Water Neostone Fighter (Ryan)

Base Form

Awakened Form

Overview

Type Attack
Get From Mystical Scroll, Mystical Summon, Water Scroll, Legendary Scroll, Temple of Wishes, November 2015 HoH
Awakened Leader Skill: Increases the Attack Power of ally monsters in the Dungeons by 33%
Good For DB10
Skill Up Info Not worth skilling up

fire water wind light dark

Stats

Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 3240 5520 4425 7500 6000 10215
ATK 206 351 280 476 381 648
DEF 154 261 209 355 284 483
Awakened
HP 3300 5610 4485 7635 6105 10380
ATK 234 398 318 541 433 736
DEF 175 297 238 404 323 549

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 106 15 50 15 0
Awakened 107 15 50 15 0

 

Skills

Leader Skill (Awakened): Increases the Attack Power of ally monsters in the Dungeons by 33%.

Skill 1: Combat Knife [190%ATK x 2]: Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%

Skill 2: Sharp Strike [560%ATK]: Attacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy’s Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target has 30% or less HP after the attack. (Reusable in 4 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Dagger Dash [260%ATK x 3]: Swiftly attacks the enemy 3 times with each attack inflicting Continuous Damage for 1 turn. If this attack lands as a Critical Hit, it will disturb the target’s HP recovery for 2 turns. (Reusable in 4 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Rune Recommendations

Early Build Rage + Blade or Focus ATK% / CRIT R% or CRIT D% / ATK%
End-Game Build Rage or Violent + Blade or Focus SPD or ATK% / CRIT D% / ATK%

Site Review

Dungeons: Ryan’s actually pretty good for early and mid-game DB10 teams. His 3rd Skill lands 3 DoTs while his 2nd inflicts one, making him a great monster for tower teams. While his base attack and multipliers are only decent, his elemental advantage, attack power leader skill and good base HP still makes him worthwhile enough to be used. However, as soon as you begin shifting your focus towards a face DB10 team, Ryan’s usage falls off a lot. He’s a good monster to build for newer players breaking into DB10, but there’s little reason to rune him up after that.

Raids: Unless you’re building Ryan as a full-tank, there’s little chance for him to survive in R5 or even R4 teams. His damage is lackluster here and his debuffs can often be found in other monsters. The raids boss isn’t affected by DoTs whatsoever, so bringing Ryan here is pretty worthless.

ToA: While his DoTs does a good job in early DB10 teams, alternatives like Baretta, Thrain and Hemos makes Ryan near useless here. You shouldn’t let him take up a valuable spot in ToAN or ToAH over AoE Dotters like those mentioned earlier, and he isn’t able to carve a niche out for anything else.

PvP: DoTs in general aren’t that useful in PvP, and Ryan’s main purpose is to do exactly that. Ryan’s kit pushes him to be a nuker, but his average base attack and poor base defense makes him weaker than other water nukers out there. He doesn’t do the best of damage, nor does he have a unique skill that allows him to be more durable. There’s little reason to use him here unless you don’t have any other water nukers in your roster.

How to Counter

Just treat Ryan as any other water nuker out there in PvP defenses. While his DoTs can be annoying against your fire tanks, he doesn’t dish out good enough damage to do an instant kill. Most of your non-fire monsters should be able to one-shot him with a defense break. If not, you can just focus down the other monsters in the enemy team, he isn’t that big of a priority.

Other advice:

  • Crit rate is important if you want his defense break and HP unrecoverable effect to be effective. Get at least 85% for reliable usage
  • If you’re using him for DB10, get at least 55% accuracy to ensure his DoTs will land

Editor’s Note

The moment you get the farmable Theomars, there’s absolutely zero reason for you to be using Ryan in any content. Theomars lands Dots on his 1st Skill, offers a more reliable armor break on his 2nd and has an extremely potent passive. Ryan’s sadly outclassed by not just him, but by most other water nukers too. There’ll come a point in time where early-game players will discard Ryan for something better, so most players just don’t put up with the trouble to build him at all.

Scepter

6.5
Our Rating
5.72
User Rating

Monster Rating

  • Dungeon - 7.5/10
    7.5/10
  • Arena Offense - 6/10
    6/10
  • Arena Defense - /10
    0/10
  • Guild War Offense - 6/10
    6/10
  • Guild War Defense - /10
    0/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10

Summary

One of the best Neostone Fighters for DB10, he’s a powerful DoT machine for early and mid-game players but falls off after that.

Overall
6.5/10
6.5/10
5.7/10
Comments Rating 5.72/10 (9 reviews)

Pros

– Good base HP
– Multiple DoTs on 2nd and 3rd Skill
– Good attack power leader for dungeons

Cons

– Average base attack
– Low base defense

Welcome Back!

Login to your account below

Create New Account!

Fill the forms bellow to register

Retrieve your password

Please enter your username or email address to reset your password.

Translate »