Stats
Grade | ★★★ | ★★★★ | ★★★★★ | ★★★★★★ | |||||
---|---|---|---|---|---|---|---|---|---|
Level | Min | Lv. 25 | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
Normal | |||||||||
HP | 2550 | 4590 | 3660 | 6240 | 4995 | 8475 | 6780 | 11535 | |
ATK | 73 | 131 | 105 | 178 | 143 | 242 | 194 | 329 | |
DEF | 121 | 218 | 175 | 297 | 238 | 404 | 323 | 549 | |
Awakened | |||||||||
HP | 2835 | 5100 | 4080 | 6945 | 5565 | 9450 | 7560 | 12840 | |
ATK | 78 | 140 | 112 | 190 | 152 | 258 | 207 | 351 | |
DEF | 133 | 240 | 192 | 327 | 261 | 444 | 355 | 604 |
SPD | CRI RATE% | CRI DMG% | RES% | ACC% | |
Unawakened | 110 | 15 | 50 | 15 | 0 |
Awakened | 111 | 15 | 50 | 15 | 0 |
Skills
Leader Skill: Increase the Attack Power of ally monsters with Water attribute by 30%.
Skill 1: Snatch [((SPD + 90) / 55)%ATK]: Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Body Slam [510%ATK]: Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Pursuit (Awakened) [((SPD + 60) / 7)%HP]: Pursuits the enemy and inflicts a critical wound. The damage is proportionate to your MAX HP and Attack Speed. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skills [2nd Awakening]
Skill 1: Snatch [((SPD + 90) / 45)%ATK]: Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Damage +15%
Skill 2: Body Slam [590%ATK]: Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. After the attack, your Attack Bar increases by 30% for each harmful effect granted on the enemy target. (Reusable in 2 turns).
- Lv.2 Attack Bar Recovery +5%
- Lv.3 Attack Bar Recovery +10%
Skill 3: Pursuit [((SPD + 60) / 6.2)%HP]: Pursuits the enemy to inflict damage that’s proportionate to your MAX HP and Attack Speed. The damage increases by 15% for each harmful effect on the enemy. (Reusable in 3 turns).
- Lv.2 Damage +20%
Rune Recommendations
Bruiser – Violent / Energy (SPD / CRIT D% / HP%)
Tank – Triple Energy (HP% / HP% or CRIT R% / HP%)
Additional Notes
- Can also be used as fusion material for Ninja (Water) – Susano