Wind Barbaric King (Hraesvelg)

Base Form

Awakened Form

Overview

Type Attack
Get From Mystical Scroll, Mystical Summons, Wind Scroll, Legendary Scroll, Temple of Wishes
Awakened Increases Resistance by 25%
Good For PvP Offense, GB10
Skill Up Info Worth fully skilling up, but use family skill ups instead of Devilmons

fire fire fire fire fire

Stats

Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2985 5085 4065 6900 5520 9390
ATK 192 327 261 444 355 604
DEF 185 315 252 428 342 582
Awakened
HP 3240 5520 4425 7500 6000 10215
ATK 237 404 323 549 439 747
DEF 175 297 238 404 323 549

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 102 15 50 15 0
Awakened 103 15 50 40 0

 

Skills

Leader Skill: Increases the Attack Power of ally monsters by 33% in Guild Battles.

Skill 1: Penalty [380%ATK]: Attacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%

Skill 2: Wrathful Attack [620%ATK]: Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your attack gauge by 50%. The target with the Branding Effect will receive 25% increased damage. (Reusable in 3 turns))

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Resentment [210%ATK x 2]: Becomes possessed with unstoppable rage and attacks all enemies. Increases the Attack Power and Attack Speed of all allies for 2 turns. When this attack is on cooldown, your Attack Speed will increase and you’ll recover 10% HP every turn. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

 

Update Notes

10.28.16

  • Wrathful Attack – Damage increased by 9%

 

Additional Notes

  • Skill 3: Resentment grants his party Atk Buff and Spd Buff.

 

Rune Recommendations

Early Game – Fatal / Blade (SPD or ATK% / CRIT R% / ATK%)

End Game – Rage / Will (SPD or ATK% / CRIT D% / ATK%)

Crowd Control – Despair / Will or Blade (SPD or ATK% / CRIT D% / ATK%)

Speedy Set-up – Swift / Will (SPD / CRIT D% / ATK%)

Tank – Despair / Will (SPD / HP% / HP%)
 

Site Review

Dungeons:
  • GB10 – (Rating: 9.5/10) Hraesvelg is a great utility buffer and Damage Dealer allowing you to do speed clear runs. He is a huge boost in replacement to Bernard and Shannon. With good runes equipped on your team you can go YOLO to boss having enough HP and DEF to tank a few of its attacks.
  • DB10 – Not recommended
  • NB10 – Not recommended
Scenario:

(Rating: 8.5/10) Good fodder farmer on water stages.

Raids: 
  • R5 – (Rating: 8.0/10) Decent backline unit with Brand debuff. Also gives your team Atk and Spd buff for more damage and turns.
  • Element Rift Beasts – Wind and Light Beast utility unit. Recommended for end-game players aiming for SS-SSS runs.
ToA: 

Not recommended

PvP:

(Rating: 9.0/10) Often used in GWO battles. A support nuker type which is favorable on 3v3 battles, 3rd skill AOE with 3-turn cooldown, ATK and SPD buff for team, and since the passive gives speed buff from 3rd skill cooldown he got double speed increases. He also recovers 10% of HP every turn when the 3rd skill is on cooldown. Lead ability also increases the Attack Power of ally monsters by 33% in Guild Battles.

How to Counter:

Hraesvelg has a low base DEF making him squishy and is vulnerable to DEF break. As a semi-nuke/utility he does not provide immunity to protect your team from debuffs. That’s why Hraesvelg is rarely used for defense because the set-up required for him to be effective is very situational.

Other advice:
  • Hraesvelg has good attack multipliers making him viable with Vampire runes. With his fast paced turns, you constantly hit and leach life to sustain HP.
Editor’s Note:

Hraesvelg is a great unit to have early-mid game and still have specific uses in end-game such as Wind and Light Beast Dungeons, GWO and R5 2nd deck. Most renowned on GWO, these type of monsters are favored on 3v3 battles because of utility and threat. Versatility is important here to compensate the limitations of 3-unit teams. It is also better to distribute ATK and HP stats evenly, allowing you to do decent damage while not being squishy. Currently he is the the best out of the 3 elements, worth fully skilling up but use family skill ups instead of Devilmons.

 

8.4
Our Rating
7.29
User Rating

Monster Rating

  • Dungeon - 9/10
    9/10
  • Arena Offense - 8.5/10
    8.5/10
  • Arena Defense - /10
    0/10
  • Guild War Offense - 7.5/10
    7.5/10
  • Guild War Defense - /10
    0/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10
Overall
8.4/10
8.4/10
7.3/10
Comments Rating 7.29/10 (13 reviews)

Pros

High damage  
Continuous damage and Attack Bar increase

Cons

Squishy

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