Water Warbear (Dagora)

Base Form

1st Awakened Form

Final Awakened Form

Overview

Grade ★★★
Type HP
Get From Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Water Scroll, Temple of Wishes, Mt. White Ragon (Scenario Drop)
Awakened New Skill: [Spirit’s Will (Passive)]
Good For Fusion or Slow Faimon Farmer
Skill Up Info Don’t bother skilling up, feed it to Ramagos (Wind Warbear) or Gorgo (Dark Warbear) instead

fire water wind light dark

Stats

Grade ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2325 4185 3345 5700 4560 7755 6195 10545
ATK 85 153 122 208 166 283 226 384
DEF 124 223 178 303 242 412 329 560
Awakened
HP 2625 4710 3765 6420 5130 8715 6975 11850
ATK 92 166 133 226 181 307 245 417
DEF 133 240 192 327 261 444 355 604
SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 101 15 50 15 0
Awakened 102 15 50 15 25

Skills

Skill 1: Thrash [170%ATK + 15%HP]: Smashes the enemy and decreases the target’s Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.Lv.2 Damage +5%

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%

Skill 2: Crouch [30%]: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1

Skill 3: Spirit’s Will (Awakened) (Passive): Revives with 30% HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 9 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1

Skills [2nd Awakening]

Skill 1: Thrash [190%ATK + 18%HP]: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy’s Attack Bar by 25%.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%

Skill 2: Crouch [35%]: Recovers your HP by 35% and increases Defense for 2 turns. Your MAX HP increases by 20% whenever you use Crouch, and this effect accumulates up to 5 times. (Reusable in 3 turns)

  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%

Skill 3: Spirit’s Will (Passive): Counterattacks with a 50% chance when you receive damage, and revives with 30% of HP at the last dying breath using the power of unbreakable will. [Automatic Effect]

Rune Recommendations

Standard HP – Energy (HP% / HP% / HP%)

5
Our Rating
6.53
User Rating

Monster Rating

  • Dungeon - /10
    0/10
  • Arena Offense - /10
    0/10
  • Arena Defense - 5/10
    5/10
  • Guild War Offense - /10
    0/10
  • Guild War Defense - /10
    0/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10
Overall
5/10
5/10
6.5/10
Comments Rating 6.53/10 (6 reviews)

Pros

Tanky
Spirit’s Will keeps you alive in the arena defense longer
At high level can solo faimon for your team

Cons

Countered by unrecoverable CC
Average speed at 102

Welcome Back!

Login to your account below

Create New Account!

Fill the forms below to register

Retrieve your password

Please enter your username or email address to reset your password.

Translate »