Water Dice Magician (Reno)

Base Form

Awakened Form

Overview

Type Attack
Get From Legendary Scroll, Mystical Scroll, Mystical Summon, Water Scroll, Temple of Wishes
Awakened Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 24%
Good For PvP Offense, Fodder Farmer
Skill Up Info Not worth skilling up

fire water wind light dark

Stats

Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2670 4545 3630 6180 4935 8400
ATK 220 374 299 509 407 692
DEF 178 303 242 412 329 560
Awakened
HP 2880 4905 3915 6660 5325 9060
ATK 248 422 337 573 459 780
DEF 189 321 257 436 349 593

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 101 15 50 15 0
Awakened 102 15 50 15 0

Skills

Leader Skill (Awakened): Increases the Critical Rate of ally monsters in the Arena by 24%.

Skill 1: Roll Dice [190%ATK x 2]: Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4:unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 2: Dice Trick [300%ATK]: Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of missing Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Dice Madness [(DICE * 10 + 70)%ATK x 4]: Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attacks ignores the enemy’s defense. (Reusable in 5 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Additional Info

Each skill with detailed explanation

  • S1: Hits 2 times and has a 50% chance to apply either defense, heal block, or glancing debuff for 2 turns on each hit. You will gain an additional turn with a 17% chance
  • S2: Hits all enemies 1 time to land Unrecoverable, defense break and/or glancing for 2 turns. You will gain an additional turn with a 17% chance

Rune Recommendations

Early Game – Fatal / Blade (ATK% / CRIT R% / ATK%)

End Game – Rage / Will (SPD or ATK% / CRIT D% / ATK%)

7.1
Our Rating
7.5
User Rating

Monster Rating

  • Dungeon - 7/10
    7/10
  • Arena Offense - 7.5/10
    7.5/10
  • Arena Defense - /10
    0/10
  • Guild War Offense - 7/10
    7/10
  • Guild War Defense - /10
    0/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10

Summary

A fun monster to play with, but his ignore defense isn’t reliable enough to be used effectively

Overall
7.1/10
7.1/10
7.5/10
Comments Rating 7.5/10 (7 reviews)

Pros

Poor man’s Lushen
Plethora of debuffs that can land

Cons

3rd Skill doesn’t hit that much, even when ignore defense activates
Poor base stats

Welcome Back!

Login to your account below

Create New Account!

Fill the forms bellow to register

Retrieve your password

Please enter your username or email address to reset your password.

Translate »