Water Charger Shark (Aqcus)

Base Form

Awakened Aqcus Summoners War

Awakened Form


Grade ★★★
Type Attack
Get From Unknown Scroll, Social Summon, Mystical Scroll, Mystical Summon, Water Scroll, Temple of Wishes
Awakened Leader Skill: Increases the Attack Speed of all monsters with Water attribute by 23%
Good For Faimon Farmer
Skill Up Info Entire family isn’t worth skilling up

fire fire fire fire fire


Grade ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
HP 1890 3405 2730 4635 3705 6300 5040 8565
ATK 131 236 189 321 257 436 349 593
DEF 107 192 154 261 209 355 284 483
HP 1995 3600 2880 4905 3915 6660 5325 9060
ATK 158 284 227 386 309 525 420 714
DEF 109 196 157 267 214 363 291 494


Unawakened 104 15 50 15 0
Awakened 105 15 50 15 0


Leader Skill (Awakened):
Increases the Attack Speed of ally monsters with Water attribute by 23%.

Skill 1: Lunging Wave [380%ATK]: Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +10%

Skill 2: Drive [540%ATK]: Attacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance. (Reusable in 3 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%

Skill 3: The Smell of Blood (Passive): When landing as a Critical Hit, this attack additionally inflicts Continuous Damage for 1 turn on the target. If the target dies from this attack, you will heal as much as the amount of damage dealt as the finishing blow. (Automatic Effect)

Rune Recommendations

Early Farmer Fatal + Blade ATK% / CRIT R% / HP% or ATK%
Sustained Farmer Vampire + Revenge ATK% / CRIT D% / HP% or ATK%
PvP Build Violent + Blade SPD / CRIT D% / HP%
Support Debuffer Violent or Swift + Energy SPD / HP% / HP%

Site Review

Dungeons: Aqcus is actually a pretty decent monster for GB10 and DB10. His debuffs and DoTs makes him an especially good counter against the mini-bosses and the dungeon boss himself. Both the attack break and speed slow makes it easier for your team to survive the runs, while his consistent DoTs helps to speed up your runs.

  • However, Aqcus best use is as a Faimon farmer. His heal on kill as well as self-crit buff makes him an easy to rune monster for newer players. With his leader skill, you don’t need to invest too much speed into his runes too. You can choose to build Violent or Revenge runes on him for faster runs, or Vampire for it to be safer. Either way, most rune sets are effective enough for him to break into Faimon Hard or Hell.

Raids: While his debuffs are actually pretty useful, the 3 turn cooldown and ineffectiveness of his other skills makes him difficult to actually fit into your team. Aqcus’ poor base stats also makes him difficult to rune as a support monster.  

ToA: While his debuffs can be somewhat effective, his fire brother, Ignicus, is all around better. If you want to build a Charger Shark for ToA, go for him instead of Aqcus.

PvP: Aqcus’ leader skill can be used in conjuction with attack bar boosters such as Megan and Orion, which is especially useful if you don’t have a 24% speed leader skill. However, the fusable Water Ninja Susano is a much better choice if you need a speed leader for your water team.

Other advice:

  • A minimum of 55% crit rate will be sufficient for him to be your farmer
  • Try to get some accuracy on him so that the DoTs and 2nd Skill’s debuffs can consistently land
  • Frankly speaking, if you’re in need of a sustainable water farmer for Faimon and a useful speed leader, Susano fulfills most of Aqcus roles much better. However, the rest of his family, such as Ignicus and Calicus may be some side projects worth building in the future.


Our Rating
User Rating

Monster Rating

  • Dungeon - 6/10
  • Arena Offense - 5/10
  • Arena Defense - /10
  • Guild War Offense - 5/10
  • Guild War Defense - /10
  • ToA - 5/10
  • Raid - /10
Comments Rating 3.66/10 (1 review)


– Useful 23% Speed Leader Skill for water monsters
– Crit buff on 1st Skill lowers the crit rate rune requirement
– Self-healing makes him a good, sustainable healer
– Pretty good multipliers on both skill
– Passive allows continuous DoTs on both of his skills


– Overall poor base stats
– Crit buff only lasts 1 turn, meaning he’ll lose it if he uses his 2nd Skill
– Heal only works if he kills the enemy

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