|Level||Min||Lv. 30||Min||Lv. 35||Min||Lv. 40|
|SPD||CRI RATE%||CRI DMG%||RES%||ACC%|
Leader Skill: Increases the HP of ally monsters in the Dungeons by 33%.
Skill 1: Flying Cards [360%ATK]: Throws a sharp card to attack and disturbs the enemy’s HP recovery for 2 turns with a 70% chance.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Surprise Bomb [240%ATK]: Mounts a bomb with all enemies with detonates after 2 turns. This skill receives 50% additional Accuracy.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Revival Magic (Passive) (Awakened): Revives with invincibility and Immunity for 1 turn at the moment of death with 25% HP. [Automatic Effect] (Reusable in 8 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
|Early Game||Fatal + Blade||ATK% / CRIT R% / ATK%|
Dungeons: None of Sian’s kit makes him a good alternative for any of the Cairos Dungeons. Anything he can do, almost any other monster can do it better. While his good attack and HP does make you consider him, his poor multipliers does not make use of his decent base attack, leading to very disappointing damage.
Raids: With low attack and debuffs that can easily be supplemented by common monsters such as the Death Knights and Colleen, you shouldn’t be using him here.
ToA: While Sian’s kit appears to be a decent choice as a supportive Despair monster in ToA, monsters you’ll likely have at this point, such as Shannon and Colleen, does a far better job with other, more useful skills. If you’re trying to get an attacker for ToA, most 3* and 4* nukers can very well do better damage than him.
PvP: The only place Sian even has a glimpse of usability is in PvP as an offensive-support stunner and debuffer. However, only one of his debuffs will land, which isn’t something you can rely on. His self-revive, with only 25% HP and restarts at 0 attack bar, allows enemies to just use the time to kill his teammates, or just get a buff remover and end his suffering. In terms of his kit, he is pretty much inferior to the other Jokers in every possible way, pretty much making him the joke of the family (see what I did there?).
How to Counter
If you do chance on a Sian in defense, the main issue is not how to kill him, but what’s the fastest way you can do so. With poor base defenses, his decent base HP can’t help him survive most attacks. You can choose to either bring a buff remover too to kill him off after his revive, or to just focus on the rest of his teammates while the invincibility shield is up.
- If you still want to build him, try to get a decent amount of accuracy for his skills to land.
Here in Singapore, we often use the word “Sian” to describe anything tiresome or boring. Fortunately, Sian’s uses and overall kit pretty much fits that description. His 3rd Skill self-revive have no synergy whatsoever to his other skills, especially considering how he is supposed to be a nuker. If you’re looking for a fun self-revival to play with, the Wind Anubis, Iunu does heaps more damage and starts off at a full attack bar to boot!
With the announcement of the February 2017 HoH, this is a great opportunity to farm the skill ups needed for a Lushen or Liebli if you’re lucky enough to have them. If not, you should try your best to get as many as possible when you eventually chance upon them. Of course, it’s recommended to keep at least one Sian in your storage, in the eventual chance that he may get buffed in the future.
- Surprise Box randomizes among 3 weakening effects only: Stun, Glancing Hit and Decrease SPD.