Water Dragon Knight (Chow)

Base Form

Awakened Form

Overview

Type HP
Get From Mystical Scroll, Mystical Summon, Temple of Wishes, Water Scroll, Legendary Scroll
Awakened Increases Critical Rate by 15%
Good For PvP in general, DB10, Faimon Farmer
Skill Up Info Worth fully skilling up with Devilmons

fire water wind light dark

Stats

Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal
HP 5130 8715 6975 11850
ATK 276 468 375 637
DEF 238 404 323 549
Awakened
HP 5625 9570 7650 13005
ATK 295 500 400 681
DEF 257 436 349 593

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 99 15 50 15 0
Awakened 100 30 50 15 0

 

Skills

Leader Skill: Increases the Defense of ally monsters with Water attribute by 50%.

Skill 1: Dragon’s Might [430%ATK]: Inflicts continuous damage for 2 turns if you land a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 2: Justice [800%ATK ~ 1240%ATK]: Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies.

  • Lv.2 Damage + 10%
  • Lv.3 Damage + 10%
  • Lv.4 Cooltime turn -1
  • Lv.5 Damage + 10%
  • Lv.6 Cooltime turn -1

Skill 3: Flow (Passive): Gains Immunity against Unrecoverable effects. Additionally, you recover 15% of your HP when your turn ends. Also, the damage you deal will be increased according to your current HP. (Automatic Effect)

Rune Recommendations

Early Game – Energy / Energy / Blade (SPD or HP% / CRIT R% / HP%)

End Game – Violent / Will (SPD or HP% / CRIT D% / HP%)

More Sustain – Vampire / Will (SPD or HP% / CRIT D% / HP%)

Site Review

Dungeons:

  • GB10 – (Rating 8.0/10) DoT on 1st skill and high damage on boss. Also a very high HP unit which can tank boss attacks. However can slow your run due to single target hits.
  • DB10 – (Rating 8.5/10) Good unit if you plan on going left tower then boss. A very reliant unit but slow run. However, if you plan on just completing the run, the he is a good option.
  • NB10 – Not recommended

Raids: 

  • R5 – Not Recommended
  • Element Rift Beasts – (Rating 7.0/10) Good tank and damage unit vs Fire, Water and Light Beasts. However he is not necessary to get high clear rating.

ToA: (Not Recommended) Several farmable units outshines him.

PvP: (Rating: 9/10) This unit is a beast in PVP except for Arena Defense where Lushen teams are commonly used. He shines mostly in Guild Wars where he has self-sustain, can tank, and a damage dealer. Guild war usually needs multiple roles and stand alone units like him.

How to Counter

Most speedy wind nukers is a counter for Chow while making sure he gets stunned/crowd-controlled. He can be built in many ways but usually his main stats focused are HP, SPD and ATK. Apply debuffs like def break because his base defense is low, ATK decrease is also a good option to mitigate Chow’s damage.

Other advice:

  • Chow requires high quality runes to shine but once runed correctly he is a very effective unit. Awakening bonus gives +15% Crit Rate so you can distribute some stats like HP, SPD and ATK.
  • Make him a speedy unit because he has self sustain and heals 15% of HP at the end of each turn.

Editor’s Note

Chow is one of the few units who can hold ground by himself. He has self-sustain and is immune against unrecoverable effect. When speedy and equipped with Violent set, he can go wild to deal damage while healing himself back to full HP. He is useful in most areas in game, can be a fodder farmer in Faimon Hell, Cairos dungeon unit, Rift Beasts, PVP offence and defense unit. If you summoned him early game, farm for high quality Violent runes as he can be used in farming DB10. From there watch him develop like to a beastly unit to be feared in end-game scenarios.

Patch Notes

– Updated on 2016.1.27

  • Torrrent -> Justice
  • Flow (Passive): Additional Effect: Increases the damage according to the current HP.
8.7
Our Rating
7.39
User Rating

Monster Rating

  • Dungeon - 8.5/10
    8.5/10
  • Arena Offense - 8.5/10
    8.5/10
  • Arena Defense - 8/10
    8/10
  • Guild War Offense - 9/10
    9/10
  • Guild War Defense - 8.5/10
    8.5/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10
Overall
8.7/10
8.7/10
7.4/10
Comments Rating 7.39/10 (21 reviews)

Pros

Excellent tanky bruiser
Strong multipliers
Great base HP

Cons

Low base defense
Requires great runes to shine

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