|Level||Min||Lv. 30||Min||Lv. 35||Min||Lv. 40|
|SPD||CRI RATE%||CRI DMG%||RES%||ACC%|
Leader Skill: Increases the Accuracy of ally monsters by 30%.
Skill 1: Blade Surge [(100%ATK x 2) + (200%ATK x 1)]: Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2:Magic Surge [210%ATK x 3]: Attacks the target that isn’t granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won’t be able to use skills with cooldown time excluding the passive skills. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate + 10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate + 15%
Skill 3: Sweet Revenge (Passive): Removes one beneficial effect each with a 35% chance and recovers the ally with the lowest HP by 15% when you attack on your turn. [Automatic Effect]
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Recovery +10%
- Lv.6 Harmful Effect Rate +15%
Despair / Revenge or Will (SPD / HP% / HP%)
- GB10 – (Rating: 6/10) Limited options here due to the lack of buffs to strip and low effectiveness of Silence. There are much better options.
- DB10 – (Rating: 6.5/10) Works a tad better since there is a constant Immunity to remove from the boss. However, her utility is vastly underutilized here since a monster like Megan or Belladeon will do a better job.
- NB10 – (Rating: 6.5/10) While she does have multi-hits, the lack of debuffs and makes her pretty unnecessary. The only use is as a silencer for the Mini-Boss, preventing him from using his 2nd Skill, but that’s about it. Most multi-hitters will either do more as a support or damage.
(Rating 5/10) Almost never used due to Iris’ low damage. Don’t bother using her as your fodder farmer.
- R5 – Not recommended
- Element Rift Beasts – Not recommended. The lack of strips available isn’t making use of her passive. The low damage and lack of useful debuffs devalues her further here.
(Rating 7/10) A situational monster that can be used in certain stages. A fast Iris will be able to single-out a target and constantly give it a 2-turn Silence, giving good control over the battlefield. Despair stuns from her also works well as a back-up crowd controller.
(Rating: 9.5/10) The de facto place for Iris to excel in. Iris works in virtually all PvP content, be it World Arena against other players or as a pick in your Guild Wars. Despair is an extremely annoying rune set to pair her with, since her AoE attack on her 1st Skill can lead to multi-stuns regardless of Will sets. Bring her in as a semi-reliable stripper against heavy buffers like Woosa or Chloe, or even just as a single-target stripper to take out a likely Will-runed threat. Do not underestimate her silence, since a fast Iris can put a lockdown on a single-monster for the entirety of a fight.
She can be used just as well in your Defense teams too. A Despair / Revenge set always gives a chance of counterattacking with an AoE stun, which can lead to an easy win if the enemy brings a cleave team. Beyond that, most players go for a Will set to prevent her from getting oblivioned by Tesarion, the Fire Ifrit, at the start of the game. She is arguably the best AoE stripper / crowd control hybrid in World Arena, making it extremely difficult to fight against her without good immunity buffers or stun-resistant monsters like Mei Hou Wang.
To top everything off, the small heal at the end of each of her turns can miraculously heal up your team when paired with good, fast crowd controllers. Heavy favorites that are often paired with Iris are Khmun, the Fire Anubis & Seara, the Wind Oracle.
How to Counter:
The most practical way to counter Iris is to bring a strong immunity buffer, preferably one that provides an extra buff too. This includes monsters like Chloe, Woosa and Betta. With an additional Shield rune, this makes it difficult for Iris to actually strip the Immunity buff, allowing the rest of your team to get the needed turn or two to kill an enemy. Fortunately, most Iris owners will be stacking Accuracy and Speed on her, meaning she’ll never be as tanky as a Beast Monk or other strong healers. A good hit or so should be enough to take her out.
Alternatively, Tesarion’s oblivion will prevent her strips from even proccing, but you have to make sure he gets it off before Iris makes the 1st move, since him and the rest of your team will still be vulnerable before that. Even then, oblivion won’t stop her AoE stuns if you don’t have Immunity, so do be wary.
Lastly, for those lucky enough to have them, you can bring a stun-resistant monster like Mei Hou Wang or Jager to faze off her attacks. If you do not have any of these options, there isn’t really a way to counter her besides hoping that you’re lucky enough to avoid the 25% Despair stun rates.
- Accuracy is vital for her strips and silence to work. Get at least 60% for practical PvP uses.
- High speed is absolutely crucial. You should stack as much speed as you can on her while still maintaining her Despair set. A fast Iris leads to more turns (who would have thought?), and thus increasing the number of times she can strip, stun & silence the enemy while simultaneously healing your allies.
Iris has become a truly unique monster since the introduction of a strip on her 3rd Skill. While her nerf has made her less reliable, she still is one of the best Despair users in World Arena, frequenting in the teams of most end-game players. Her skill set fulfills a niche that few monsters can offer, and her somehow greater than 25% Despair proc rates makes her one of the most annoying monsters to fight against in PvP. If you’re caught unprepared, you’ll likely face a constant barrage of stuns until the enemy team picks your monsters off one by one.
- Sweet Revenge (Passive): Removes beneficial effect with a 75% -> 35% chance (decreased)
- Leader Skill Modification:
- Added a leader skill -> Increases the Accuracy of ally monsters by 30%.