Stats
Grade | ★★★★ | ★★★★★ | ★★★★★★ | ||||
---|---|---|---|---|---|---|---|
Level | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
Normal | |||||||
HP | 2985 | 5085 | 4065 | 6900 | 5520 | 9390 | |
ATK | 209 | 356 | 285 | 484 | 387 | 659 | |
DEF | 168 | 285 | 228 | 387 | 310 | 527 | |
Awakened | |||||||
HP | 3135 | 5340 | 4275 | 7260 | 5805 | 9885 | |
ATK | 234 | 398 | 318 | 541 | 433 | 736 | |
DEF | 185 | 315 | 252 | 428 | 342 | 582 |
SPD | CRI RATE% | CRI DMG% | RES% | ACC% | |
Unawakened | 89 | 15 | 50 | 15 | 0 |
Awakened | 90 | 15 | 50 | 15 | 0 |
Skills
Leader Skill: Increases the Attack Power of ally monsters by 25%.
Skill 1: Blade Surge [(100%ATK x 2) + (200%ATK x 1)]: Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 1: Blade Surge (Strengthened) [(100%ATK x 2) + (200%ATK x 1)]: Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack. Decreases the enemy’s Attack Bar by 25% every hit with a 50% chance.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Magic Shot [190%ATK x 4]: Shoots 4 magic bullets that seek enemies with low HP ratio. The bullets have a 50% chance to decrease the target’s Defense for 2 turns each. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +15%
Skill 3: Retrieve Magic [400%ATK] : Steals the magical power from all enemies, recovering HP according to the damage dealt. Also absorbs 25% of the Attack Bar. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Damage +15%
Rune Recommendations
Stun – Despair/Revenge or Blade (SPD or ATK% / CRIT R% / ATK%)
Farmer – Vampire/Revenge or Blade (SPD or ATK% / CRIT R% or CRIT D% / ATK%)
Damager – Fatal or Rage / Blade (SPD or ATK% / CRIT D% / ATK%)
Site Review
Dungeons:
- GB10 – (Rating: 6.5/10) Decently viable damage dealer in your starting GB10. Her multiple attack bar reduction is great through the trash waves, but terrible against the giant boss himself. You’ll have to be careful that her crazy number of multi-hits won’t cause the giant’s counterattack to kill her.
- DB10 – (Rating: 7/10) Her attack bar manipulation and defense breaks are great for a starter DB10 team. With her elemental advantage and ease of obtainability,
she’s a great substitute until you get yourself a Sigmarus, the Water Phoenix from fusion. - NB10 – (Rating: 7/10) With her myriad of multi-hits, she’s a good starter monster for NB10. However, her lack of good damage makes her replaceable later on. Monsters such as the Liches & Lanett, the Dark Magic Knight, will do a far better job than her over here.
Scenario:
(Rating 8.5/10) Lapis is one of the best fodder farmers you can get early on. Slap any damage runes on her and she’ll clear Faimon Hard, and any decent runes will allow her to clear Faimon Hell.
Raids:
- R5 – Not recommended. Sure, attack bar manipulation is always good, but her poor supportive stats and caviar of AoE attacks makes her unsuitable for a single-target monster like the raid boss.
- Element Rift Beasts – (Rating: 7.0/10) A decent-hitter for the Fire Beasts. However, she requires good runes to shine here, since any subpar ones won’t be able to take out the Fire Minions.
ToA:
(Rating 7.5/10) A Despair Lapis can be amazing in ToA. With every single one of her attacks hitting multiple targets, she greatly benefits from having a Despair set over here. Her stuns and attack bar reductions work wonders for newer players.
PvP:
(Rating: 7/10) Early on in the game, Lapis is pretty much your best monster for all contents in the game. This isn’t any different for PvP, where her AoE attacks, stuns and more is pretty much your bread and butter here. However, she falls off HEAVILY once you enter mid-game, where you begin to realize her damage isn’t really that spectacular. Her poor base stats (all-round) and lack of any rare trait (such as ignore-defense) makes her an undesirable monster later. She works well at the start, but you won’t touch her with a ten-foot pole once you get better options.
How to Counter:
Lapis in Defense dies off after early-game, so you’ll never even see one later on. However, for the newer players out there, Lapis can be easily countered by wind monsters like Bernard and Shannon. She won’t do any significant damage to your wind monsters, and her poor base stats makes her an easy kill. Just make sure you don’t bring a monster like Sieq against her, since he’ll just die in a turn or two against her.
Other advice:
- Speed should be used on her slot 2 due to her low base speed. She really needs some speed in order to have some form of movability
- Crit Rate is fine on her slot 4 if you’re lacking good crit rate substats on your other runes
- Try to get some accuracy so that her debuffs will land. Around 40% is enough for her usage
Editor’s Note:
Lapis is a very welcome addition as a starter monster from Com2Us. While she wasn’t great at her induction, she has since become a staple for newer players in climbing pretty much every area of the game. You can use her in all the early Scenario stages, as well as when you’re moving up the different Cairos Dungeons. She’s an amazing monster at the start, but falls off heavily once rune requirements go up and better alternatives appear. Eventually, she’ll fulfill her purpose of helping you out and can be kept safely in storage. Sad, sure, but at least she already got more use than other average Nat 3* and 4* monsters in the game.
Patch Notes
Updated 2017.9.28
- Awakening Effect Modification:
- Acquires a leader skill -> [Blade Surge] skill power-up: Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack. Decreases the enemy’s Attack Bar by 25% every hit with a 50% chance.
- Magic Shot
- Decreases the cooldown time by 1 turn (4 -> 3 turns)
- Skill power-up: Decreases the cooldown time -> Damage +15%
- Retrieve Magic
- Decreases the cooldown time by 1 turn (4 -> 3 turns)
- Skill Modification: Steals the magical power from all enemies, recovering HP according to the damage dealt. Also absorb 25% of the Attack Bar.
- Skill power-up: Decreases the cooldown time -> Damage +15%