Water Lich (Rigel)

Base Form

Awakened Form


Get From Mystical Scroll, Mystical Summon, Water Scroll, Legendary Scroll, Temple of Wishes, April HoH 2016
Awakened Leader Skill: Increases the HP of ally monsters in the Arena by 33%
Good For NB10, Raids
Skill Up Info Worth fully skilling up, but use family skill ups instead of Devilmons

fire fire wind light dark


Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
HP 2880 4905 3915 6660 5325 9060
ATK 213 362 290 492 394 670
DEF 171 291 233 396 316 538
HP 3135 5340 4275 7260 5805 9885
ATK 230 392 314 533 426 725
DEF 189 321 257 436 349 593


Unawakened 95 15 50 15 0
Awakened 96 15 50 15 0



Leader Skill (Awakened): Increases the HP of ally monsters in the Arena by 33%.

Skill 1: Soul Summoning [180%ATK x (2 ~ 3)]: Summons the souls of the dead to attack the enemy 2 – 3 times. Each attack has a 40% chance to decrease the enemy’s Attack Speed for 2 turns.

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%

Skill 2: Deadly Touch [270%ATK x 3)]: Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1

Skill 3: End of Evolution (Passive): Gains immunity against inability effects and decreases the chances of being attacked with a Critical Hit by 25%. Also increases your Attack Bar by 20% whenever you receive an attack that doesn’t land as a Critical Hit. [Automatic Effect]

Rune Recommendations

Hybrid – Fatal/Focus (Spd / Atk% / Hp%)

Fast – Swift/Focus (Spd / Atk% / Acc%)

NB10 – Vio/Rev (Atk% / CD% / Atk%)

Site Review


  • NB10 – (Rating 9/10) Solid unit alongside Fuco (Wind Lich). His overall skill kit is ideal for this dungeon with multihits on 1st and 2nd skill, applying slow debuff and def break. Its passive gains immunity from disable and reduced chance of receiving a critical hit by 25%. it has higher ATK and DEF base stat but lower HP compared to Fuco and Grego. Base SPD is also low but it does not matter on Necro due to speed capping.
  • GB10 and DB10 – Not Recommended

Raids: A great damage dealer for R5. He provides necessary debuffs and an insane 2nd Skill multiplier against the Raid Boss.

ToA: (Not Recommended) Several farmable units outshines him.

PvP: (Rating: 5/10) Early-mid game a good unit but has nothing much to offer on end-game scenario. Hits aren’t enough to kill teams and not tanky enough to bruise enemy hits.

How to Counter

Easily countered by most wind nukers, tank and monsters with oblivion debuffs. Since its base HP is low, applying def break and attacking it can deal a fatal blow. It has less survivability compared to Fuco and Grego.

Other advice:

  • Focus building this monster solely for NB10. Have a good amount of HP and DEF stats enough to tank the boss attacks and allocate remaining stats on ATK, Crit, and Accuracy. Higher ATK means faster clear time while good accuracy successfully lands slow debuffs and def break.

Editor’s Note

If you already have a stable GB10 and DB10 team, I suggest to 6* and max his skills (total 10 ups) because he is a very effective unit in NB10. 2nd skill is a 2 turn cooldown when maxed allowing him to hit 3-4 attacks and a chance to def break. He clearly brings progress for those who struggle NB10 farming Rage, Will, Vampire, Nemesis and Destroy runes. Outside NB10 & Raids he has nothing much to offer so don’t bother building him a PVP type unit and just focus his stats ideally for nb10 & raids.

Patch Notes

– Updated on 2015.10.28

  • Soul Summoning – The number of hits has been increased from 1 to 2 or 3 hits. (Average damage has been increased by 8%.) The chance of casting a harmful effect has been decreased from 75% to 40%)
  • Deadly Touch – The skill has been changed so that it does not erase the Attack Speed reduction effects that are on enemies which are immune to freeze or stun effects.
Our Rating
User Rating

Monster Rating

  • Dungeon - 9.5/10
  • Arena Offense - 6.5/10
  • Arena Defense - /10
  • Guild War Offense - /10
  • Guild War Defense - /10
  • ToA - /10
  • Raid - 9/10


Excellent monster for NB10 and Raids

Comments Rating 3.56/10 (3 reviews)


Immune to crowd control
Great multipliers on attacks


Low base stats

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