns)
- Lv.2 Recovery + 10%
- Lv.3 Recovery + 10%
- Lv.4 Recovery + 10%
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1
Rune Recommendations
Early Game – Swift / Energy (SPD / HP% / HP%)
End Game – Violent / Will (SPD / HP% / HP%)
Nuker Set-Up – Swift / Any (SPD / HP% / HP%)
Patch Notes
– Updated on 2017.06.03
- Awakening Bonus Change – Acquiring [Light of Recovery} is changed to Acquiring [Leader Skill]