Water Garuda (Konamiya)

Base Form

Awakened Form


Grade ★★
Type Support
Get From Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop, Reward from Challenge Quest System (Mission IV)
Awakened New Skill: [Peace]
Good For Fusion, Raids, Hall of Fire, Guild Wars, GB10
Skill Up Info Worth fully skilling up, but use family skill ups instead of Devilmons

fire water wind light dark


Grade ★★ ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 20 Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
HP 1515 2865 2295 4125 3300 5610 4485 7635 6105 10380
ATK 49 94 75 135 108 184 147 250 200 340
DEF 65 124 99 179 143 244 195 331 265 450
HP 1695 3225 2580 4650 3720 6330 5055 8595 6885 11700
ATK 56 106 85 153 122 208 166 283 226 384
DEF 70 133 107 192 154 261 209 355 284 483


Unawakened 90 15 50 15 0
Awakened 91 15 50 15 0



Skill 1: Onslaught [370%ATK -15]: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%
  • Lv.9 Harmful Effect Rate +20%

Skill 2: Resurge: Fills up an ally target’s Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Skill 3: Peace (Awakened): Removes all harmful effects on all allies and recovers HP by 15% each. (Reusable in 5 turns)

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1

Rune Recommendations

Early-Game – Swift / Energy (SPD / HP% / HP%)

Speedy Build – Swift/Any (SPD / HP% / HP%)

End-Game – Violent/Will or Nemesis (SPD / HP% / HP%)

Site Review

  • GB10 – (Rating: 7.5/10) An excellent starter monster for GB10. Konamiya’s small AoE heal and cleanse may not seem much, but he helps a lot early on to remove any pesky defense breaks your team gets. His Resurge also allows for some form of turn cycling while increasing the damage output of your nukers.
  • DB10 – (Rating: 7/10) Konamiya’s role functions similarly here, but is largely taken over by Veromos. He works as a secondary cleanser for the DoTs, but it can be difficult to fit him into the team. Consider using him here at the very early stages of your first DB10 team, but you’d like to swap him out for something better after that.
  • NB10 – Not recommended. He’s pretty much useless here.
  • Hall of Fire – (Rating: 7.5/10) Konamiya is also an excellent choice for a Hall of Fire team. He can easily cleanse the bomb to ensure your team’s survival.

Not recommended unless you want to kamikaze Faimon Hell for 3 minutes a run.

  • R5 – (Rating: 8/10) A very good cleanser for starting raid teams. He is an amazing obtainable cleanser for anybody looking to break into raids. With a short cooldown on his 3rd and a decent 2nd Skill to reduce cooldown on your monsters, he can be used in both your starting R5 team and your future secondary team when you can. That being said, he’s replaceable by other cleansers like Lisa, the Fire Neostone Agent later on.
  • Element Rift Beasts – Not recommended. His kit doesn’t really work in any of the Elemental Beasts. You can’t use him as a support, you don’t really need his Resurge and you sure as hell won’t be able to use his cleanse over here.

(Rating 7/10) Works as well here as he does in GB10. Anytime you need a cleanser, Konamiya can be your go-to option.


(Rating: 8.5/10) Konamiya does one thing well in PvP that few others can match; a set-up monster for ignore-defense nukers. The only other monsters that are as viable as him is Teon, the Light Garuda & Dova, the Light Harg. Essentially, you’d like Konamiya to be as fast as possible to ensure that your nuker can get the first move off with Resurge. As a bonus, this means you can build your nuker without any speed, and priorities your stats fully on damage. From there, Konamiya can allow a set-up where your nuker gets the first-turn off and obliterate the opposing team. You can use this tactic in practically any PvP Offense team, and will also work to destroy the enemy in World Arena too. With the rise of Siege Battles’ 4* Towers & World Arena, Konamiya has resurfaced as one of the best attack buffers for the multitudes of Lushens and Kahlis out there.

How to Counter:

With a Konamiya, you shouldn’t be concern of him alone. Instead, your worry should be focused on whatever nuker there is on the enemy team. Your options are to either outspeed him and take out the threat, or to just tank whatever hit the enemy team will throw on you. Fortunately, the first option is ridiculously easy, considering his very poor base speed of 91. His paper-thin defenses also makes it really easy to take him out once the other threats are out, so you don’t really have to worry that he’ll turn the tides of the battle after that. To emphasize, just be careful of the main damaging threat Konamiya is paired with, and you should be good.

Other advice:
  • Resistance is crucial on him if you’re using Konamiya in raids. Get as much resistance as you can so that he’ll resist the raid boss’ stuns.
  • Many players opt for a super fast Violent set on him instead of Swift. This is mainly due to his poor base speed, making Swift’s 25% speed bonus rather wasteful.
Editor’s Note:

Konamiya’s 2nd and 3rd Skills are why he shines so much in PvP and Raids respectively. He’s an amazing monster, especially considering his Nat 2* status and still offers a very good base HP. He’s definitely worth building to support your monsters, and with Siege Battles, he might be one of the best monsters you can get for a 4* Offense team. That said, he’s still outclassed by Dova and arguably Teon for this role, so you might not need to build him if you have the other two options. However, his dual-role as a support in raids still makes him a monster worth building, regardless of whether you’re in early or mid-game.

Our Rating
User Rating

Monster Rating

  • Dungeon - 7.5/10
  • Arena Offense - 7/10
  • Arena Defense - /10
  • Guild War Offense - 8/10
  • Guild War Defense - 7/10
  • ToA - /10
  • Raid - 8/10


An excellent set-up monster for PvP and cleanser for raids. It’s no exaggeration to call him one of the best Nat 2* monsters in the game.

Comments Rating 5.87/10 (9 reviews)


Excellent utility support
Amazing 2nd Skill for PvP usage
Good base HP, especially for a Nat 2*


Low base speed of 91
Low base defense

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