Water Paladin (Josephine)

Water Paladin

Base Form

Awakened Form


Type HP
Get From Legendary Scroll, Mystical Scroll, Mystical Summon, Temple of Wishes, Water Scroll
Awakened Strengthen Skill: [Justice Strike]
Good For PvP in general
Skill Up Info Worth fully skilling up with Devilmons

fire fire fire fire fire


Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
HP 4710 7995 6390 10875
ATK 276 468 375 637
DEF 266 452 362 615
HP 5340 9075 7260 12345
ATK 285 484 387 659
DEF 285 484 387 659


Unawakened 101 15 50 15 0
Awakened 102 15 50 15 0



Leader Skill: Increases the Accuracy of ally monsters Guild Battles by 55%.

Skill 1: Justice Strike [400%ATK]: Attacks and stuns the enemy for 1 turn with a 15% chance.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 1: Justice Strike (Strengthened) [400%ATK]: Attacks and stuns the enemy for one turn with a 35% chance. Your attacks won’t land as Glancing Hits.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 2: Fury of Punishment [300%ATK x 2]: Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you’re attacked for 2 turns. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Effect Rate +15%
  • Lv.6 Cooltime Turn -1

Skill 3: Heavenly Blessing (Passive): Creates a shield that’s proportionate to 20% of your HP on all allies for 2 turns when an ally is under inability effects. All of your harmful effects will be removed and you’ll instantly recover a turn afterwards. [Automatic Effect] (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1


Rune Recommendations

Early – 3x Energy or Fatal / Energy (SPD / HP% / HP% or ATK%)

PVP – Violent / Revenge or Nemesis or Will (SPD / HP% or ATK% / HP%)


Patch Notes

Updated 2018.1.30

  • Heavenly Blessssing (Passive): When you’re under inability effects -> When an ally is under inability effects

Updated 2018.4.26

  • Added effect: counterattacks whenever you’re attacked for 2 turns. (Reusable in 4 turns)


Site Review

  • GB10 – (Rating: 7.0/10) Josephine is a reliable buff stripper and decent Damage Dealer (DD). Activates a shield for allies when stunned, a good +1 for beginner and mid-tier teams. Not recommended for speed clear teams.
  • DB10 – (Rating: 6.5/10) Can strip boss from immunity but the shield won’t activate because there are no enemy stunners on boss wave. Similar to GB10, she is only good for beginner to mid tier teams.
  • NB10 – (Not recommended) Single-hit attacks and and 0 utility.

(Not recommended) Too slow to clear enemy waves.

  • R5 – (Rating: 6.0/10) Good support/tank early raids but provide 0 utility compared to units like Darion, Delphoi, Dias and the likes.
  • Element Rift Beasts – (Not recommended)

(Not Recommended) Other farmable units outshine her.


(Rating: 8/10) Josephine is good against Defenses that rely on stuns/freeze to control attackers (Okeanos, Verad, Despair set users). When she catches the inability effect, it activates her passive skill to automatically cleanse and gets a turn. This will also result in generating a shield buff to your allies equivalent to 20% of HP. We would suggest using her only on offense because she gets easily countered as a defensive unit.

How to Counter:

Her skills says it all. Josephine needs to be stunned/frozen in order to activate her passive skill. When facing against her, avoid bringing Despair set users. ATB reduction and slow debuff is a better alternative to control Josephine’s turn pacing. However if you insist to use stunners despite her passive skill, make sure to follow-up with AOE buff strip to remove the shield (ex. Aquilla, Triton, Tiana, Gemini).

Other advice:
  • Rune her speedy and 0 resistance. Speed to hasten the cooldown of 3rd skill and 0 resistance to catch the inability effect and successfully activate the passive skill.
  • Don’t use her as a Defensive unit because attackers can easily counter her by bringing a non-stun/freeze team.
  • She can only shine in PvP with her 3rd skill maxed. Stat priority: HP% > SPD > DEF% > ATK% > Accu%
Editor’s Note:

Josephine’s use is very specific thus making her one of the unappreciated units of the Paladin family. She could be good in early-mid game progression for dungeon farming and then later become more specific towards PvP. Despite the limitation she has, when used properly she can do her role extremely well (i.e. against Okeanos, Verad and stunners). In a good note, Josephine’s base stats are high with great HP growth and balanced ATK and DEF stats. We suggest building her if you need a Niche PvP Offense that fits to her skill description such as Real-time arena last picks.

Our Rating
User Rating

Monster Rating

  • Dungeon - 7.5/10
  • Arena Offense - 8.5/10
  • Arena Defense - 7.5/10
  • Guild War Offense - 8.5/10
  • Guild War Defense - 7.5/10
  • ToA - /10
  • Raid - 6/10
Comments Rating 4.14/10 (6 reviews)


1st skill attack won’t land as glancing hit
Shields allies and gains instant turn when passive is triggered


Damage does not scale to HP
Needs great runes to shine in PVP

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