Light Paladin (Jeanne)

Light Paladin

Base Form

Awakened Form


Type HP
Get From Monster Fusion
Awakened Strengthen Skill: [Justice Strike]
Good For PvP in general
Skill Up Info Worth fully skilling up with Devilmons

fire fire fire fire fire


Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
HP 4710 7995 6390 10875
ATK 257 436 349 593
DEF 285 484 387 659
HP 5280 8955 7170 12180
ATK 266 452 362 615
DEF 309 525 420 714


Unawakened 101 15 50 15 0
Awakened 102 15 50 15 0



Leader Skill: Increases the Resistance of ally monsters Guild Battles by 55%.

Skill 1: Justice Strike [400%ATK]: Attacks and stuns the enemy for 1 turn with a 15% chance.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 1: Justice Strike (Strengthened) [130%ATK + 18%HP]: Attacks and stuns the enemy for 1 turn with a 15% chance. Recover the HP of an ally, including yourself with the lowest HP by 10%. This attack will deal more damage according to your MAX HP.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 2: Prayer of Protection: Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Skill 3: Cry of Provocation: Provokes all enemies for 2 turns and instantly recovers a turn. (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1


Rune Recommendations

PVP – 2x Revenge / Will or Revenge (SPD / HP% / HP%)


Patch Notes

Updated 2018.1.30

  • Justice Strike (Awakened): Jeanne is now able to heal herself from her 1st Skill

Update 2018.4.26

  • Cry of Provocation – Added effect: Instantly recovers your turn when the skill is used


Site Review

  • GB10 – (Not recommended) She offers 0 utility in this dungeon and units like Belladeon outshines her as a healer.
  • DB10 – (Not recommended) No notable skills that can be useful against boss aside from healing.
  • NB10 – (Not recommended) No multi-hit attacks and utility skills.

Not recommended. Jeanne has no self-sustain and is slow to clear waves.

  • R5 – Not recommended
  • Element Rift Beasts – Not recommended

Can be used to sustain your team and provoke enemy units to prevent them from using 2nd and 3rd skill especially against bosses.


(Rating: 8.0/10) Jeanne is a good defense unit that specializes in sustain and protecting your teammates from upcoming enemy attacks. She is often utilized as a Guild War Defense unit making use of her lead skill +55% Resistance. Jeanne is usually set-up to team with units that can win in long battles (Camilla, Ritesh, Perna and other HP scaling units) while also preventing enemies to use Cleave teams against you. She is also a good RTA unit when picked with the right team composition.

How to Counter:

Jeanne relies on her AOE provoke to protect allies, which means immunity is key to counter her and take advantage on the first few turns. Once you successfully negate the debuff, you can now nuke down or focus fire on the more lethal enemy unit and kill before Jeanne makes her next turn. We would prefer taking her down last in most cases because Jeanne normally has a high base HP and it’s hard to kill her in 1 turn (unless you can apply a DEF break, which is also highly unlikely because she may also be runed with high resistance)

Other advice:
  • The ideal build for her is SPD / HP% / HP% with more SPD and Resistance substats. Revenge set is also optimal for a chance to counterattack and heal an ally.
  • For offensive PvP, don’t use her against constant immunity/clease teams. Jeanne’s AOE 2-turn provoke/Crowd Control is the principal use for picking her.
  • Aim for at least 190 SPD to make use of constant healing.
Editor’s Note:

Jeanne is one of the available Nat5s you can summon via Monster fusion. Though we recommend to fuse her later (Veromos, Sigmarus, and Xiong Fei can boost your progress faster early game) she has her place in PvP scenarios and is useful in her own right. You can only appreciate the utility she brings when you reach mid to end-game status. But for those who love PvE contents, there is no need to build and fuse her.

Our Rating
User Rating

Monster Rating

  • Dungeon - /10
  • Arena Offense - /10
  • Arena Defense - /10
  • Guild War Offense - /10
  • Guild War Defense - /10
  • ToA - /10
  • Raid - /10
Comments Rating 0/10 (0 reviews)


Very tanky with high HP and DEF
Heals team with 1st skill


No threat as solo (Damage multiplier is low)
Easily countered by Immunity

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