Stats
Grade | ★★★★★ | ★★★★★★ | |||
---|---|---|---|---|---|
Level | Min | Lv. 35 | Min | Lv. 40 | |
Normal | |||||
HP | 4425 | 7500 | 6000 | 10215 | |
ATK | 299 | 509 | 407 | 692 | |
DEF | 261 | 444 | 355 | 604 | |
Awakened | |||||
HP | 5055 | 8595 | 6885 | 11700 | |
ATK | 318 | 541 | 433 | 736 | |
DEF | 271 | 460 | 368 | 626 |
SPD | CRI RATE% | CRI DMG% | RES% | ACC% | |
Unawakened | 101 | 15 | 50 | 15 | 0 |
Awakened | 116 | 15 | 50 | 15 | 0 |
Skills
Leader Skill: Increases the Resistance of ally monsters in the Arena by 48%.
Skill 1: Graceful Touch [380%ATK]: Attacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy’s chances to land a Glancing Hit for 2 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
Skill 2: Blade Fan [((SPD + 66) / 0.99)%ATK x 3]: Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy’s beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Charge Vitality: Fills up both your and your target ally’s Attack Bar to the fullest amount and recovers both your and your target ally’s HP by 50%. (Reusable in 4 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
Rune Recommendations
Early Game – Swift / Energy (SPD / HP% / HP%)
Extra turns – Violent/ Will or Nemesis (SPD / HP% / HP%)
Additional Notes
- Charge Vitality will heal Yeonhong’s health by 50% twice if used on herself. This may or may not be a bug./li>
Patch Notes
– Updated on 2016.1.27
- Charge Vitality recovery amount increased from 25% to 50%
– Updated on 2015.10.28
- Blade Fan – The damage of this skill will now be scaled based upon Attack Power and Attack Speed, instead of just Attack Power.