Water Griffon (Kahn)

Base Form

1st Awakened Form

Final Awakened Form

Overview

Grade ★★★
Type HP
Badges Food
Get From Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Water Scroll, Secret Dungeon, Temple of Wishes
Awakened New Skill: [Pursuit]
Good For Fusion or Food
Skill Up Info Don’t bother skilling up, feed it to Spectra (Fire Griffon), Bernard (Wind Griffon) or Varus (Dark Griffon) instead

fire water wind light dark

Stats

Grade ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2550 4590 3660 6240 4995 8475 6780 11535
ATK 73 131 105 178 143 242 194 329
DEF 121 218 175 297 238 404 323 549
Awakened
HP 2835 5100 4080 6945 5565 9450 7560 12840
ATK 78 140 112 190 152 258 207 351
DEF 133 240 192 327 261 444 355 604
SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 110 15 50 15 0
Awakened 111 15 50 15 0

Skills

Leader Skill: Increase the Attack Power of ally monsters with Water attribute by 30%.

Skill 1: Snatch [((SPD + 90) / 55)%ATK]: Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +15%

Skill 2: Body Slam [510%ATK]: Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. (Reusable in 3 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Pursuit (Awakened) [((SPD + 60) / 7)%HP]: Pursuits the enemy and inflicts a critical wound. The damage is proportionate to your MAX HP and Attack Speed. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skills [2nd Awakening]

Skill 1: Snatch [((SPD + 90) / 45)%ATK]: Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.

  • Lv.2 Damage +5%
  • Lv.3 Damage +15%

Skill 2: Body Slam [590%ATK]: Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. After the attack, your Attack Bar increases by 30% for each harmful effect granted on the enemy target. (Reusable in 2 turns).

  • Lv.2 Attack Bar Recovery +5%
  • Lv.3 Attack Bar Recovery +10%

Skill 3: Pursuit [((SPD + 60) / 6.2)%HP]: Pursuits the enemy to inflict damage that’s proportionate to your MAX HP and Attack Speed. The damage increases by 15% for each harmful effect on the enemy. (Reusable in 3 turns).

  • Lv.2 Damage +20%

Rune Recommendations

Bruiser – Violent / Energy (SPD / CRIT D% / HP%)

Tank – Triple Energy (HP% / HP% or CRIT R% / HP%)

Additional Notes

  • Can also be used as fusion material for Ninja (Water) – Susano
4.8
Our Rating
1.71
User Rating

Monster Rating

  • Dungeon - 4/10
    4/10
  • Arena Offense - 4/10
    4/10
  • Arena Defense - 4.5/10
    4.5/10
  • Guild War Offense - 5.5/10
    5.5/10
  • Guild War Defense - /10
    0/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10
Overall
4.8/10
4.8/10
1.7/10
Comments Rating 1.71/10 (1 review)

Pros

Great debuffer and decent damage

Cons

Pretty much useless, other Griffons are better.

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