Stats
Grade | ★★★ | ★★★★ | ★★★★★ | ★★★★★★ | |||||
---|---|---|---|---|---|---|---|---|---|
Level | Min | Lv. 25 | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
Normal | |||||||||
HP | 2325 | 4185 | 3345 | 5700 | 4560 | 7755 | 6195 | 10545 | |
ATK | 85 | 153 | 122 | 208 | 166 | 283 | 226 | 384 | |
DEF | 124 | 223 | 178 | 303 | 242 | 412 | 329 | 560 | |
Awakened | |||||||||
HP | 2625 | 4710 | 3765 | 6420 | 5130 | 8715 | 6975 | 11850 | |
ATK | 92 | 166 | 133 | 226 | 181 | 307 | 245 | 417 | |
DEF | 133 | 240 | 192 | 327 | 261 | 444 | 355 | 604 |
SPD | CRI RATE% | CRI DMG% | RES% | ACC% | |
Unawakened | 101 | 15 | 50 | 15 | 0 |
Awakened | 102 | 15 | 50 | 15 | 25 |
Skills
Leader Skill: Increases the HP of ally monsters by 15%.
Skill 1: Thrash [170%ATK + 15%HP]: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Bar by 25%.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Skill 2: Crouch [30%]: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
Skill 3: Spirit’s Will (Awakened) (Passive): Revives with 30% HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 9 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
Skills [2nd Awakening]
Skill 1: Thrash [190%ATK + 18%HP]: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy’s Attack Bar by 25%.
- Lv.2 Damage +5%1
- Lv.3 Damage +15%
Skill 2: Crouch [35%]: Recovers your HP by 35% and increases Defense for 2 turns. Your MAX HP increases by 20% whenever you use Crouch, and this effect accumulates up to 5 times. (Reusable in 3 turns)
- Lv.2 Recovery +5%
- Lv.3 Recovery +15%
Skill 3: Spirit’s Will (Passive): Counterattacks with a 50% chance when you receive damage, and revives with half of HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 6 turns)
Rune Recommendations
Standard HP – Energy (HP% / HP% / HP%)
Bruiser – Violent/Energy (%HP %HP, %HP)