Water Death Knight (Fedora)

Base Form

Awakened Form

Overview

Type Support
Badges Raids
Get From Mystical Scroll, Mystical Summon, Water Scroll, Legendary Scroll, Temple of Wishes
Awakened Increases Accuracy by 25%
Good For Raids, DB10
Skill Up Info Worth fully skilling up, but use family skill ups instead of Devilmons

fire water wind light dark

Stats

Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2880 4905 3915 6660 5325 9060
ATK 192 327 261 444 355 604
DEF 192 327 261 444 355 604
Awakened
HP 3135 5340 4275 7260 5805 9885
ATK 209 356 285 484 387 659
DEF 209 356 285 484 387 659

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 100 15 50 15 0
Awakened 101 15 50 15 25

 

Skills

Leader Skill: Increases the Defense of ally monsters by 25%.

Skill 1: Deadly Blow [400%ATK]: Unleashes a fatal blow on an enemy, disturbing the target’s HP recovery for 2 turns with a 50% chance.

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%

Skill 2: Check and Destroy [(100%ATK + 14%HP) x 2]: Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP. (Reusable in 3 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%

Skill 3: Decline: Protects all allies from death for 1 turn. Removes all harmful effects and gains immunity for 2 turns. (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1

Rune Recommendations

Early Game Swift + Energy SPD / HP% / HP%
Raids Frontline Tank Violent + Endure SPD / HP% or DEF% / DEF% or HP%
Speedy PvP Build Swift + Will SPD / HP% / HP% or DEF%

Site Review

Dungeons: Fedora’s an excellent water cleanser for starting DB10 teams, with good supportive stats and a water element advantage making him very tanky against the Mini-Boss and Boss. Besides that, his 3rd Skill is very rare in the sense that it’s the only skill that offers an AoE endure buff for your team (Apart from Illianna). This can come in super handily in situations that may have led up to a wipe. Not only that, his 2nd Skill does a decent amount of damage thanks to the HP-scaling, and the attack break and defense break is always a plus.

However, while Fedora is definitely a lot safer than other cleansers like Veromos, he doesn’t have the best of crowd control or damage. He’ll do just fine when you’re forming your starting DB10 team, but he should be one of the first monsters you replace as you improve your speed times.

Raids: A great frontline tank with three useful debuffs, Fedora seems like an excellent addition to any raids team. However, unlike other notable 4* cleansers like Delphoi and Lisa, Fedora’s Decline has a longer cooldown by 1-turn. This may not seem like much, but in the long run, this can hurt some teams. His endure buff, while useful, will often be removed by the boss, so it’s not nearly as useful as it is in other places like PvP or DB10.

An additional issue is the presence of the vastly superior Dias and to an extent, Briand. Both of those monsters are very skillup hungry and have more uses over Fedora in other parts of the game, making it difficult to obtain the necessary skillups needed to feed to Fedora. Regardless though, Fedora’s still a welcome addition to most raids team if you don’t have any other cleanser.

ToA: Fedora’s uses are limited here largely due to Veromos. His attacks are all single-target, making him ineffective as a crowd controller or attack power debuffer. Your teams in ToA should also be going circles around the enemy, making the endure buff effectively useless except for key situations. Overall, however, it does not warrant a use for him here.

PvP: In PvP, he works as a great staller in defense due to the endure buff he can provide, allowing your team to survive any hit for a single-turn. His multiple debuffs are also great in causing issues to the enemy, which is supported by his awakening bonus to increase his chances of landing them. He works best when paired with other tanky monsters like Chasun, Eladriel and Ariel, where lucky stalls and Violent procs may help the team secure a win.

Alternatively, you can run him as a super speedy monster to make sure he gets his 3rd Skill off. The AI’s pretty smart, so more often than not, the endure and immunity buff will be granted to your monsters. This can put a stop to any nukers, especially if there’s strong healers to recover from their damage.

How to Counter

Strippers works just as well on Fedora as with any other immunity buffers. All of Fedora’s attacks are single-target, so as long as your squishy monsters aren’t in his line of sight, you shouldn’t have any worries of his attacks going to anywhere near your Wind monsters. His damage, while decent, isn’t spectacular either, so you don’t necessarily need a full-on tank for his damage. Just use a stripper to remove the buffs he provide and single out the enemy’s main nuking threat.

Other advice:

  • With a better base defense than HP, you can always use DEF% runes on his main rune slots instead of HP% for Raids. PvP wise though, HP% would be a lot more ideal.
  • Speed is very important for his usability. Stack as much as you can on him. He’s a cleanser first and a water tank second

Editor’s Note

While a good monster in his own right, Fedora is largely overshadowed by other cleansers and Death Knights due to their more prominent and effective skill sets. Both Dias and Briand can do a better job than Fedora in Raids and PvP respectively. The entire Death Knight family are pretty skillup hungry too, so your skillups should go towards those two first rather than Fedora.

Scepter

7.3
Our Rating
6.08
User Rating

Monster Rating

  • Dungeon - 7.5/10
    7.5/10
  • Arena Offense - /10
    0/10
  • Arena Defense - 6.5/10
    6.5/10
  • Guild War Offense - 6.5/10
    6.5/10
  • Guild War Defense - 7/10
    7/10
  • ToA - /10
    0/10
  • Raid - 8/10
    8/10

Summary

A good tanky cleanser for raids, but his long cooldown on his 3rd does hinder him.

Overall
7.3/10
7.3/10
6.1/10
Comments Rating 6.08/10 (6 reviews)

Pros

– Good base defense
– 3rd Skill has a great cleanse, immunity and endure buff
– Accuracy on awakening makes him easy to land his debuffs
– Good defense leader skill for Raids

Cons

– 3rd Skill has a longer cooldown compared to other cleansers
– Outshined by Dias in raids
– Low base HP

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