Water Beast Monk (Chandra)

Base Form

Awakened Form

Overview

Type HP
Get From Mystical Scroll, Mystical Summon, Temple of Wishes, Water Scroll, Legendary Scroll
Awakened Strengthen Skill: [Crushing Blow]
Good For PvP, specifically Offense
Skill Up Info Worth fully skilling up with Devilmons

fire fire fire fire fire

Stats

Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal
HP 5130 8715 6975 11850
ATK 261 444 355 604
DEF 252 428 342 582
Awakened
HP 5700 9690 7755 13170
ATK 261 444 355 604
DEF 285 484 387 659

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 95 15 50 15 0
Awakened 96 15 50 15 0

 

Skills

Leader Skill: Increases the Defense of Ally monsters in the Dungeons by 44%.

Skill 1: Crushing Blow [370%ATK]: Strikes the enemy and increases your attack speed for 2 turns with a critical hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 1: Crushing Blow (Strengthened) [110%ATK + 18%HP] : Strikes and inflicts damage proportionate to your MAX HP and stuns the enemy for 1 turn with a 30% chance. Increases the attack speed for 2 turns if you get a critical hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 2: Defend: Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns)

  • Lv.2 Cooltime Turn -1

Skill 3: Trick of Water [28%HP]: Attacks all enemies with a spell that summons the power of water. This attack has an 80% chance to decrease the target’s Attack Speed for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Cooltime Turn -1

Rune Recommendations

Early Game – Swift / Energy (SPD or HP% / HP% / HP%)

End Game – Violent / Will or Revenge (SPD or HP% / HP% / HP%)

Offensive – Violent / Will or Revenge (SPD or HP% / Crit D% / HP%)

Stunner – Despair / Will or Revenge (SPD or HP% / HP% / HP%)

Patch Notes

Updated on 2017.06.03

  • Defend– Added Effect: Protects the ally target for 3 turns and instantly recovers a turn, afterwards.

Updated 2017.11.29

  • Defend: Added Effect: Counterattacks the enemy target that attacked the escorted ally with a 100% chance when the escorted ally is inflicted with damage.
8.6
Our Rating
5.96
User Rating

Monster Rating

  • Dungeon - 7.5/10
    7.5/10
  • Arena Offense - 8.5/10
    8.5/10
  • Arena Defense - 8/10
    8/10
  • Guild War Offense - 9.5/10
    9.5/10
  • Guild War Defense - 9/10
    9/10
  • ToA - 7.5/10
    7.5/10
  • Raid - /10
    0/10
Overall
8.6/10
8.6/10
6/10
Comments Rating 5.96/10 (12 reviews)

Pros

Excellent base HP and defense
AoE slow
Stun on 1st Skill

Cons

Lack heals
Slow

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