Water Phoenix (Sigmarus)

Base Form

Awakened Form

Overview

Type Attack
Get From Monster Fusion
Awakened Increase Critical Rate by 15%
Good For DB10, HoH, ToA, PvP Offense
Skill Up Info Worth fully skilling up with Devilmons

fire water wind light dark

Stats

Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal
HP 3420 5805 4650 7905
ATK 380 646 517 878
DEF 247 420 336 571
Awakened
HP 3780 6420 5130 8730
ATK 428 727 581 988
DEF 247 420 336 571

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 93 15 50 15 0
Awakened 94 30 50 15 0

 

Skills

Leader Skill: Increases the HP of ally monsters in the Dungeons by 44%.

Skill 1: Arcane Blast [420%ATK]: Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate 10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate 10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate 10%

 

Skill 2: Frozen Orb [450%ATK + 8%(Enemy’s MAX HP)]: Attacks with an extreme chill to inflict damage that’s proportionate to the enemy’s MAX HP and freezes the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

 

Skill 3: Ice Volcano [300%ATK + 12%(Enemy’s MAX HP)]: Attacks all enemies with an exploding volcano, inflicting damage based on their MAX HP and decreasing their Attack Power for 2 turns. Freezes them for 1 turn if you get a critical hit. (Reusable in 5 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Rune Recommendations

Early Game Fatal or Rage + Blade ATK% / CRIT R% or CRIT D% / ATK%
End-Game Nuker Rage + Will ATK% or SPD / CRIT D% / ATK%
Speed DB10 team Rage or Violent + Revenge or Blade ATK% or SPD / CRIT D% / ATK%
ToA Build Despair + Blade ATK% or SPD / CRIT D% / ATK%

Site Review

Dungeons: Sigmarus is an especially good monster for newer players in DB10. His element advantage allows him to deal great damage against all the stages, while his 3rd Skill will deal a high and consistent amount of damage against the towers and the final boss. Most players will use Sigmarus when they’re starting out, since you’re unlikely to have a better AoE nuker in your monster box at this time. Even then, his HP-scaling damage and AoE attack break on 3rd still makes him unique and newbie-friendly enough to be used here. As you farm more runes, you can slowly transition his rune-set to Violent in order to increase the damage output as well as reducing the cooldown of his 3rd Skill.

Alternatively, Sigmarus can also be a good nuker for your GB10 team. Beyond the AoE attack break, damage and CC he brings, Sigmarus also has an amazing dungeon leader skill. With a 44% HP increase to your party, the survivability of your team in GB10 drastically increases. Sigmarus is very likely one of the first monsters you’ll put in to increase your GB10 clear times, so do make use of him well.

With the buff added to his 2nd and 3rd Skill on 30th January 2018, Sigmarus has evolved to a more powerful ally for both early-game and speed GB10 / DB10 comps. His 3rd Skill AoE freeze will make runs safer, while his 2nd Skill’s HP proportion will greatly increase your damage output against the boss.

Raids: Sigmarus is simply way too squishy to be used here. His poor base HP and defense as well as terrible base speed greatly reduces his survivability here. The only debuff he provides, an AoE attack break, has a long four-turn cooldown when maxed, making it unreliable at best. While his 3rd Skill does a good amount of damage on the boss, the rest of his kit and stats are too big of a drawback to make him effective here.

ToA: An all-around amazing monster for ToA, especially for newer players. Sigmarus offers good utility in the forms of stuns, freezes and an AoE attack break here. Against the bosses, his 2nd & 3rd Skill will likely be your main source of damage if you’re climbing ToA for the first time. The added utility of his AoE freeze will also make your runs a ton safer.

PvP: Surprisingly, Sigmarus damage can be pretty lackluster in PvP. Beyond the HP-scaling damage, his 3rd Skill has a poor multiplier of 300%, which is lower than most other Nat 5*’s 2nd Skill attacks! Furthermore, his poor supportive stats means that he pretty much can’t take any hits from any decently-runed nuker, making him ineffective in PvP defenses too. While Sigmarus excels in PvE content, his effectiveness just isn’t transferred over for PvP use. As soon as you get a better water nuker, such as the farmable Theomars, Sigmarus will be benched.

How to Counter

As mentioned in the PvP section, Sigmarus poor bulk makes him a very small threat, regardless of his damage. His poor base speed also makes it easy for you to outspeed him. One good hit from your best nuker should pretty much finish the job. As long as there’s no major threat like a Galleon on the other time, you shouldn’t be having any issues against Sigmarus at all.

Other advice:

  • The HP-scaling on his 3rd Skill means he scales off Crit Damage way better than Attack, so despite his amazing base attack, Rage runes are still much more effective on him

Editor’s Note

Every Nat 5* fusion monster has a great use for a certain area in the game, and Sigmarus is no different. For newer players, he’s likely the best source of damage you’ll have for awhile, until you get something fancier in the future. Even then, you’ll probably be using him for your starting speed GB10 and DB10 teams. While he is pretty resource intensive to fuse, in the end he’s still a very worthwhile monster to have.

Scepter

Patch Notes

Updated 2018.1.30

  • Frozen Orb: Inflicts damage proportionate to your Attack Power -> Inflicts damage proportionate to your Attack Power and the enemy’s MAX HP
  • Ice Volcano: Added Effect: Freezes for 1 turn if you get a Critical Hit

Updated 2017.09.28

  • As of this update, this monster can no longer be summoned via normal means (except Monster Fusion)
8.5
Our Rating
6
User Rating

Monster Rating

  • Dungeon - 9/10
    9/10
  • Arena Offense - 8/10
    8/10
  • Arena Defense - /10
    0/10
  • Guild War Offense - 8/10
    8/10
  • Guild War Defense - /10
    0/10
  • ToA - 9/10
    9/10
  • Raid - /10
    0/10

Summary

Definitely the best PvE nuker you can get from fusion. Worth building if you’re looking to speed up your ToAN or DB10 teams.

Overall
8.5/10
8.5/10
6/10
Comments Rating 6/10 (15 reviews)

Pros

– Great base attack
– 3rd Skill is very effective in PvE thanks to the HP scaling damage
– Crit rate on awakening makes it easy to rune
– Great HP leader skill for Dungeons
– AoE freeze on 3rd Skill
– Obtainable from Fusion

Cons

– Very slow base speed of 94
– Low base HP and defense
– Lackluster in PvP content

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