Water Magical Archer (Sharron)

Base Form

Awakened Form

Overview

Grade ★★★
Type Attack
Badges Food
Get From Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Water Scroll, Temple of Wishes, Secret Dungeon
Awakened Leader Skill: Increases Attack Power of ally monsters with Water Attribute by 35%
Good For Fusion or Food
Skill Up Info Don’t bother skilling up, feed it to Ardella (Wind Magical Archer), Chris (Light Magical Archer) or Bethony (Dark Magical Archer) instead

fire water wind light dark

Stats

Grade ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 1740 3135 2520 4275 3420 5805 4650 7905
ATK 155 279 223 380 304 517 413 703
DEF 92 166 133 226 181 307 245 417
Awakened
HP 1815 3270 2625 4455 3570 6060 4845 8235
ATK 182 327 262 446 356 605 484 823
DEF 97 175 140 238 190 323 258 439

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 104 15 50 15 0
Awakened 105 15 50 15 0

 

Skills

Leader Skill: Increases the Attack Power of ally monsters with Water Attribute by 35%.

Skill 1: Magic Arrow [370%ATK]: Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +10%

Skill 2: Wedge Arrow [290%ATK]: Drives a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Arrow of Water [(200%ATK + 200%DEF) x 3]: Attacks with 3 water arrows, each having 15% chance to stun the enemy. The damage increases according to Defense. (Reusable in 5 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Cooltime Turn -1

Rune Recommendations

Full Damage – Fatal/Blade(Atk%/Crit R%/Atk%)

Additional Notes

The harmful effects that Skill 1 Magic Arrow casts are as follows:

  • Attribute advantage = Decrease Defense for 2 turns
  • Equal attribute advantage = Weaken Attack for 2 turn
  • Attribute disadvantage = Sleep for 1 turns
4.5
Our Rating
5.85
User Rating

Monster Rating

  • Dungeon - /10
    0/10
  • Arena Offense - /10
    0/10
  • Arena Defense - /10
    0/10
  • Guild War Offense - /10
    0/10
  • Guild War Defense - /10
    0/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10
Overall
4.5/10
4.5/10
5.9/10
Comments Rating 5.85/10 (4 reviews)

Pros

Strong 1st Skill damage
Good base attack

Cons

Weird and impractical defense-scaling on 3rd skill
Low multipliers besides 2nd Skill

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