|Level||Min||Lv. 25||Min||Lv. 30||Min||Lv. 35||Min||Lv. 40|
|SPD||CRI RATE%||CRI DMG%||RES%||ACC%|
Skill 1: Absorb Mana [180%ATK + 12%HP]: Attacks the enemy and recovers the HP by 30% of the damage dealt. This attack will deal more damage according to your MAX HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +10%
Skill 2: Fill: Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%. (Reusable in 4 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
Skill 3: Mana Shield (Passive): Acquires a shield that equals to 20% of your MAX HP for 2 turns when you’re attacked with a Critical Hit. [Automatic Effect]
- Lv.2 Shield +10%
- Lv.3 Shield +10%
- Lv.4 Shield +10%
|Early Tank||Energy / Energy / Energy||HP% / HP% / HP%|
|End-Game Build||Any combination of Shield, Energy, Guard and Will||HP% / HP% / HP%|
|Alternative Build||Despair + Energy or Shield or Revenge||HP% / HP% / HP%|
Dungeons: Rina is rarely used in any dungeons as her kit is easily outclassed by virtually any healer. You may have thoughts about using her in GB10 to finish off the boss in slow runs, but even that is mitigated as her shield can’t protect her when both defense break and attack buff is present on the boss. There really isn’t any uses for her in PvP content barring as an extremely slow Faimon Hell farmer.
Raids: Again, her passive is pretty much nullified due to the boss’ oblivion status. Any staple healer such as Colleen, Chasun and Belladeon can outdo her here.
ToA: Rina may see some use as a water tank or bait against stages, but if you’re considering using her here, it’s likely that you do not have the runes necessary for her to shine. If you truly need a water tank, Talc is a much better option as a ToA monster.
PvP: Arguably the best and only place for Rina to be used. She’s an extremely annoying tank to deal with, provided you do not bring the right monsters for the job. A well-runed Rina can essentially wall out any team without any big damage, even then she’ll likely stall out your team for awhile. In areas such as Arena where time is a much more precious commodity, Rina is much more effective. Of course, she is easily countered by both Oblivion and Beneficial Block debuff, as both of them will prevent her shields from activating.
On the other side of the spectrum, Rina can be used as a powerful water tank to bait the enemy’s wind or water attackers in your offense, depending on who you pair her with. You can bring her against monsters such as Xing Zhe and Seara to tank out their damage, or as a sure-win monster against specific comps.
How to Counter:
As mentioned, Rina is very easily countered by Oblivion and Beneficial Blocks. Common, easily-obtainable monsters here includes Tesarion and Megan. For Tesarion, his Oblivion works as a passive, meaning a glancing hit can just as easily land the debuff against Rina. Of course, it is very important to always make sure you have some form of counter against Rina. Pretty much any attacker will require both defense break and attack buff in order to break through her annoying shield. If not, you’ll have to suffer a long, drawn-out wait until the draw button appears.
- As you want her passive shield to be up as often as possible, a Violent rune set is practically useless on her
- Generally, most rune sets are fine on her, as stats are much more important. Try to get as much HP, defense, resistance and speed on her as possible, in that order
- You can also choose to get a decent amount of crit rate on Rina, as her first skill actually does a surprising amount of damage if there’s a defense break on the enemy
- Some players also chooses to run her on Despair to add in an additional, annoying variable to her attacks, although this isn’t recommended unless you can find good enough stats for this.
Rina’s the epitome of stall in today’s PvP meta. It can’t be said enough that an unplanned team against her can cause plenty of frustration, as your team will be stuck indefinitely until the draw button appears, something which has happened to me before if one of the monsters paired with Rina wipes off a crucial monster in my offense. While Oblivion and Beneficial Block nullifies her passive, it is still a hassle to purposely bring such a monster against Rina, as it will already fulfill her purpose in an enemy arena defense, to delay your clear time.
That being said, Rina is undeniably a monster most people should only build once they have progressed well enough in arena to be put against players that needs a fast clear time. Those who place a poorly-runed Rina in the lower ranks in their arena defense will instead hand over a free win to other players.
- Mana Shield (Passive): [Skill Judgement Modification]
- Previous: Only the last hit that lands as a critical hit counts when deciding whether to activate the passive effect or not among the multi-hit.
- Changed to: The passive effect will now be activated if you land at least 1 critical hit among all hits regardless of whether your last hit lands as a critical hit or not.