Stats
Grade | ★★★ | ★★★★ | ★★★★★ | ★★★★★★ | |||||
---|---|---|---|---|---|---|---|---|---|
Level | Min | Lv. 25 | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
Normal | |||||||||
HP | 1995 | 3600 | 2880 | 4905 | 3915 | 6660 | 5325 | 9060 | |
ATK | 97 | 175 | 140 | 238 | 190 | 323 | 258 | 439 | |
DEF | 133 | 240 | 192 | 327 | 261 | 444 | 355 | 604 | |
Awakened | |||||||||
HP | 2175 | 3930 | 3135 | 5340 | 4275 | 7260 | 5805 | 9885 | |
ATK | 104 | 188 | 150 | 255 | 204 | 347 | 278 | 472 | |
DEF | 150 | 271 | 216 | 368 | 295 | 500 | 400 | 681 |
SPD | CRI RATE% | CRI DMG% | RES% | ACC% | |
Unawakened | 107 | 15 | 50 | 15 | 0 |
Awakened | 108 | 15 | 50 | 15 | 25 |
Skills
Skill 1: Scratch [370%ATK]: Attacks the enemy with razor-sharp claws and decreases their defense for 2 turns with a 50% chance.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
Skill 1: Scratch (Strengthened) [370%ATK]: Attacks with giant claws to decrease the enemy’s defense for 2 turns.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Skill 2: Seize [550%ATK]: Attacks the enemy and removes all beneficial effects on the target. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Mobilize [30%]: Fill the Attack Bar of all allies by 30% and recovers their HP by 30%. (Reusable in 5 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
Skills [2nd Awakening]
Skill 1: Scratch [370%ATK]: Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns. Also decreases the Attack Bar by 15% with a 50% chance.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
Skill 2: Seize [550%ATK]: Attacks the enemy and removes all beneficial effects on the target. Recovers your Attack Bar by 30% if you attack the enemy with no beneficial effects. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Attack Bar Recovery +10%
Skill 3: Mobilize [35%]: Fills the Attack Bar of all allies by 30% and recovers their HP by 35%. (Reusable in 4 turns)
- Lv.2 Recovery +10%
- Lv.3 Attack Bar Recovery +10%
Rune Recommendations
Early Game | Swift + Energy / Guard / Focus | SPD / HP% / (ACC/HP%) |
Recommended Build | Violent + Focus / Revenge / Shield | SPD% / HP% / HP% |
Review
Dungeons: A staple in every beginner B10 team. Offers defense break to speed things up, strips buffs from bosses for safer runs and also brings an attack bar boost/heal based on the allies’s max HP.
Raids: He is a decent raid healer but not one of the best. Attack bar boosts in necro are a double-edged sword and besides the heal/armor break he doesn’t offer anything. However, the ATK bar boost is negated on the boss stage.
ToA: He fills a slot if you lack a defense breaker and can use another healer. The buff-strip can occasionally come in handy, as well as the attack bar boost.
PvP: An all-round good versatile midgame PvP mon for AD as well as AO. Also useful late game as nemesis healer.
Other advice:
- He has a 100% activation rate on S1 armor break, which synergises well with revenge runes.
- Accuracy is very important as the buff-strip is a big part of why he is good, especially in GB10 and DB10.
- Try to make the switch from swift to violent as soon as possible because this has a big impact on his overall usefulness.
- Don’t forget you can use the almighty summoning pieces from the Guild Shop if you are having trouble farming the last 10/40 pieces.